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Deleted46181587User

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Everything posted by Deleted46181587User

  1. Since Nevada Skies went a redesign, I'm assuming that the initial version had an esm for handling the mod, and now it's an esp. The trouble is that certain compatibility patches expect that esm. Now I wouldn't bother with having to rename if it weren't for the fact that New Vegas closes if I don't have all of my mods with their required masters. It will launch the game, then give me a Fatal Error saying "(Patch name) is missing required masters - NevadaSkies.esm". I've tried using FOMM (Only allowed me to edit the required master of the mod that would conflict with Nevada Skies), FNVPlugin (Wouldn't save the changes), FNVEdit (Wouldn't let me change it at all), and even editing the file directly by renaming the requirement on the first line (It became unusuable). I'm running under the assumption that the comp patch works the same regardless of the redesign to Nevada Skies, which I'm doubtful of. If not, I still need to know so I can use Uncut Wasteland's comp patches as Interior Lighting Overhaul can only use the base version of Uncut Wasteland, not the Freeside Open/Outside bets compatible ones, and I don't want to resort to making dummy esps for all of these.
  2. I been using CBP, and while it's fun I don't want it applied to every female when I have a... vastly different body type for certain outfits. I tried making custom bones for it but it appears the game automatically applies certain attributes you can't get out of custom bones when they're named certain hardcoded words, such as LBreast_skin or RButtFat_skin. As such my custom bones will always not work in certain positions like crouching (deformation), but WILL work for those hardcoded words. Is there anyway I can get the game to treat my custom bones like those hardcoded names?
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