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Steam and Bethesda remove paid modding from Skyrim Workshop
dewguru replied to Dark0ne's topic in Site Updates
In response to post #24817394. #24817499, #24817884 are all replies on the same post. @tirekyll In your phone example, I would view the responsibility to be on the consumer. People too often run and install things without reading up on things, and if a consumer somehow mixes two programs that sink their phone, then hopefully they'll learn their lesson. Apps, like mods, can't track every single available other app out there to see what may or may not cause issues. That leaves it as the consumer's responsibility to protect themselves, and if they're installing two apps that do similar things or utilize similar components, then they're accepting a level or risk. -
Valve/Bethesda announce paid modding for Skyrim, more games to follow
dewguru replied to Dark0ne's topic in Site Updates
I'm all for supporting modders, and I actually like the "Pay what you'd like" feature, although it not having a zero or free selection among it automatically nixes my interest in some items (I'd drop a donation for something like immersive weapons, not so much for a single weapon). The other thing that worries me is the limited 24 hour window for testing a mod and getting a refund if it doesn't work well. This pretty much limits things, as there are mods that I use, which I won't see benefit from them until later in my play through. As a result, I'll end up avoiding mods that I don't feel like I'll be able to evaluate properly. Not the worst idea I've seen, although it could use some alterations.