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Request for Head Bobbing mod
Deleted11272243User replied to SharpShooter2525's topic in Fallout New Vegas's Mod Ideas
New vegas Enhanced Camera has a headbob option, just turn bEnableHeadBob to 1 in the ini file. http://www.nexusmods.com/newvegas/mods/55334/? -
Someone has any idea how to make npc's to go in alert mode when the player kills a member of it's faction hidden in sneak mode and with a suppressed weapon? For example being in sneak mode without being detected i killed in one shot with a silenced sniper rifle a legionary, and the one standing in front him watched him getting shot and didn't care. I noticed it only happens in this particular case and only with a silenced weapon.
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Nevada skies you you don't have tale of two wasteland, disable NevadaSkies - TTW Edition.esp and since you have all the dlc disable NevadaSkies - Basic Edition.esp too. And there is an update for caliber where you don't need gun runners and honest hearts patches. Also you will want to learn how to use FNVedit to solve conflicts between mods http://www.nexusmods.com/newvegas/mods/34703/? there is a video below that explains the basics.
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nvse_loader.exe Missing
Deleted11272243User replied to LeviDenerius's topic in Fallout New Vegas's Mod Troubleshooting
Try downloading it again. -
Sunny quest AI issue
Deleted11272243User replied to Deleted11272243User's topic in Fallout New Vegas's Mod Troubleshooting
Sadly somehow it's not an option. Seems like in all goodspings quests the ai it's fliped up with the new navmesh. -
4gb launcher/mod help.
Deleted11272243User replied to dimetime35c's topic in Fallout New Vegas's Mod Troubleshooting
The latest version of 4GB automatically runs nvse, just put the files in your game folder, and if you have an enb put a copy of d3d9.dll in the exes folder. -
Just looking for a bit of help.
Deleted11272243User replied to Rawne1980's topic in Fallout New Vegas's Mod Troubleshooting
It's archive invalidation,open your fallout mod manager, look up for tools then find archive invalidation click on it to remove it then cick on it to apply it again. And make sure in your fallout.ini and falloutprefs.ini you have this set to 1 bLoadFaceGenHeadEGTFiles=1 -
Hello, i put some stuff in goodsprings so i renavmeshed part of it and works good no compatibility problems, but during the back in the saddle quest when i need to go with sunny to the first well she keep going to the wrong direction and slaming into things which are navmeshed, maybe when she need to go to the marker the AI doesn't recognize the new navmesh, when i deactivate the modified plugin works good, anyone knows what could be the problem?
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Get NPCs to ignore nearby combat
Deleted11272243User replied to Ducksaws's topic in Fallout New Vegas's Discussion
I think that happens because those npcs are affiliated to the faction, try to set those npcs in the AI data to ''Helps Nobody" -
Navmeshing
Deleted11272243User replied to Deleted11272243User's topic in Fallout New Vegas's Discussion
Nevermind i found it, it was the finalise the current cell option.