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Mesh Floats in the Air when dropped


ashtonlp101

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Hello all,

 

So I've been fixing these tools and junk nifs that a mod author had provided as a resource. I went into blender and made collisions for these items, which are Box collisions, they are marked as HAV_MAT_METAL and they're appropriately parented to the mesh itself. They are also marked as BSFadeNodes. I can pick up the mesh, but for whatever reason it simply floats in the air when it is dropped from the inventory. Is there a step I've missed? Thank you.

 

EDIT: To further clarify what is going on, it appears as though when I drop the object from my inventory, the Collision drops to the ground, but the mesh remains floating. The Collision is parented to the mesh in Blender.

 

Double Edit: Talos blessed me with a fine fate on this one. Three hours later I just started copying data from vanilla clutter into my collisions and it worked. Not going to question it one bit.

Edited by ashtonlp101
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You've got your export settings wrong in Blender. You probably exported it as a static instead of a clutter item. When you export your nif, make sure you hit Clutter and then Metal at the top center of the screen.

 

I always do a triangle mesh instead of a bounding box, but I think either one works.

 

I think you can add the havoc data in NifSkope and make it work but I've never tried it. Copying the collision data from other nifs probably worked because you ended up getting the havoc data with it.

 

You don't need a ground mesh. That's only for clothing. Skyrim uses _gnd.nif. For FNV you can name it anything you want, you just need to add it to the clothing form in the GECK. _go.nif is the common convention that Bethesda and Obsidian use for FO3/FNV. Some might use _gnd.nif. Not sure. It doesn't matter. It's not automatically associated like it is with Skyrim so you can use any name you want.

Edited by madmongo
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