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How do I rename an esp dependency to work with Nevada Skies or Uncut Wasteland?


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Since Nevada Skies went a redesign, I'm assuming that the initial version had an esm for handling the mod, and now it's an esp. The trouble is that certain compatibility patches expect that esm.

Now I wouldn't bother with having to rename if it weren't for the fact that New Vegas closes if I don't have all of my mods with their required masters. It will launch the game, then give me a Fatal Error saying "(Patch name) is missing required masters - NevadaSkies.esm".

I've tried using FOMM (Only allowed me to edit the required master of the mod that would conflict with Nevada Skies), FNVPlugin (Wouldn't save the changes), FNVEdit (Wouldn't let me change it at all), and even editing the file directly by renaming the requirement on the first line (It became unusuable).

I'm running under the assumption that the comp patch works the same regardless of the redesign to Nevada Skies, which I'm doubtful of. If not, I still need to know so I can use Uncut Wasteland's comp patches as Interior Lighting Overhaul can only use the base version of Uncut Wasteland, not the Freeside Open/Outside bets compatible ones, and I don't want to resort to making dummy esps for all of these.

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It might need to use GECK, but on my case:

Use FNVEdit, make sure you have backup of the plugins, load both original and redesigned version of the plugins also the patch (better do it one at a time), after adding new master to the patch, replace any reference of original to use redesigned (could be hard if don't know which to replace), remove the unneeded master from the patch and save it. Test it first and check for any irregularities regarding to the edits.

If worked, do the same to the other patches.

If not, replace with the original plugin AFTER knowing the error and do it again with fixes.

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