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Corvalho1

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  1. A very interesting system, however I was wondering, how does one know whether their content is being used in derivative submissions to generate donation points? What stops old mods that uses un-owned content from opting in the system?
  2. That doesn't seem to help unforntunately. Edit: Oddly enought when I center the model to 0 0 0 position it exports fine, the further from that position the harder it gets deformed, really weird.
  3. I've been having this problem where my Nif exporter plugin for 3Ds max will randomly deform my meshes for no apparent reason. At first I thought they were being welded together, but after looking closely that doesn't seem to be the case: http://puu.sh/y73is/a101063f54.jpg Does anybody know what may be causing that, or how I can keep this from happening? I use 3Ds max 2017 with this plugin, perhaps I'll try other plugins but as these seems to be recompilations from an older one, I suspect these might persist.
  4. I have been trying to get into Fallout 4 modding, and I have this rifle I modelled a while ago, which I intended to put into the game, an AN94. I figured it would be easier if I used another mod as a base, so I did use Doombased's modular AK for learning purposes. I managed to create all the mods, colections, recipes, the base weapon, and the keyword for the weapon (in CK), the only thing I can't achieve is to assemble all the mods I created together (stock, barrel, mag, etc.), when I load it into the game I only get the receiver (it works fine, it shoots, reloads and all) it can only be assembled in the weapons workbench. I can't seem to figure out what links the mods to the base weapon. Would you guys mind giving me a hand here? It's probably something trivial I'm missing I assume.
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