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BlastoLho

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About BlastoLho

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  • Country
    France
  • Currently Playing
    Cyberpunk 2077 Phantom Liberty, Starfield
  • Favourite Game
    The witcher 3, Cyberpunk 2077, Morrowind, The witcher 2, skyrim...

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  1. You were right. The problem came from SSE Engine fixes.
  2. I just did a clean install. I will not do anything with "creations" I will try with and without engine fixes, before the last update I never had this issue with it.
  3. I am using loot. I just did a full clean install. Crossing fingers to not have same issues.
  4. Hi. I had the last skyrim AE update and I start to mod it. I am not using Creations (excepts for mods coming with AE) I just installed few mods (like SKSE and few utilities, USSEP and live another life) as base for my modding. I can launch the game with SKSE, not a problem but mods aren't loading, (and my loadorder.txt is fine) BUT when I go to check in "creations" load order in skyrim, all my nexus mods are unchecked... and I can't figure out why. Do you have any ideas about how to fix it ?
  5. To me, it looks like the image was not decompressed/extracted correctly. The random RGB noise could be compressed data that is being loaded as image data. As far as I am aware, the directx image formats have not changed in several years, and DirectXTex (the library used for loading by both the Intel and Paint.NET DDS plugins) would refuse to load the file if it was an unrecognized format. I am the main developer of the Paint.NET DDS plugin. I had one report on the Paint.NET forum of a Starfield DDS file not loading, but that issue appears to have been caused by a file that was incorrectly extracted. Paint.net is reading the file fine. But when I try to save the file in BC5 format, the app paints the image in yellow. That is the expected behavior for BC5, it is a 2 channel format that only uses the red and green channels when saving the image. The blue channel is set to zero when loading the image, which causes the yellow preview image. not only in preview, the image changes for all, when you load the image after saving it, you have to edit a image in yellow EDIT: My problem is Solved here: https://www.nexusmods.com/site/mods/602?tab=description Oh, it's you! xDDD thank you so much :smile: Thanks, I will try this DDS plugin :)
  6. I will try it next week. For some texures edition, having control on normal map is making things easier :)
  7. I try, sadly it doesn"t work. Thanks. Thanks. I will try it. Nevertheless not being able to do everything in photoshop will be quite annoying for me xD
  8. Hi. I d like to work on normal map for redoing texture. But I have a weird issue when i open normal map in photoshop, see below : Do you have advice (method or tools) to fix it ?
  9. Congratulations, that s a good work. There is some improvement I would like to see in future :) 1- I would like to be able to drag and drop my favourite game, to choose the order to display items, according to my actual tastes and need 2- Having 2 differents kinds of notifications : --------- 1/ a first kind for mods and authors i am tracking --------- 2 / a second one for the mods i had uploaded
  10. Congratulations, that s a good work. There is some improvement I would like to see in future :) 1- I would like to be able to drag and drop my favourite game, to choose the order to display items, according to my actual tastes and need 2- Having 2 differents kinds of notifications : --------- 1/ a first kind for mods and authors i am tracking --------- 2 / a second one for the mods i had uploaded
  11. Hi everyone, I am quite new to nifskope. I had installed "NifSkope 2.0 Pre-Alpha 6". I had configure path for textures and archives. I had open several meshes without problem (clothes, armors,clouds..) I would like to modify uvw for "stars.nif", but i have this message when i open it : "unknown property -BSSkyShader Property". How can I do to be able to keep all properties and be able to edit UVW ? (I just would like to scale uvw to have less repititives stars pattern) Thanks in advance for your answers.
  12. hi, I just start nifskope 2 or 3 hours ago, so i am not sure my answer will be a good one, but did you try : http://niftools.sourceforge.net/wiki/3ds_Max or http://www.nexusmods.com/skyrim/mods/5622/? Sorry, I just read import is disabled for now
  13. Thanks and congratulations to Fabio and dev team for this very quick update !
  14. Thanks , that's very, very helpful... I wish I can give you 10 Kudo's for this help :woot:
  15. Hi all, I am new into mods, so it can sound like a basic question, but I didn't find answer after a quick search in the forum or with google. So I would like to know if for fallout 4 there is an easy way to find the name of a texture (for example , for the "gwinnett pale"), or if it needs to crawl over every folders and textures to find it. Thanks for your answer.
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