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About Corvalho1
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First donation point report delivered, and recent updates to the system
Corvalho1 replied to Dark0ne's topic in Site Updates
A very interesting system, however I was wondering, how does one know whether their content is being used in derivative submissions to generate donation points? What stops old mods that uses un-owned content from opting in the system? -
3Ds Max .nif exporter plugin deforming my meshes?
Corvalho1 replied to Corvalho1's topic in Fallout 4's Discussion
That doesn't seem to help unforntunately. Edit: Oddly enought when I center the model to 0 0 0 position it exports fine, the further from that position the harder it gets deformed, really weird. -
3Ds Max .nif exporter plugin deforming my meshes?
Corvalho1 posted a topic in Fallout 4's Discussion
I've been having this problem where my Nif exporter plugin for 3Ds max will randomly deform my meshes for no apparent reason. At first I thought they were being welded together, but after looking closely that doesn't seem to be the case: http://puu.sh/y73is/a101063f54.jpg Does anybody know what may be causing that, or how I can keep this from happening? I use 3Ds max 2017 with this plugin, perhaps I'll try other plugins but as these seems to be recompilations from an older one, I suspect these might persist. -
Problem attaching mods in custom weapon
Corvalho1 replied to Corvalho1's topic in Fallout 4's Creation Kit and Modders
That was it, thank you very much! -
I have been trying to get into Fallout 4 modding, and I have this rifle I modelled a while ago, which I intended to put into the game, an AN94. I figured it would be easier if I used another mod as a base, so I did use Doombased's modular AK for learning purposes. I managed to create all the mods, colections, recipes, the base weapon, and the keyword for the weapon (in CK), the only thing I can't achieve is to assemble all the mods I created together (stock, barrel, mag, etc.), when I load it into the game I only get the receiver (it works fine, it shoots, reloads and all) it can only be assembled in the weapons workbench. I can't seem to figure out what links the mods to the base weapon. Would you guys mind giving me a hand here? It's probably something trivial I'm missing I assume.