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xPatosonx

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  1. I found the root of the problem: I started editing Auto-Aim range and degrees with the mod SkyTweak in all of my games, and, after reading the description of the mod Proper Aiming, I thought "what if it's this?", so I changed these settings in SkyTweak to default and finally I fixed it!!! Not only shouts but also arrows went to crazy directions away from the center of the camera in third person and I couldn't figure out why. It was driving me nuts! I hope this helps in case anyone else runs into this issue!
  2. I never said I cared or didn't care lol and no need to apologise! I just pointed out that, to me, it doesn't make sense then that, in one playthrough, the issue never happens, and, in another playthrough, with the same mods, it does happen. I'm starting a new game due to the new version of Credo and, if it happens again, I will try your suggestion.
  3. But I've played other games with the same mods list without this issue, without the need of custom skeletons or FNIS. If I'm not mistaken, Realistic Ragdolls and Force doesn't require that. And I don't use Increased Spawns or Random Spawns of ASIS, and don't have any issues rather than the one I mention in the OP. I just have to play without using shouts, because it's impossible to aim them in third person camera.
  4. It turns out that Player Headtracking has nothing to do with it. With a new game without that mod, this issue has come back.
  5. I have no idea what I've done, but, ever since a few days ago, when I shout (unrelenting force) in third person camera, the shout goes to a side. I've been playing Skyrim since its release and have used plenty of mods, and this had never happened before, and I suppose it could be a mod recently installed, but I don't know which one or why this is happening. Here's a demonstration video: I have the latest Skyrim version from Steam with all the DLC's, use SKSE 1.7.1, and then LOOT for sorting mods. If anyone could help me, I would really appreciate it. Here's my load order: EDIT: after starting a new game without Player Headtracking, the issue disappeared. And it makes sense, since it's the only mod that affects third person camera and head movement, which probably caused the shouts going to the sides, just like the head moves to the sides with the mod (although it shouldn't happen in combat). Anyway, it seems Headtracking was the culprit, or maybe incompatibility with another mod.
  6. In response to post #15655330. #15656215 is also a reply to the same post. The new endorsement reminder sounds great. Keep up the good work!
  7. I'm glad you keep the plan of replacing all the armors and weapons of the game with something more medieval. I can't wait to download the new version!
  8. The problem is poor game optimization, like in all other cases where you get poor performance when you really shouldn't (a good example is Age of Conan). Read this guide. It has helped me a lot.
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