Hi folks.
I've tried doing the pool undress / redress thing too. Once again I am flailing around with little to no experience, so feel free to have some shots at me for that. Here's what I'm trying to do:
I have parked two triggerboxes next to each other, with each running a single script.
Undress box script:
Event OnTriggerEnter(ObjectReference akActionRef)
if(akActionRef != Game.GetPlayer())
actor who = akActionRef as actor
who.unequipall()
endif
EndEvent
And the Redress box next to it:
Armor property DummyRing auto
Event OnTriggerEnter(ObjectReference akActionRef)
if(akActionRef != Game.GetPlayer())
actor who = akActionRef as actor
who.AddItem(DummyRing, abSilent = true)
who.EquipItem(DummyRing, abSilent = true)
who.UnEquipItem(DummyRing, abSilent = true)
who.RemoveItem(DummyRing, abSilent = true)
endif
EndEvent
Yes, those are the same scripts from earlier in this thread. As I said, flailing.
The first one works fine; go into it and I have nudie followers (but not nudie self...)
Go into the second one and ... nothing happens, followers stay nudie.
The scripts both compiled fine (of course; had I written them myself it would be a different story).
Any ideas what might be missing? The triggers do not overlap. If I give a follower an item they re-equip all their stuff as normal. That makes me think that the whole dummyring thing is not actually being added/removed. Would perhaps using a non-dummy item help?
TV