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Bradhl55

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About Bradhl55

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    United States
  • Currently Playing
    Skyrim , Oblivion,Morrowind
  • Favourite Game
    Elder scrolls 3

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  1. I see you are still writing this, awesome keep going how have u been Grom
  2. After playing with the new redesigned site I have deleted all my mods. the new design i have determined it to not meet my requirements of user friendly. Thank you Also when the old site is gone I will most likely be cancelling my membership.
  3. One of the things I do not like is the new this week feature. It shows the mods with pictures and description even in list form and not in tiles. Under the old site I can get a listing and go thru a whole months worth of updates in a few minutes download and install what mods that I use that were updated run the load order, run wrye and be back into the game within a half hour. This new design it will take forever to go thru the list every time You change the page you have to put it back to list as it automatically goes back to tiles.If you change that feature to look more like download history it would be easier to go thru the list but I would prefer a drop down list like the old site without the descriptions and mod picture. The newer user would like it the way the new design is, but us old timers who want to be in and out and are just trying to update this is gonna be very cumbersome.I am looking at oldrim right now which has fewer updates everyday but what about FO4 that has mods updating left and right to find anything that is gonna be very difficult and gonna take forever. I wonder how many will go thru only a page or 2 and forget about the other 5 pages. Which will be bad for the mod author who just put up an update that within a few hours will be buried pages deep how many will take the time to find it. I know I won't. Simple sometimes is the best and that is lacking on the new design. There is a lot I like about it but You need a few tweaks to make an option so you can get a list without pics or descriptions to make it easier to get your business done. That's why I suggest to make it look a little like the new download history it gives a small pic and the mod name only you can go thru that pretty quickly. I make this suggustion if it is to much to put a feature in that looks like the old system. Thank you
  4. wow 3 days later and still no answer some modder must have an answer for me
  5. I am Making a new settlement mod. When testing I went into the pipboy and went to the workshop to look at the settlement data ,and found my settlement wasn't showing up. What did I miss doing in the CK to get this to show up.
  6. the reason the carriages are going haywire is caused by bad load order u have one to several mods in the wrong place in the order. Loot does not always get load order right so u may want to tweak the order until u see carriages working right.
  7. helgan reborn should not be activated until after helgan. You most likely have a mod that is making the opening of the game not work right. deactivate all esp's until after you get into helgan keep.but do not activate helgan reborn until after you get out of helgan keep. Helgan is the most sensitive area in the game and is very script heavy.
  8. http://www.nexusmods.com/skyrim/mods/54589 that is foxy skyrim or try bijins stuff http://www.nexusmods.com/skyrim/mods/72626 http://www.nexusmods.com/skyrim/mods/71054 http://www.nexusmods.com/skyrim/mods/63473 http://www.nexusmods.com/skyrim/mods/40038 for children http://www.nexusmods.com/skyrim/mods/74685 http://www.nexusmods.com/skyrim/mods/60452 http://www.nexusmods.com/skyrim/mods/55555 or try dolls http://www.nexusmods.com/skyrim/mods/72569
  9. you can not have the alchemy room and the kids room at the same time.you can have one or the other. and the kids room is right under the stairs. Go see the steward and then go the decorate my home dialogue topic and select children room it will change it from the alchemy room to the kids room.
  10. myself i prefer to hand do it. i like having complete control ,and i do not like having to clean up after the auto generator. it does make mistakes sometimes.
  11. move the markers more in to the room and outside and turn them in the right direction
  12. where is the rest of your load order where is update
  13. Jake i hit the link inside and i know what this is first when u get those errors always hit yes to all unless it is the assertion error hit ignore. now that warning is a string error that can be fixed easily for some reason the bsa's will not always read the strings in the ck. Get bsa opt http://www.nexusmods.com/skyrim/mods/247 open the bsa it will put the folder in data under the name out put on desktop and open folder take the string folder and put it in data files. Also some ck issues you get in the future can be solved by verify the CK. Not all but some of them. but when u verify you will have to put the b allow multiple masters line = 1 back in.
  14. the best way to fix mannequins is to nav mesh them in and to also click on the mannequin and check the box that says turn off havok settle. do that also to the activator trigger , the x marker,the floor section, and the pedestal they sit on if you have one. The reason the mannequins move are because they are npcs so if havok settle is on they will move all over the place. I have no issues with my mannequins moving or npcs getting stuck on the island. did you put the nav mesh island to close to the main nav mesh or is the x marker going onto the main nav mesh that could cause mannequins to move or npcs to get stuck.
  15. 1) did u run the Fnis generator if u didn't that could be the issue if u did try this. 2) turn off all mods that u do not need, and are not essential at the beginning of the game. run through the beginning of the game when u get in helgen keep and either hadvar or ralof depending on who u join cuts your bindings save get out of the game and then active all the mods u turned off than load in. U should be fine after that.
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