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Nexus Mods Profile

  1. i have just been pulling my hair out with similar CTD's however definitely at Cambridge Police Station. after disabling all mods, reverting temporarily to vanilla mesh assets and only having Fallout4.esm ticked i was thinking it will be one of my nifskope nif mashups with errors as my game is modded excessively still crashed! moved my signage folder (textures this time) out of the game and that was it. a wrong sized texture CTD'd the game lol never had that before ever, even Skyrim would just display it incorrectly but not FO4! we must crash to desktop yesss.... :P anyways, its working now..
  2. In response to post #37294945. same for me, practically no issue whatsoever.. and i have f4se and have had no issue
  3. Posting Credit to SantiagoGPP for the nice Fallout icon i am using. http://santiagogpp.deviantart.com/art/Fallout-4-Icon-578557912
  4. Post Highest Video Memory Usage in Skyrim GPU-Z tells us how much memory is used (GPU + Shared) Would like to hear from people with 4 - 12 GB Cards if you have 4GB cards, what's the performance like when it tops out? thanks
  5. player.addfac 0002c6c8 1 worked for me thanks!
  6. my thirst for Skyrim in a modern age is quenched by GTA-V, now modding tools are released.. i wonder if GTA-V's success has now pushed Beth to get back on track with FO4 but i love the easy easy modding + good performance with the DX9 engine, also with the amazing extensive ENB effects we currently have with Skyrim. i just hope Beth keep the same accessibility for FO4 modding and don't go too crazy with the game engine basically i'm saying, make FO4 with this Skyrim engine so we can transfer already created community assets for mega mega mods in FO4 :P
  7. cannot save my hotfile image for my latest mod, all else works fine Service Unavailable whenever i clck "save" works now. finally kicked in i was wrong that was the background image setting a hotfile image fails everytime, tried other browsers - still same issue RESOLVED
  8. 1st off, don't get "texmod" and "texplorer" words mixed up - we may get confused :tongue: i'm assuming the Texplorer scan went fine with no errors (no modified content errors?) try simple things, - when 1st opening ME3Explorer everytime "set Known Path" in options tab - when 1st opening ME3Explorer everytime after "set Known Path", run TOCBINUPDATER (doesnt matter if no updates, i just do it anyways) - if you scanned the DLC in initial texplorer scan then get the DLC fix - turn off Origin Updates! - always check the DEBUG LOG for errors when installing mods - rename your ME3 BACKUP, important! may get mixed up when tools are installing mods. don't wait for an hour on the check, its a few seconds or minutes max - something went wrong :tongue: next best guess is to head to ME3Explorer forums and check the knowledge base for any further help don't panic, it's generally something you could have missed and its resolvable.
  9. press shift + enter and look at the options. there is an option to limit fps, just look.
  10. aha! ok fore! - i bet you're sick of explaining that :smile: thank you for reinforcing the path i need to head politely. while typing this fore, i clicked on your "You are a modder, and interested in Behaviors? Download FNIS for Modders Documentation" but the file is hidden, can you check on that - otherwise i'll do the google.. edit: found CondenseBehavior tool, but it will be a while to get my head around this atm. edit2: UPLOADED FILE (assets + torch/1h/2h)
  11. Thank you fore, it seems we already have the animations, but using torch animations interferes with torch scripts (only out at night hours, randomly empty hand bug, swooping pick up animation etc) my question (to any modder): is it possible to still use these animations for the sign without interfering with vanilla torches (somehow)
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