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FritzTCoyote

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About FritzTCoyote

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  1. Culprit Found. But not sure why. My backup software. Yeah. I don't understand it either. Cobian Reflector had been going nuts in terms of resources consumed as it was doing incremental backups. I think it was triggered by each deployment looking like 'new or changed files' in my Fallout directory, and for some reason would remove or disable some files. No idea why it did that. After I shut down Cobian for a less resource-greedy backup tool, Vortex files have stayed where they belong. Thank you for the assist.
  2. Now that I have some steps to take the next time it happens, It has not happened. I guess it's like how your car stops making the strange noise when you take it to the mechanic. Thank you for your patience.
  3. I never use the in game mods menu. I use no CC content. It tends to be different files missing.
  4. What in my setup might be causing that? If it was my anti-malware wouldn't it be bragging about finding and isolating a 'virus'? Mysterious File Deleting Gremlins don't seem to bother with any of my other files. What possibilities are there? Has anyone else found a solution other than constantly 'purge and redeploy'?
  5. (attempting to keep my language family friendly) Install a bunch of mods with vortex. Get the game (FO4) running nice and stable. Exit the game. Exit Vortex. Go do my chores, feed the cat, etc. Come back a few hours later, launch Vortex. From Vortex start up the game (using f4se). Game will either CTD on the main screen OR... I'll attempt to load last save and get informed that Mods are Missing. How in the name of Atom did THAT happen? I made NO CHANGES in Vortex. So why did mods drop out of the load order? I made NO CHANGES in Vortex, So why a CTD on Main Screen? Each time the cure is 'Purge Mods, Redeploy Mods'. WHY? WHY is VORTEX incapable of building a stable loadset?
  6. This plugins.txt reset is a "feature" of the game Fallout 4 ! This has noting to do with Steam or the Nexus. Steam starts the game with the Fallout4Launcher.exe because its the default (i think it is specified by bethesda to use this file as game starter.) The Nexus Mod Manager uses the Fallout4.exe directly and thus it shouldn't cause any problems with this reset "feature". But most users apparently dont use the NMM as the game launcher frontend... I am still getting my plugin esp's cleared, even when I launch via NMM. But NMM keeps launching the launcher, not fallout4.exe. Annoying. Experiments Continue... --- got it. Even if NMM tries to execute 'fallout4.exe' %@#@$@ steam intercepts and forces 'fallout4launcher.exe' to run. So... used the copy and rename trick from the first post in this thread to fool steam into thinking I am still using the launcher. Now I got my mods back... Life Is Good :) not that I'm suspicious, but I wonder if Steam would force 'steam workshop' mods to be cleared whenever the game starts?
  7. Seems to be working well so far, in a new, complete rebuild of FNV (One more playthrough to warm me up for FO4, and trying some of the major mods I never played before). One suggestion: Would be nice to be able to add 'user notes' to a mod, just a simple text file where we can add comments regarding load order peculiarities, odd incompatibilities, etc. Could be helpful to see why I deactivated certain mods, etc.
  8. I am probably not alone in understanding the difficulties that come with upgrading the infrastructure of a large, complex system, add in the need to minimize downtime and the Surprise! complications that arise, well, we have seen megacorps with mult-million dollar budgets and an army of technical staffers stumble even more when doing upgrades. As a long-term member, I have rode out the rough waters in the past, and have every confidence that you will continue to paddle past the rocks and return to smooth sailing. The Nexus is a damned impressive operation, you should be proud of how much you have achieved. So, I'll kick back and let you folks continue to do the excellent jobs you have been, and I am sure that soon you might get the time to play some games besides 'Wack-A-Mole' on Nexus Bugs. Keep up the great work!
  9. Hello Firelady and Fans, just wanted to pass along a Happy Spring message.
  10. This looks like a very cool tool. I could see it being handy for keeping various mods up to date. But there are some reservations in the areas of 'Control of Mod Content': To further McMuffin's question: Not only 'mod withdrawn by author' but , 'Mod removed by ADMIN due to - (varying reasons)' If an author is Banned - will their mods automatically uninstall from my game? Or will I get to retain them (presuming the files are still on my PC) What about mods that are pulled due to copyright infringement or other legal issues --- Will the software, as agent for the Nexus, be obligated to remove the illegal content from my PC? PRIVACY? Will my combination of mods be uploaded to the Nexus? Will the Nexus know about the non-Nexus mods that I have installed? If so, will the Nexus someday be forced to disclose this information to copyright holders? What about government agencies?
  11. After you kill or talk away the deserters - the casino will be empty, giving you a perfect opportunity to clean it out with no interference.
  12. Wow. You must have Really Annoyed the legion. I have noticed that same 'infamy-loop' problem, killing the assassin team increases your infamy, thus gaining you more assassins to kill. Just think of them as Loot Dispensers. Maybe get a pack Brahmin (there's a mod out there somewhere) to help haul the gear. Eventually you will max out on infamy, and maybe they will stop sending them? My best moment with one of those teams was when I had sneaked to a high point at the Quarry, getting ready to introduce the Deathclaw family to .50 Match Loads.... an Assassin team trotted into the Quarry, they may have been looking for me. But they found something even worse. I sat back and watched the (very brief) show.
  13. Looks like another reason to use Ad-Blockers. Anyone with a stolen credit card number can post an attack ad.
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