Jump to content

TheStrangerPJM

Supporter
  • Posts

    18
  • Joined

  • Last visited

Nexus Mods Profile

About TheStrangerPJM

Profile Fields

  • Country
    None
  • Currently Playing
    Skyrim
  • Favourite Game
    Mass Effect series

TheStrangerPJM's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator Rare
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. I've had this same issue with some of my shadows using RealVision ENB, version 251b. I fixed it by adjusting my iblurdeferredshadowmask to at least 3 or 4. the more 'blurred' the shadows look, the less crisp the image, but the less pixelated. For vanilla graphics, this is great, but ENB has its own way of dealing with shadows and "cleaning them up" as it were. If your shadows are too "sharp" in the aforementioned settings, this will be the result. The default vanilla "iblurdeferredshadowmask=3" is perfect for ENBs. You can even change it to 4 or 5, or experiment. Hopefully this fixes it for you.
  2. So after playing Skyrim for a while, I thought I'd return to a classic that I loved playing back when I was an xbox gamer: Dragon Age Origins. I took advantage of the deal for the "Ultimate Edition" and have successfully validated all of my authorization codes, so no issue there. I figured it would be fun to mod the game with some of the enhanced graphics and other content that the community has brought forth to other games like the TES series. I haven't gotten to install any mods yet, and that's because I'm having a devil of a time getting past the opening sequence. Not because can't play, but because of this: A Steam Pop-up in the bottom right-hand corner that NEVER goes away, even when I smash every shift+key combination available, says this: "This steam game requires multiple product keys. When the game asks for one, you can press Shift+Key Pad - to view your product... Press Shift+Key Pad - to close this message" Unless my basic knowledge of PC gaming has somehow gone entirely out the window from the hour it took me to transition from modding/playing skyrim on Legendary to now, I believe I've got a grasp on what steam calls the "keypad." Pressing shift+any button does nothing, and the message box appears even during the tutorial level, blocking in-game messages that are probably telling me how to play the game and what the control config is. Has anyone else had this problem? If so, how did they fix it?
  3. That explanation is crystal clear. I've lately avoided the repetition of my ctds by running steam in offline mode when I play, so whether that's causation or simply correlation, I'm not sure. But I totally get what you're saying.
  4. So a question to everyone, because I've looked this up on a few forums. I usually question the credibility of anything I read that doesn't have a firm consensus (such as the ever popular "papyrus ini tweaks" nonsense that caused rampant ctds for unwise users of them). But I'd like your guys' opinion: Can using Nexus mods together with Steam Workshop mods break your game? The rumormill says yes, though no one in the forums seems to explain why. The people most adamant about it are the ones that sort of villify the workshop as a haven for rogue scripts and savebloat issues. The only Steam Workshop mods I have installed are the ThirteenOranges collection of places (Oakwood, Lainter Dale, etc) and Quests. Otherwise, nothin'. Could those be causing instabilty? Keeping in mind that the only crashes I get are during loading, and are only about a 1 in 5 chance of happening. Also, I've cleaned them all using TESV edit. Thanks a bunch for your guys' help.
  5. I might try that. So far, my performance has greatly improved since this post (thanks to a few tweaks to the enbseries.ini and enblocal.ini files,) but the problem of dying-->load/crash still persists. Only an issue because I've now got my girlfriend playing it, and now I'm sort of looking at the game from a 'developer's standpoint, as far as stability is concerned. The notion that to the average player, the game is still somewhat intuitive, performance friendly, and relatively stable.
  6. I've looked through it, and feel a little relieved to find I'm not the only one who's had this problem. With a nexus forums page as large as this one, sometimes it's hard to find the posts/threads you're looking for to answer questions, and it takes someone like you to actually provide links to them directly. So thanks a bunch for that. If the tone of my thread seemed to directly blame the memory patch for these auto-load CTD issues, that's my bad. I sort of clumped it all into one title. Obviously the patch has done more good than harm, if any harm at all. It's more that these, and some stutters during gameplay, are the only things left so it's easier to notice them when they happen. One positive side note: I had recently purchased the Legendary Edition of the game, forgetting that it came with the high-res DLC, which I of course left checked and then installed 1k and 2k tex replacers over. I've since unchecked those esp's and the unofficial patch for them, and started a new game. Man is the performance a lot smoother. The big issue I've got with those texture packs is that if you're not using them exclusively, they're always set to load, so you're loading 2 textures at once, one in BSA format and the other in loose file. So no wonder why the unnecessary stress. It's not worth it just to cover the one or two low-res models (Dwemer Centurion during load screens being the big one that sticks out) that no one has covered in a mod tex replacer. Not when everything else gets affected too.
  7. @ripple: I should mention that I've turned off all autosave functionality in my game, so that when my character dies/reloads, it's usually doing so when trying to load a hard-save. Of course, there's one "auto-save" that annoyingly forces itself upon anyone who's ever played the game without "Live Another Life," or maybe even those that have: post-character creation at Helgen. No matter what, the game defaults to an auto-save. Whether this is a problem, I don't know. I'd doubt it, since the folks at Bethesda programmed it that way, probably to force people to avoid the lengthy wagon-ride to Helgen again and again in case they messed up the tutorial. @velve666, it may be interesting NPC's, actually, but I have another theory. I've got a personalized music mod that I've added more tracks to than otherwise allotted. I'm going to try loading without that active and see if that helps. The CTD upon post-death-load seems to be a common one, so I can't necessarily "point the finger" at any mod. Needless to say, I just want to do whatever it takes to get it to stop.
  8. So I've been troubleshooting my skyrim for a while now, and ever since the new Sheson Patch, almost all of my woes have been resolved. Granted, there are a few things that present some issues. Formerly, a lot of stutter came with the new modified steam_loader file in place of ctds, which I've fixed through lowering my terrain-manager section. Looks great, no z-fighting, and better performance than ultra! My main issue is: dying=literally the end of the world. Lol. Basically, when I die, the loading screen will start up, and almost instantly as the save loads, the game crashes. It'd be one thing if the crash was instantaneous, but unfortunately for me, no ENBlocal.ini settings (even disablePreLoadToVRAM=true) have helped. So I know it's not a loading screen issue, at least directly. I can post my mod list and load-order if anyone needs. This crash almost always ONLY happens in caves/forts/the like. Which is bewildering to me. I thought it was locational damage, only to find that disabling it and starting a new game (and deliberately dying repeatedly to 'stress test' this theory) didnt' solve the issue. Has anyone else had this issue using the new memory patch? What versions are people using? SSME, a self-modified version? Or the new SKSE 1.7.0 Alpha? I'd love feedback, as this is quite literally the only area I've got left to improve stability. Obviously stutter comes secondary to the dying=crash issue. These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action. Skyrim.esm ActiveUpdate.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Dawnguard.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}HearthFires.esm ActiveDragonborn.esm ActiveFalskaar.esm ActiveWyrmstooth.esp ActiveApachiiHair.esm ActiveApachiiHairFemales.esm ActiveApachiiHairMales.esm ActiveSkyrim Project Optimization - No Homes - Full Version.esm ActiveClimatesOfTamriel.esm ActiveETaC - RESOURCES.esm Activemoonpath.esm ActiveSPIKE.esm ActiveWinterholdDestruction.esm ActiveUnofficial Skyrim Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}Note: If you using version 2.0 of the unofficial patches but you see this message you need to download this file: userlist.txt. After the download you need to copy this file to your 'BOSS\Skyrim\' folder or add the contents of this file to an already existing userlist.txt. Just ignore this message after updating any preexisting userlist.txt or copying the file to your 'BOSS\Skyrim\' folder.Unofficial Dawnguard Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}Unofficial Hearthfire Patch.esp ActiveUnofficial Dragonborn Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Stats}}HighResTexturePack01.esp ActiveHighResTexturePack02.esp ActiveHighResTexturePack03.esp ActiveDSAMG - Miraak Music Fixes.esp ActiveUnofficial High Resolution Patch.esp ActiveChesko_Frostfall.esp ActiveAOS.esp ActiveNote: See also AOS compatibility patches page on Nexus.FantasySoundtrackProject.esp ActivePM_BlackreachMusic_NoVanilla_v1.0.esp ActivePM_BlackreachMusic_v1.0.esp ActiveCutting Room Floor.esp ActiveStaticMeshImprovementMod.esp ActiveStaticMeshImprovementMod-DragonbornTernFix.esp ActiveStaticMeshImprovementMod-FurnitureChestSnowFix.esp ActiveAK- Boethiah Alternate.esp ActiveAK- Namira for Good Guys.esp ActiveAuto Unequip Ammo.esp ActivePrometheus_BeastSkeletons.esp ActiveCalienteVanillaArmorTweaks.esp ActiveCatsofskyrim.esp ActiveChesko_WearableLantern.esp ActiveDogsofskyrim.esp Activefine goods from morrowind.esp ActiveImmersive Battles.esp ActiveImmersive Patrols.esp ActiveLegionettes.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}PilgrimsDelight.esp ActiveSDO Full-LOD - Giant Campfires.esp ActiveSDO Full-LOD - The Morthal Swamp Light.esp ActiveSDO Full-LOD - Whiterun Trundra Creeks.esp ActiveSkyrim Flora Overhaul.esp ActiveFootprints.esp ActivetowConversation.esp ActiveSkyUI.esp ActiveiHUD.esp ActiveCustomizable Camera.esp Active7B_DragonbornArmors.esp ActiveAncient Skyforge Armor.esp ActiveBFPU Orcish Armor.esp ActiveDemonHunterArmor.esp ActiveNote: Be sure you have the correct version for the body type installed: DIMONIZED UNP or CBBENN_ElvishDresses.esp ActiveNorthgirl.esp ActivePrinceandPauper.esp ActiveUNPB Barbarian Armor.esp ActiveRequires: UNPBVeteran Nord Plate.esp ActiveSkyRe_Main.esp ActiveBash Tag suggestion(s): {{BASH: Relev, Delev}}Note: If lockpicking is not work then try to delete 'interface\lockpickingmenu.swf'.Note: If you have a problem with aiming try to install this mod.Note: To make aiming easier add the following lines to Skyrim.ini:Note: [Actor]Note: fVisibleNavmeshMoveDist=12288.0000Note: [Combat]Note: f1PArrowTiltUpAngle=0.64Note: f3PArrowTiltUpAngle=0.64Note: fMagnetismStrafeHeadingMult=0.0Note: fMagnetismLookingMult=0.0SkyRe_Combat.esp ActiveSkyRe_EncounterZones.esp ActiveSkyRe_EnemyAI.esp ActiveSkyRe_EnemyScaling.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}SkyRe_StandingStones.esp ActiveSkyRe_Survivalism.esp ActiveSkyRe_HelmlessPerks.esp Active02_solstheim_extended.esp Active03_solstheim_extendend.esp ActiveAdalMatar.esp ActiveNote: V1.1+: This file contains 3 deleted NavMesh records that TES5Edit cannot repair automatically, and which are reported by the mod author to be harmless artifacts from Creation Kit export.quest_andtherealmsofdaedra.esp ActiveAuroraVillage.esp ActiveDSAMG - Greybeard Fix.esp Activefine goods from morrowind_gray quarter.esp Activetos_granitehall.esp ActiveImmersive Solstheim.esp ActiveMarkarth_plus.esp Activemoonpath_questdata.esp ActiveNeiheleim.esp Activequest_nomercy.esp Activequest_sorcery.esp ActiveRiften Small.esp ActiveWhen Vampires Attack.esp Activequest_seaofghosts.esp ActiveSBT Smal2.esp ActiveSBT Smal3.esp ActiveSBT Smal1.esp ActiveSolstheim - The Lost Levels.esp ActiveTheDomain.esp ActiveWarning: This file contains 1 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here.TheFrontier.esp ActiveThe Paarthurnax Dilemma.esp ActiveWyrmstoothTravelCrashHotfix.esp Active360WalkandRunPlus-RunBackwardSpeedAdjust.esp ActiveAchieveThat.esp ActiveAppropriately Attired Jarls Redux.esp ActiveBarenziahQuestMarkers_Droppable.esp ActiveESFCompanions.esp ActiveFalskaarDawnguard.esp ActiveFriendlyCreaturesv1.1.esp ActiveGrass_On_Steroids_SFO.esp ActiveGuard Dialogue Overhaul.esp ActiveNote: Do not clean. "Dirty" edits are intentional and required for the mod to function.Headtracking.esp ActivePeacefulMudcrabs.esp ActiveSameWalkRunSpeedsLite.esp ActiveSkyFalls Plus SkyMills - All DLC and Falskaar.esp ActiveSFO - Expanded Diversity.esp ActiveNote: Uninstall old version of Skyrim Flora Overhaul if using SFO - Expanded Diversity.espSkyTEST-RealisticAnimals&Predators.esp ActiveaMidianborn_Skyforge_Weapons.esp ActiveComplete Solitude.esp ActiveETaC - Complete.esp ActiveETaC - Smelters.esp ActiveETaC - Dragon Bridge South.esp ActiveExpandedWinterholdRuins.esp ActiveHelgen Reborn.esp ActiveRavenRockExpanded.esp Activetos_amber_guard.esp Activetos_laintardale_hf.esp Activetos_oakwood_hf.esp ActiveWhiterunAlivePiano.esp ActiveSummerMushrooms.esp ActiveSummerSolstheim.esp ActiveDawnofWindhelm.esp ActiveEnhancedLightsandFX.esp ActiveELFX - Exteriors.esp ActiveELFX - Moonpath.esp ActiveClimatesOfTamriel-Dawnguard-Patch.esp ActiveClimatesOfTamriel-Dragonborn-Patch.esp ActiveClimatesOfTamriel-Dungeons-Hazardous.esp ActiveIncompatible with: Realistic Lighting OverhaulClimatesOfTamriel-Nights-Level-1.esp ActiveCoT-WeatherPatch.esp ActiveCoT-WeatherPatch_DB.esp ActiveCoT-WeatherPatch_NL1.esp ActiveELFXEnhancer.esp ActiveSaturationBoost.esp ActivePredator Vision.esp ActiveRandom Vampire Attacks in Towns Disabled.esp ActiveBFSEffects.esp ActiveLocational Damage.esp ActiveThe Dance of Death - Ultimate Edition.esp ActivedD-No Spinning Death Animation.esp ActiveSit Anywhere.esp ActiveTheEyesOfBeauty.esp Active3DNPC.esp ActiveRealisticNeedsandDiseases.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Requires: RND_USKP-Patch.espRequires: RND_Water-Patch.espRND_Dawnguard-Patch.esp ActiveRND_HearthFires-Patch.esp ActiveRND_Dragonborn-Patch.esp ActiveDovahbit.esp ActiveInigo.esp ActiveReduced Distance NPC Greetings.esp ActiveNPC_Overhaul_1_3_.esp ActiveFollower_Addon_V2_.esp ActiveBVFE_Serana.esp ActiveCerwidenCompanion.esp ActiveNoNakedComments.esp ActiveCharacterMakingExtender.esp ActivedD - Realistic Ragdoll Force - Realistic.esp ActiveNote: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.EnhancedCharacterEdit.esp ActiveNormalVampireFaces.esp ActiveTTYM - Think to Yourself Messages.esp ActivegetSnowy.esp ActiveWATER.esp ActiveWATER Plants.esp ActiveWATER DG.esp ActiveWATER DB Waves.esp ActiveWATER Falskaar.esp ActiveReProccer.esp ActiveAOS_CTD_Fix.esp Active
  9. This is so you actually get enough perks through your playthrough to spend in your SkyRe skill trees. I'm assuming you're using the SkyRe uncapper ini file that comes with the SkyRe installer. And, finally, leave all of your MCM menus at their default values until you get through the opening scene and actually get into Helgen Keep. This is to avoid the opening scene bugging out, and you wasting a lot of time. Good luck! You shouldn't have any problems. Hey, I'm a little late on this thread, but I'd like to add my 2 cents regarding "immersive patrols." 1) I have it, and it's glorious. 2) It, as it says in its description, as well as from my own personal tests, does not add any scripts of its own. It uses the game's vanilla scripts instead. The same could be said for any mod that adds extra vanilla NPCs to various locations, at least optimized ones. The issue people have with the mod is that those NPC's are fully interactive. In particular, the "battles" and "travelers" plugins take the vanilla merchant scripts, and make them wander and roam a worldspace that previously never had them. Or at least, almost never. Whereas you would have to enter a shop (an interior cell with its own buffer/safe zone) to interact with a merchant, this mod makes them travel, and when the worldspace is heavily modded with 2k textures, a Flora Overhaul, and SkyUI's complex navigation of inventory items... well, you see where I'm going with this. It's way more demanding. Individually, the plugin is fine. It doesn't add scripts. It simply places them in areas that are really not the most optimized for them. That isn't to say the mod's bad or broken. It just means, as with all mods, you have to be selective about the enhancements you chose. If you want immersive patrols and the full package it offers, consider reducing your textures in worldspaces, shadow resolution, and/or view distance to compensate for the lag/buffer problems they cause. No mod by itself in a vanilla game should cause a CTD. At least most don't, there's always some exceptions I'm sure.
  10. Hey, this is has happened to me as well. I'm glad I'm not the only one experiencing it. Just out of curiosity, are you using the new patched Steam_Loader.dll, aka Sheson's "Memory Patch 3.0"? Or SSME? (Either works essentially the same way. The auto-load/save crash only happens to me on those instances, and I've really only noticed them after installing the patch. Quite frankly, I consider it a decent tradeoff, because for me, the crashes are not consistent, and never happen in-game, thanks to any of these patches. If your game is crashing on auto-load without these patches, it could be something else entirely.
  11. Hey all! So I've taken some time away to do some research, and while I've always appreciated the S.T.E.P community (here's a link for anyone unfamiliar. Great stuff. http://wiki.step-project.com/Main_Page), I've also come across a very detailed guide from an unlikely source: A user named 'Vixen' on an alternative site called 'LoversLab.' I know what yer thinkin'... that site's for adult mods! Well generally, yes. However, this woman speaks truth from a very sound IT perspective. Here's the link. http://www.loverslab.com/topic/22517-wip-vixens-guide-to-stable-skyrim-modding-v112-2013-11-13-latest-addition-skyrim-ram-explained/ It's a great guide. But two things I took away from it are this: My strange "flashing polygons" didn't come from any particular mod. There are a variety of mods that can cause this problem, but are perfectly fine on their own. The biggest revelation of all to me was that texture size matters a LOT LESS than people initially surmise. As I play for hours with the reduced texture options for Skyrim HD and RealVision ENB, I notice my framerates drop NOT in areas where there are lot of high-res textures, but high script loads. Let me explain: As the aforementioned guide suggests (start reading if you haven't already), many mods that cause things like inventory CTD are not inherently buggy. Most of them are cleaned using TESV edit, and their only fatal flaw is that they don't take into account the numerous scripts that additional mods also add to the worldspace. My most recent crash fiasco came from Bleak Falls on the way back to Riverwood. I was wondering just why any of this could be the case. I do have an expanded cities mod that enhances Riverwood, but not so much so that it could cause a ctd by itself. I also run SkyRE, SkyTEST, Realistic Needs/Diseases, and Frostfall. And I have good news: They all seem to be working beautifully now. Here's how I managed to fix my issues. Let's break down what happens in the game normally, if you've got all the DLC's and you've started a new game. After you've leveled up a few times, and traveled back to, say, Riverwood, you'll notice a ton of scripts going on at once. This is in the vanilla game too, mind you. The courier boy will try to find you and give a letter from the Jarl concerning property ownership (a poorly managed, never 'delayed' "Lets push out this script ASAP" method by Bethesda) all within the same in-game hour as the leader of the Dawnguard approaches you for a recruitment opportunity. On top of that, you may even get a vampire attack that same night, and if you have Interesting NPC's and Immersive Patrols walking through a town that's been modded and expanded... you can see where I'm going with this. That level of detail is infinitely more taxing on the game than a few textures could ever be. What I did to alleviate these conflicts: 1) I used Wrye Bash and made a patch for those. Specifically, I prevented Dawnguard from spawning its vampires randomly when there were other scripts enabled. The game is now more "passive," requiring me to wait in the town for a little while before anything like that ever happens. 2 I deactivated some of my mods. I wanted to keep the main elements of SkyRE, SkyTEST, Frostfall, and Realistic Needs, and I was willing to go to great lengths to make that happen. Solution? I asked myself what portions of the aforementioned mods would add the most scripting. For example, when installing SkyRE, I wanted a more immersive, realistic combat experience. But I didn't want to totally overhaul and "break" skyrim, using the uncapped encounter zones, or the changes made to item values in my inventory. So I chose the main perk changes, enemy AI, and Frostfall. This freed up space for scripting elsewhere. For immersive Patrols, after realizing Dawnguard's annoying nighttime vampire attacks were causing crashes at worst (and my favorite "radiant" NPC friends to die in some cases), I didn't want any more hostility in the world of skyrim than was necessary. The way I see it, Skyrim is a big, beautiful place, with plenty of space to explore, make new friends, and enemies. Immersive Patrols has a lot of the latter and a lot less of the former. So when chosing which parts of Immersive Patrols to install, here was my logic: **Anything that added traveling bandits or factions to the world space would inherently have to apply the enemy AI scripts to them, as well as possible SkyTEST animal interactions. All I wanted was to see some more friendly (or unfriendly) faces on the road in my travels. And since the Civil War is really kind of a facade, the only two mods I chose were the salespeople and the military patrols, both of which would never plan an attack on a town at inconvenient times. Less hostility means fewer fast-paced scripts. 3) I used ENBoost. Now some of you out there may have tried it, only to discover that it unfortunately deactivates your ENB. The mod author doesn't really explicitly say how to avoid this, but I figured it out after culling other forums for answers. In the enblocal.ini, you need to set "UsePatchSpeedhackWithoutGraphics=false". By default, since the newest update was meant to also be used for folks without ENB, this is the setting that needs to be changed. Everything else can remain the same, and voila! You have ENB and enhanced performance. If you see screen-tearing, enable Vsync=true. 4) THIS IS THE MOST IMPORTANT STEP! Most of you are either going to hate me for suggesting that your saves are totally corrupt, or facepalm when you realize how simple this fix can be. Either way, it's helped me and will likely improve your stability as well. It's simple: stop autosaving and quicksaving. Just stop it. It's bad. Skyrim's autosave is unstable enough as it is, and while it will never cause a crash in an UNmodded game, it does present with issues like random NPC misbehavior and inconsistent loads (Ie, my follower and the wolf I just hunted is two feet in front of me, and the next time I load the autosave, it's raining and the wolf is behind me etc). When you mod your game like crazy, there's that much more information that can go awry. A lot of times, autosaving misses half the scripts it needs to run because it's just saving randomly and taking a quick snapshot of your character only. Think of it like doing a hard reboot on your computer when it's still shutting down programs vs. slowly and formally turning it off the safe way from the shut-down menu. Same principle. So start a new game with all your mods enabled. Turn OFF all autosave functions, period. And from now on, whenever you save, do so in a safe location only from the menu (pressing 'esc' and saving from there.) I can't say that this will fix everyone's problems indefinitely. I still sometimes get freezes and crashes. But the game IS much, much more stable for me. And I'm confident that you too will see improvement. Remember, everything runs on scripts. Autosave is, in and of itself, a type of script. That's all I got for now folks. I'll be back in a few days to let you know if my computer exploded or if I wound up completely talking out of my ass with horrendous data corruption etc. -Patman.
  12. Hey all! So I have a few updates for anyone who is still reading this thread. I've taken some time away to do some research, and while I've always appreciated the S.T.E.P community (here's a link for anyone unfamiliar. Great stuff. http://wiki.step-project.com/Main_Page), I've also come across a very detailed guide from an unlikely source: A user named 'Vixen' on an alternative site called 'LoversLab.' I know what yer thinkin'... that site's for adult mods! Well generally, yes. However, this woman speaks truth from a very sound IT perspective. Here's the link. http://www.loverslab.com/topic/22517-wip-vixens-guide-to-stable-skyrim-modding-v112-2013-11-13-latest-addition-skyrim-ram-explained/ It's a great guide. But two things I took away from it are this: My strange "flashing polygons" didn't come from any particular mod. There are a variety of mods that can cause this problem, but are perfectly fine on their own. The biggest revelation of all to me was that texture size matters a LOT LESS than people initially surmise. As I play for hours with the reduced texture options for Skyrim HD and RealVision ENB, I notice my framerates drop NOT in areas where there are lot of high-res textures, but high script loads. Let me explain: As the aforementioned guide suggests (start reading if you haven't already), many mods that cause things like inventory CTD are not inherently buggy. Most of them are cleaned using TESV edit, and their only fatal flaw is that they don't take into account the numerous scripts that additional mods also add to the worldspace. My most recent crash fiasco came from Bleak Falls on the way back to Riverwood. I was wondering just why any of this could be the case. I do have an expanded cities mod that enhances Riverwood, but not so much so that it could cause a ctd by itself. I also run SkyRE, SkyTEST, Realistic Needs/Diseases, and Frostfall. And I have good news: They all seem to be working beautifully now. Here's how I managed to fix my issues. Let's break down what happens in the game normally, if you've got all the DLC's and you've started a new game. After you've leveled up a few times, and traveled back to, say, Riverwood, you'll notice a ton of scripts going on at once. This is in the vanilla game too, mind you. The courier boy will try to find you and give a letter from the Jarl concerning property ownership (a poorly managed, never 'delayed' "Lets push out this script ASAP" method by Bethesda) all within the same in-game hour as the leader of the Dawnguard approaches you for a recruitment opportunity. On top of that, you may even get a vampire attack that same night, and if you have Interesting NPC's and Immersive Patrols walking through a town that's been modded and expanded... you can see where I'm going with this. That level of detail is infinitely more taxing on the game than a few textures could ever be. What I did to alleviate these conflicts: 1) I used Wrye Bash and made a patch for those. Specifically, I prevented Dawnguard from spawning its vampires randomly when there were other scripts enabled. The game is now more "passive," requiring me to wait in the town for a little while before anything like that ever happens. 2 I deactivated some of my mods. I wanted to keep the main elements of SkyRE, SkyTEST, Frostfall, and Realistic Needs, and I was willing to go to great lengths to make that happen. Solution? I asked myself what portions of the aforementioned mods would add the most scripting. For example, when installing SkyRE, I wanted a more immersive, realistic combat experience. But I didn't want to totally overhaul and "break" skyrim, using the uncapped encounter zones, or the changes made to item values in my inventory. So I chose the main perk changes, enemy AI, and Frostfall. This freed up space for scripting elsewhere. For immersive Patrols, after realizing Dawnguard's annoying nighttime vampire attacks were causing crashes at worst (and my favorite "radiant" NPC friends to die in some cases), I didn't want any more hostility in the world of skyrim than was necessary. The way I see it, Skyrim is a big, beautiful place, with plenty of space to explore, make new friends, and enemies. Immersive Patrols has a lot of the latter and a lot less of the former. So when chosing which parts of Immersive Patrols to install, here was my logic: **Anything that added traveling bandits or factions to the world space would inherently have to apply the enemy AI scripts to them, as well as possible SkyTEST animal interactions. All I wanted was to see some more friendly (or unfriendly) faces on the road in my travels. And since the Civil War is really kind of a facade, the only two mods I chose were the salespeople and the military patrols, both of which would never plan an attack on a town at inconvenient times. Less hostility means fewer fast-paced scripts. 3) I used ENBoost. Now some of you out there may have tried it, only to discover that it unfortunately deactivates your ENB. The mod author doesn't really explicitly say how to avoid this, but I figured it out after culling other forums for answers. In the enblocal.ini, you need to set "UsePatchSpeedhackWithoutGraphics=false". By default, since the newest update was meant to also be used for folks without ENB, this is the setting that needs to be changed. Everything else can remain the same, and voila! You have ENB and enhanced performance. If you see screen-tearing, enable Vsync=true. 4) THIS IS THE MOST IMPORTANT STEP! Most of you are either going to hate me for suggesting that your saves are totally corrupt, or facepalm when you realize how simple this fix can be. Either way, it's helped me and will likely improve your stability as well. It's simple: stop autosaving and quicksaving. Just stop it. It's bad. Skyrim's autosave is unstable enough as it is, and while it will never cause a crash in an UNmodded game, it does present with issues like random NPC misbehavior and inconsistent loads (Ie, my follower and the wolf I just hunted is two feet in front of me, and the next time I load the autosave, it's raining and the wolf is behind me etc). When you mod your game like crazy, there's that much more information that can go awry. A lot of times, autosaving misses half the scripts it needs to run because it's just saving randomly and taking a quick snapshot of your character only. Think of it like doing a hard reboot on your computer when it's still shutting down programs vs. slowly and formally turning it off the safe way from the shut-down menu. Same principle. So start a new game with all your mods enabled. Turn OFF all autosave functions, period. And from now on, whenever you save, do so in a safe location only from the menu (pressing 'esc' and saving from there.) I can't say that this will fix everyone's problems indefinitely. I still sometimes get freezes and crashes. But the game IS much, much more stable for me. And I'm confident that you too will see improvement. Remember, everything runs on scripts. Autosave is, in and of itself, a type of script. That's all I got for now folks. I'll be back in a few days to let you know if my computer exploded or if I wound up completely talking out of my ass with horrendous data corruption etc. -Patman.
  13. Hey guys, so I've found a potential "fix." I use this phrase in quotation marks, because a real fix would be ideally to not have to use an outside program to make these changes. However, these two things have helped me significantly. Part 1: In your skyrim.ini folder, if you have a lot of mods installed, the game's papyrus settings will need to be improved. Note, I say "improved," not 'fixed,' because there's nothing inherently broken with their settings as is for a relatively unmodded game. However, when you have a lot of high texture packs combined with script-based mods, it does change a lot, and the game engine needs to accommodate for a larger load order. Note: these settings will not appear if you have not already edited them. They're hidden/implied in the game engine itself, so you'll need to type them out manually. or cut and paste them from here. Skyrim.ini Papyrus DEFAULT: [Papyrus] fUpdateBudgetMS=1.2 fExtraTaskletBudgetMS=1.2 fPostLoadUpdateTimeMS=500.0 ;Xenon and PS3 use 2000.0 iMinMemoryPageSize=128 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=76800 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 bEnableProfiling=0 Change the papyrus setting to THIS: fUpdateBudgetMS=1.6 fExtraTaskletBudgetMS=1.6 iMinMemoryPageSize=256 iMaxMemoryPageSize=8192 iMaxAllocatedMemoryBytes=8388608 fPostLoadUpdateTimeMS=1000.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 The above setting is based on my own personal research, as well as what I've culled from the S.T.E.P (Skyrim Total Enhancement Project) community website. The papyrus makes the game run. Most of these settings are doubled, if not tripled, making the game's "internal glass ceiling" raised just enough to load things (like a fast-paced opening of the inventory in the middle of a SkyTEST induced wolf-pack attack in an expanded Riverwood that also has Interesting NPC's fighting the wolves). You may find that instead of outright crashing, where the game says "that's it, I quit," it pauses for a good 5-10 seconds, and then ACTUALLY LOADS the inventory! I was super impressed by this. There are lots of other settings out there that will want to change a whole lot more, and may indeed improve performance. But from my experience, while they do increase the framerate in many worldspaces, they also produce a lot of instability and can actually increase ctds. So play around if you want to, but just tacking on a bunch of zeros at the end of each variable won't inherently mean better performance. It'll make the game 'run on crack,' and like a junkie enjoying his payday, eventually crash from the glorious high it appears to be. For detailed explanations about what papyrus settings do, I refer you to the creation kit: http://www.creationkit.com/INI_Settings_(Papyrus) Part 2: Install a program called "CleanMem." It can be found here: http://www.pcwintech.com/cleanmem What it is: a memory leak fix. What it does: it tames memory leaky applications (like Skyrim) by performing program-specific maintenance at certain intervals. After installing it to any directory you want it, you can program it to turn on at the start of Skyrim (or any application) and run it every 30, 15, 10, 5, or even 2 minutes, to take away things like leftover scripts and memory-hogging stuff. For more information, it's featured on the Skyrim Project Stability "mod" page: http://forum.step-project.com/showthread.php?tid=2470 http://www.nexusmods.com/skyrim/mods/32363/? Final thoughts: These two programs significantly helped the playability of my game. They did NOT, however fix things completely. I still sometimes get freezes, I still sometimes get ctd, and they still happen in places they used to. However, their interval is much less frequent. Whereas, I once crashed in certain worldspaces every 10 minutes or less, I can play a few quests at a time, level up, and fight in dungeons before something bad happened. Skyrim is reviewed to be perhaps one of the best and worst games for modding out there: it has created an expansive worldspace, some stunning lore, fun gameplay, and a (potentially, when even slightly modded) world that is the biggest this generation of RPG's has ever seen. When it works, its also fun as hell. And it accomplishes all of this while operating through a really dated Gamebryo engine, which is both impressive and unfortunate. Impressive, because I'd like to see you or anyone else try to build a world that big on ancient game tech. Unfortunate because it makes a lot of mods break unexpectedly, even when their PC's are totally capable of handling whatever is thrown at them. Oh, and final thoguhts: If you feel safety load, even with these fixes implemented, is causing ctd in worldspaces, try going to the safety load ini and changing it to only turn on during loadscreens. Deceptively, it tries to do more than just that and it often causes more problems than it's worth. But for a loadscreen fix, it works great. I still would like to keep this forum alive. My problems are far from over. But I'm no longer so frustrated, and am actually enjoying the game. These issues still exist, so for anyone curious about finding their root cause, keep me/us posted. We'll get to the bottom of this together! -Patman.
  14. @dzorro, I'm using the latest binaries in order to run 'RealVision ENB' for Enhanced Lights and FX/COT. So the newest version, 2.39. Although I should note that these problems, while to a much lesser extent, existed long before I ever used an ENB period. So while the d3d.dll may be contributing, I doubt it's the sole factor. @Drax8, posting your load order would help tremendously. We can try to help each other out. I'm still playing around with my Skyrim.ini settings, which seem to be helping the problem be less frequent. However, a truly stable skyrim setup should be able to run smoothly without said adjustments. I'm strongly inclined to agree with your comment about safety load. I'm considering starting a new file without it installed to see if things are cleaner without it. As of right now, the infinite loading screen (ILS) never exists in a save file that never once had safety load. However, on a file I've used it on previously, then turned it off, the ILS is almost a guarantee. Very similar to an alteration to 'uGridsToLoad' adjustments, in that it directly alters the way skyrim allocates its memory. Which I'm sure can be adjusted in the Skyrim.ini anyway. about to try that.
  15. @Georgiegril, gladly. Here's the boss report. These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action. Skyrim.esm ActiveUpdate.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Unofficial Skyrim Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}Dawnguard.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Unofficial Dawnguard Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}HearthFires.esm ActiveUnofficial Hearthfire Patch.esp ActiveDragonborn.esm ActiveUnofficial Dragonborn Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Stats}}Falskaar.esm ActiveApachiiHair.esm ActiveApachiiHairFemales.esm ActiveApachiiHairMales.esm ActiveRaceCompatibility.esm ActiveClimatesOfTamriel.esm ActiveETaC - RESOURCES.esm Activemoonpath.esm ActiveWyrmstooth.esp ActiveHighResTexturePack01.esp ActiveHighResTexturePack02.esp ActiveHighResTexturePack03.esp ActiveUSKP Patcher for RaceCompatibility.esp ActiveUnofficial High Resolution Patch.esp ActiveChesko_Frostfall.esp ActiveSplashofRain.esp ActiveAOS.esp ActiveNote: See also AOS compatibility patches page on Nexus.LIAT - Sounds.esp ActiveContains dirty edits: 43 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.PersonalizedMusic - NoVanillaMusic_v5.0.esp ActivePersonalizedMusic_v5.0.esp ActivePM_TempleMusic_v1.0.esp ActivePM_TempleMusic_NoVanilla_v1.0.esp ActivePM_DawnguardMusic_v1.0.esp ActivePM_PlayerHomeMusic_NoVanilla_v1.1.esp ActivePM_DawnguardMusic_NoVanilla_v1.0.esp ActivePM_PlayerHomeMusic_v1.0 .esp ActivePM_DwemerMusic_DBUpdate_v1.0.esp ActivePM_DwemerMusic_NoVanilla_DBUpdate_v1.0.esp ActivePM_BlackreachMusic_NoVanilla_v1.0.esp ActivePM_CollegeMusic_v1.0.esp Activelockpickvision.esp ActiveStaticMeshImprovementMod.esp ActiveStaticMeshImprovementMod-DragonbornTernFix.esp ActiveStaticMeshImprovementMod-FurnitureChestSnowFix.esp ActiveApachiiHelmetWigs.esp ActiveAuto Unequip Ammo.esp ActiveCalienteVanillaArmorTweaks.esp ActiveChesko_WearableLantern.esp ActiveImmersive Battles.esp ActiveImmersive Brigands.esp ActiveImmersive Dawnguard.esp ActiveImmersive Dragonborn.esp ActiveImmersive Factions.esp ActiveImmersive Patrols.esp ActiveImmersive Travelers.esp ActiveImmersive Werewolves.esp ActiveLIAT - NPCs.esp ActiveContains dirty edits: 3 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Footprints.esp ActiveFootprints - Ash.esp ActivetowConversation.esp ActiveSkyUI.esp ActiveiHUD.esp ActiveAncient Skyforge Armor.esp ActiveBFPU Orcish Armor.esp ActiveDemonHunterArmor.esp ActiveNote: Be sure you have the correct version for the body type installed: DIMONIZED UNP or CBBEFJ_TsunArmor.esp Activenightshade_armor.esp ActiveNN_ElvishDresses.esp ActiveNorthgirl.esp ActiveShreddedTrissMash.esp ActiveSleekSteel_StandAlone.esp ActiveSovngarde Steel Armor and Weapons.esp ActiveWarning: Contains unexpected (or out of order) records. A compatibility patch fixed and cleaned with TES5Edit can be obtained here. (Compatibility Patch)The Unclaimed Delivery.esp ActiveUNPB Barbarian Armor.esp ActiveRequires: UNPBVeteran Nord Plate.esp ActiveHarvestOverhaulDawnguardDragonborn.esp ActiveHarvestOverhaulSalmonRoe.esp ActiveHarvestOverhaulCreaturesDawnguardHearthfireDragonborn.esp ActiveDeadlyDragons.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}SkyRe_Main.esp ActiveBash Tag suggestion(s): {{BASH: Relev, Delev}}Requires: Skyrim -Community- Uncapper for full perk functionality.Note: If lockpicking is not work then try to delete 'interface\lockpickingmenu.swf'.Note: If you have a problem with aiming try to install this mod.Note: To make aiming easier add the following lines to Skyrim.ini:Note: [Actor]Note: fVisibleNavmeshMoveDist=12288.0000Note: [Combat]Note: f1PArrowTiltUpAngle=0.64Note: f3PArrowTiltUpAngle=0.64Note: fMagnetismStrafeHeadingMult=0.0Note: fMagnetismLookingMult=0.0SkyRe_Combat.esp ActiveSkyRe_EncounterZones.esp ActiveSkyRe_EnemyAI.esp ActiveSkyRe_EnemyScaling.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}SkyRe_HarvestOverhaulDawnguardDragonbornPatch.esp ActiveSkyRe_Survivalism.esp Activequest_andtherealmsofdaedra.esp Activebeautiful whiterun.esp Activemoonpath_questdata.esp Activequest_nomercy.esp Activequest_sorcery.esp ActiveAchieveThat.esp ActiveBabette.esp ActiveContains dirty edits: 8 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.ESFCompanions.esp ActiveFalskaarDawnguard.esp ActivePeacefulMudcrabs.esp ActiveRichMerchants.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}SameWalkRunSpeeds.esp ActiveSkyFalls Plus SkyMills - All DLC and Falskaar.esp ActiveSkyTEST-RealisticAnimals&Predators.esp ActiveConvenient Horses.esp ActiveNote: Do not clean. "Dirty" edits are intentional and required for the mod to function.Convenient Horses - Faster Sprint.esp ActiveETaC - Complete.esp ActiveETaC - Complete HF Patch.esp ActiveETaC - Smelters.esp ActiveEnhancedLightsandFX.esp ActiveELFX - Exteriors.esp ActiveELFX - Moonpath.esp ActiveELFX - Dawnguard.esp ActiveELFX - Dragonborn.esp ActiveClimatesOfTamriel-Dawnguard-Patch.esp ActiveClimatesOfTamriel-Dragonborn-Patch.esp ActiveAOS_CoT 3.1 compatibility patch.esp ActiveClimatesOfTamriel-Dungeons-Hardcore.esp ActiveIncompatible with: Realistic Lighting OverhaulClimatesOfTamriel-Interiors-Warm.esp ActiveIncompatible with: Realistic Lighting OverhaulClimatesOfTamriel-Nights-Level-2.esp ActiveCoT_SnowPatch.esp ActiveELFXEnhancer.esp ActiveLocational Damage.esp ActiveThe Dance of Death - Ultimate Edition.esp ActivedD-No Spinning Death Animation.esp ActiveFAMP2.esp ActiveRequires: Fores New Idles in Skyrim (FNIS 3.2+)Sit Anywhere.esp ActiveTheEyesOfBeauty.esp Active3DNPC.esp ActiveRealisticNeedsandDiseases.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}RND_Dawnguard-Patch.esp ActiveRND_HearthFires-Patch.esp ActiveRND_Dragonborn-Patch.esp ActiveRND_USKP-Patch.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}UFO - Ultimate Follower Overhaul.esp ActiveNote: For safe install need dismiss all your followers, save, delete all included mods, load again, save and install UFO. For safe uninstall or update see special instructions on mod page.UFO - Dawnguard AddOn.esp ActiveUFO - Heartfire AddOn.esp ActiveReduced Distance NPC Greetings.esp ActiveNPC_Overhaul_1_3_.esp ActiveFollower_Addon_V2_.esp ActiveCharacterMakingExtender.esp ActivedD - Realistic Ragdoll Force - Realistic.esp ActiveNote: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.EnhancedCharacterEdit.esp ActiveTTYM - Think to Yourself Messages.esp ActiveTTYM - Frostfall Module.esp ActiveWATER.esp ActiveWATER Plants.esp ActiveWATER DG.esp ActiveWATER DB Waves.esp ActiveWATER Falskaar.esp ActiveRND_Water-Patch.esp ActiveMineMarkers.esp ActiveReProccer.esp Active
×
×
  • Create New...