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pheo3309

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About pheo3309

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    Skyrim

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  1. I really need to log into the forums here more. Holy moly it's been ages.
  2. Hi, my mods are mostly armours, weapons. Just a few ones modify the textures for the races. I've played a lot of characters with the same mods installed, and the last mods i got were CoT and wet&cold, the dark elf already had the lines before I installed new mods. That's why I'm urging you to check the mod pages individually being as it could be a lot of things. A small texture replacer, a mod with an actual plugin with some kind of racial edit that you're unaware of, faction edits that you're unaware of, a replacer or mod that wasn't uninstalled correctly/successfully... All of those things can quite easily give you the veins from the Marauders. Doesn't matter if most of your mods are weapons or not, the main focus is to identify where the veins are being added from and that gives us an idea on where to look to fix it. Based on load orders alone (since it's not a warpaint, I'm going to assume it's probably a texture or some kind of generation addition), there's just not enough information to ascertain what the issue is. Best suggestion, go through the mod pages to see what content is added or through your load order and texture files to see what the culprit is as from this end, there's not a lot of information to go on other than Banditry since Marauders are technically bandits. Also, correction on my part; they're from the Blackblood Marauders. If a mod page doesn't have a list on what they've added, check the pictures and comments. If nothing's there, then you'll have to go through your textures and load order.
  3. The 'lines' are pretty much specific to Black Marauders from the vanilla game(to my knowledge). I don't know much about what the mods you have add in terms of content, but there might be a mod that adds that somewhere in your racial choices. Try looking at some of the mod pages and see. :)
  4. This sounds pretty interesting! It's nice that you can still romance them as male (even though the dialogue would refer to the character as female, possibly could be taken as a level of sarcasm), though I'd definitely love to see other followers that'd have other orientations too. It'd definitely set this thing off for sure. Gives me a few ideas myself! :D
  5. This. You can check your game by hitting ESC and checking the version number or locate the exe for Skyrim in the Steam folder and right click it to check the version number. If you've installed Skyrim past March 20, 2013 you're on the latest patch. If you had it installed before that date, it depends on what you've set Steam to do with patches to games, which then you'd probably have to re-verify/reinstall. Edit; Spaced things out a tad. I really hate my keyboard. :facepalm:
  6. Anytime! :D I'll definitely keep my eyes open for yours and other mods like these!
  7. What I mainly look for in a follower are five things. Most of these things are a personal preference since some of this stuff might not be someone's cup of tea, but for the sake of healthy brainstorming I figured I'd toss it out there. It's a bit of a book so bear with me. :) Having personality as well as depth in that personality. I'm biased on the male follower front. I go with them more with females because that's what I'm drawn to. Farkas is a decent example though... While he had short conversations, he has a phobia. A legitimate phobia. This added to the depth of his character. I have a follower package on the back burner myself consisting of more than a few followers who would be added to the marriage faction, however several of the followers would 'compete' with others until the questline to unlock having a certain one as a spouse is unlocked. They'd argue and bicker with each other while others would get along. I'd also have some of them break sneak even when they're arguing. While I could see most not liking that idea, I find it a little more immersive in that sense due to giving them impulsive personality. You could also talk with them after they break that sneak after a while and tell them to stop it and they'd stop it until you made a choice that they didn't like. Annoying? Yes. Annoyingly immersive. However they However that's not everyone's cup of tea. It's simply mine. Also, please note that I wouldn't make them where they'd be annoying chatter boxes all the time either. Just at certain moments. In a tavern/pub for instance, they'd be really chatty. Maybe even drunk. Things like that. ;) The second thing is a reason for being and states of being. Why is a follower a follower? Are they a mercenary for hire? Were they always skilled with a weapon? Why do they dabble in the arcane arts? Are they good or evil? Why are they good/evil? Things like that not only add to the first point, but they also become a pivotal role in the sense of direction for a follower. They fuel internal conflict. They fuel a story. A feeling. A motion. That sense of direction leads the player to have choices, how to act on those choices, and I know it's possible to give followers the ability to seem like they're reacting to the player's choice in what they choose to do. Simple one liner dialogue scenes don't cut it, which is where the vanilla system fails at. What I mean is that there's no full on spark for their reason on being who they are, where they are (in some cases), or even why they feel a certain way they do. I'm not expecting things like Knights of the Old Republic grade characters, but a few pages can be taken out of that book I think. Spouses. Most don't want to do this because they don't like the vanilla system, or things of that nature. One thing I think that could change this is actually adding dialogue, conditions, and quests after the event occurs. For instance, having a clean character (not a vampire or werewolf) and your character marries a werewolf, what would they do if your character was turned into a vampire/Vampire Lord? Could you prove to your follower/spouse that they're safe from you draining all of their blood? Or would they lock you in a cell waiting until you desiccate? Things like that are possible through quests, dialogue, and basic scripts. Another thing about the marriage system is that some don't like the marriage option, but a lot of us to. I'm not saying cater to just one side, but it'd be nice to see it as an option. Having the spouse not limited to a gender as well is a plus. Dialogue checks toward gender though, is another plus. However not everyone will agree with this, so I'm leaving it as something to think about/might be someone's cup of tea who's looking at this thread and wanting to make a follower like this. The fourth thing is I don't like followers that dish a lot more damage than I could if I was playing a melee character. I like having a struggle. It's why I love mods that add locational damage. But since followers don't add this function, the best alternative is that I don't want to see a character with a level (and skill levels) 10 levels above the player's. Or having armor that adds so much stuff to the follower that they can't be downed by a dragon. Especially if they're sent to essential. I personally don't mind if they're set to essential (as I can change it with a follower overhaul), but having both high stats/armor and them being set to essential is a little more than overkill. If I have a follower like Inigo, I make sure that I keep an eye on them, throw a few healing spells at them and keep fighting. If they die, that's why I have Clean Up Your Corpses. I haul them back to a place that I felt was special to them and bury them there. Why? Because it drives the story, feeling, and depth of your own character if you're into that sort of thing. It adds to the atmosphere that Skyrim is a harsh place. As for the last thing, what you said about skimpy characters I agree with. Though I have other reasons. I don't want to see a female follower wearing almost nothing, yet they have armor that takes on the stats of Dragonbone armor. It's incredibly annoying. If they're a warrior, I'd love to see them in an armor with realistic stats according to what the armor looks like. Same goes for males too. Clothy clothes doesn't stop a blade, they're generally flammable, and that's how realism in that regard should be seen. If a female follower follows that suit, has a few other contributing factors of my above points, and I know would match the character I'd be playing I'd definitely download it. I'm more biased toward marrying the males though. :P Anyways, like I said, there's going to be things in here that you or someone else in this thread might disagree with, and that's okay. For the sake of brainstorming though, these are just general things that I look for.
  8. If it's a collision model issue, then load orders won't help much. Do you have any experience with the Creation Kit? If so, you can load up the smaller dragon's mod and look at the collision in there after placing a model in a cell somewhere (don't save) and you can check that way. If it is, then it might be best to let the mod author know.
  9. It might not be corrupting anything, but it could certainly affect how shadows react to light. For other people that might come into the thread and help, a little more info is needed though. Things like your ENB, if you've edited anything else in your ini files, lighting mods that you're using with your ENB, if it does it when the ENB is disabled, etc. Things like that will help others see what's going on as well as get a better idea on how to troubleshoot the issue. :smile:
  10. Apocalypse Spell Package is a must! And if you want to try some SKSE mods, you may also want to pick up Staves of Skyrim too if you'd like different variations of staves! :D There's also Immersive Sounds Magic as well. That hasn't left my load order at all. Edit: Seen you already have Reborn listed! That's awesome! :D
  11. ... Well at least you didn't have faction wars! D: Nothing says ragefest like an essential flagged NPC waging war in the middle of Dragonsreach. I just sat back and got my popcorn. It was great. But it's good that you've figured out what the problem was! I was hoping that it would make some progress!
  12. This. Much better way of stating it than I do. Thanke! :tongue:
  13. Did you start over with fresh saves or do you still have your old ones? Edit: For clarification, sometimes with some SKSE modded saves can cause the game to crash at the logo. If you wiped your saves with your reinstall, then we can continue down the list, though if you haven't just move your saves to the desktop and try starting the game again through SKSE. Lemme know! :)
  14. I thought the same thing when I had a skeleton issue, and yours is pretty much a spitting image of the problem I had so I'm very certain that if the issue isn't the skeleton itself, it's an issue affecting it and it details this on the mod description page. The thing is DSR is very finicky. I'll need more specifics. Are you installing manually or through NMM or through a mod organizer? Do you have any other body type mods installed? Some bodies won't support XPMS and that can cause that bug. What other mods do you have installed that doesn't require plugins? Edit: Also did you try uninstalling DSR with the description's uninstallation guide and then reinstalling it? Have you made any saves with DSR? Have you also posted on the comments of DSR?
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