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Say/SayCustom In Menu


octodecoy

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Create a "Sound Descriptor" with your voice line. Play it with a script:

Actor Property PlayerRef Auto Const
Sound Property MySound Auto Const

Function PlayAudio()
    MySound.play(PlayerRef)
EndFunction

Your character's lips won't move though.. As far as I know, in the Terminal menu the player can talk. However, in the Pip Boy menu, they can't..

Edited by LarannKiar
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The important thing is too choose the right the right audio category. There are some that always work and some that only work when not being in a menu

 

That's right. I used this in some of my mods: AudioCategoryUI "Menus" [sNCT:00064451]. Output model: SOMUIDefault [sOPM:000B75FB]. Pip-Boy mode is First Person only so this should be fine.

Edited by LarannKiar
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