Jump to content
⚠ Known Issue: Media on User Profiles ×

Ducksaws

Members
  • Posts

    25
  • Joined

  • Last visited

Nexus Mods Profile

About Ducksaws

Ducksaws's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator Rare
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Fallout 4 was fun for a while until the novelty of settlement building wore off and you realized there was no depth to anything in the game. I was excited to make another quest mod for Fallout 4, but with no skill checks and only 4 dialogue options, and a voiced player character, it sounds like it would be complete trash (like the rest of Fallout 4's quests).
  2. Did you actually add the player to the fiend faction?
  3. I spent a lot of time on this. https://www.nexusmods.com/newvegas/mods/60404/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmoddescription%2F%3Fid%3D60404%26preview%3D&pUp=1 Al Chestbreach made a video about it which (I think) led to a lot of downloads. Always looking for more feedback though.
  4. In response to post #28567949. #28568274 is also a reply to the same post. Just because I love my job means I don't deserve to get paid for the work??
  5. L⌉⌉k &undefined;t thÆ NPC∞ y⌉u w&undefined;nt t⌉ ↔&undefined;⌊⌊y it. L⌉⌉k &undefined;t thÆi⌊ invÆnt⌉⌊y. ThÆy&undefined;〉〉 &undefined;⌊⌉b&undefined;b〉y h&undefined;vÆ ∞⌉&undefined;Æthin&undefined; 〉ikÆ "LL2TiÆ⌊2Gun∞" ⌉⌊ ∞⌉&undefined;Æthin&undefined;. I⌈ thÆ invÆnt⌉⌊y i∞ &undefined;⌊&undefined;yÆd ⌉ut, 〉⌉⌉k &undefined;t thÆ tÆ&undefined;&undefined;〉&undefined;tÆ thÆ NPC i∞ b&undefined;∞Æd ⌉⌈⌈ ⌉⌈ ⌉n thÆ 〉Æ⌈t h&undefined;nd ∞idÆ ⌉⌈ thÆ &undefined;&undefined;&undefined;Æ whÆ⌊Æ it 〉i∞t∞ thÆi⌊ iD &undefined;nd n&undefined;&undefined;Æ &undefined;nd ∞tu⌈⌈. ⌈ind thÆ tÆ&undefined;&undefined;〉&undefined;tÆ thÆy &undefined;⌊Æ b&undefined;∞Æd ⌉⌈⌈ ⌉⌈ &undefined;nd Ædit thÆ invÆnt⌉⌊y.
  6. yeah, just have a topic that only shows up if the player has a certain number of the item, then the result script for the topic is to remove a certain amount of the item, and also add the item you "bought" with them.
  7. They aren't affiliated with the faction, and they aren't helping them. They're just running around the cell aimlessly. I'm not sure what AI behavior it is exactly. But would still want them to help members of their own faction if one of them was attacked, so I can't change it to helps nobody.
  8. So I have some NPCs standing around in a room. I want them to kind of be the final boss to a situation. The problem is the player will probably be fighting people right outside the door to that room. Then when you open that door, the boss NPCs all freak out and run away because of the fighting (they are not hostile at this point because dialogue determines whether or not there is a fight). I would like the NPCs to just stand in their room and not care if there is combat going on, not matter what, unless they themselves are attacked. How can I do this?
  9. Is PalaMarco a persistent reference ID like NCRREF? Did you make sure the topic you're trying to start has its conditions met (maybe you accidentally said topic is for GetId NCRREF == 1 instead of GetID PalaMarco ==1, or the quest stage for the topic is wrong).
  10. Do you have the quest stages up and running? So say the final stage of the quest is stage 90. Under quest stages for stage 90, you'd write SetObjectiveCompleted MyQuest 80, but then instead of SetObjectiveDisplayed MyQuest 90, you'd do StartQuest MyQuest2.
  11. sounds like the enabling parent is not set correctly. you could go find some other wild wasteland event you already know about, double click on one of the objects, go to the enabling parent tab and see what obsidian did.
  12. Are you sure they run if you use travel? Isn't there an "always run" flag that would have to be checked for that?
  13. You could use this function. http://geck.bethsoft.com/index.php?title=GetEquippedObject (ID of equipped glasses goes here) = Player.GetEquippedObject 11 It can check for what object is equipped in the eyeglasses spot. You could just set the game to turn on the low light thing if this function returns 0 (there are no eyeglasses equipped), or you could find a way to check if the item is actually some sort of sunglasses. I guess that would involve checking the returned ID from GetEquippedObject against a list of all sunglasses in the game.
×
×
  • Create New...