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Nexus Mods Profile

  1. New vegas Enhanced Camera has a headbob option, just turn bEnableHeadBob to 1 in the ini file. http://www.nexusmods.com/newvegas/mods/55334/?
  2. Actually the Enemy AI mod it's quite good and i got around to have a much smarter AI in my game, the problem comes only in the case depicted above. Puce mooses responsive kill reactions mod claims to fix this but for some reason doesn't seem to work.
  3. I'am not much of a coder but i know some basics, if you could point me in the right direction that would be great, thank you! Will it work for every npc in the game and in this particular case?
  4. Not really, the target was literally face to face with his ally, watches his friend's head explode and just stands there like a moron like nothing happened. From what i understand it's a vanilla problem with suppressed weapons and i was wondering if someone has any tip on how to solve it.
  5. It doesn't seem to work, not even with a modless game, is it working for you?
  6. Someone has any idea how to make npc's to go in alert mode when the player kills a member of it's faction hidden in sneak mode and with a suppressed weapon? For example being in sneak mode without being detected i killed in one shot with a silenced sniper rifle a legionary, and the one standing in front him watched him getting shot and didn't care. I noticed it only happens in this particular case and only with a silenced weapon.
  7. Nevada skies you you don't have tale of two wasteland, disable NevadaSkies - TTW Edition.esp and since you have all the dlc disable NevadaSkies - Basic Edition.esp too. And there is an update for caliber where you don't need gun runners and honest hearts patches. Also you will want to learn how to use FNVedit to solve conflicts between mods http://www.nexusmods.com/newvegas/mods/34703/? there is a video below that explains the basics.
  8. Sadly somehow it's not an option. Seems like in all goodspings quests the ai it's fliped up with the new navmesh.
  9. The latest version of 4GB automatically runs nvse, just put the files in your game folder, and if you have an enb put a copy of d3d9.dll in the exes folder.
  10. It's archive invalidation,open your fallout mod manager, look up for tools then find archive invalidation click on it to remove it then cick on it to apply it again. And make sure in your fallout.ini and falloutprefs.ini you have this set to 1 bLoadFaceGenHeadEGTFiles=1
  11. Hello, i put some stuff in goodsprings so i renavmeshed part of it and works good no compatibility problems, but during the back in the saddle quest when i need to go with sunny to the first well she keep going to the wrong direction and slaming into things which are navmeshed, maybe when she need to go to the marker the AI doesn't recognize the new navmesh, when i deactivate the modified plugin works good, anyone knows what could be the problem?
  12. Probably it's a leveled list issue which something changes the armor to the npcs, i am not sure if it's that but could be leveled list organizer
  13. I think that happens because those npcs are affiliated to the faction, try to set those npcs in the AI data to ''Helps Nobody"
  14. Nevermind i found it, it was the finalise the current cell option.
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