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jackty89

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  1. Good day everyone, First of all i want to thank all the modders for creating already some great mods. I might delve into modding myself if i can find a how to :wink: Now onto the topi, I have some mod idea's/requests that i would love to see in the game. I'm sure some of these might be far fatched without proper modding tools of course. First idea has to do with trading/investing I've stumbled on this mod that allows you to invest into land, i tought it would be a fun to expand this idea. If the you and the NPC's are able to invest in more things like say workshops, shops and caravans,... This way when if you or the NPC are low on $$ he can invest small $ to get a steady trickle of $ without having to need to pay for a big upfront cost of buying a workshop. It would be lovely that investing and owning workshops/cravans would also give you xp in trading (one can dream i guess) An addional idea might be that the player can open his own shop and set his own prices Secon idea: Crafting & Materials I've seen quite a bit of crafting mods going around right now. Some of them look promising to say the least. But i still think Bannerlord crafting is on the weak side. The ability to craft your own bows, crossbows, armour and more would have course be a welcome addition to the game. But i do believe this idea might be impossible without proper tools. Another idea/tweak is the ability to bulk craft/refine items. I'm pretty sure a lot of you are sitting on top of tons of hardwood but having to click 50+ times to convert even a tiny portion of it is a PITA (pain in the ass). Adding to this is the lack of being able to craft all types of metals, i'm in dire need of some Thamaskene steel so being able to craft this would be lovely. Last but not least we should be able to buy more crafting materials in the shops like Thamaskene ore or charcoal,... Last idea: armours Now onto the last topic armours and it's effects. Most of us seem to agree that armours in this game needs some rework, hence the plethora of armour mods. But most of these mods do similar thing, they chance weapon values fe Rock doing cut instead of blunt damage Or they massivly increase the armour value itself. My idea, and i think it might only be possible if we have modding tools. Is to redesign armour protection values. What do i mean i hear you ask. Instead of armours having just a big number, give them like weapons different protection values. How it works now in Vanilla: Amour Chest 40 | Arm 10 | Leg 10 How i wish it works: Armour Chest 40CP, 25BP, 30PP | Arm 10CP, 5BP, 5PP | Leg 10CP, 5BP, 5PP CP: cut protection, BP: Blunt protection, PP: pierce protection What this would do is that the game will calculate if get hit, it would calculate if the protection threshold has been overcome or not. It then calculates how much and thus it will distribute the damage, it is similar how it works now but still different. This in theory willmake it so that certain weapons will be useless against certain armours. In terms of balance i would make it so that no armour has a perfect protection against everything and secondly is to ramp up the price and lower the drop rate of highend armours. Thank for taking your time reading this, feel free to discuss my idea's break them down or downright trash them ;-) all feedback is welcome ^^
  2. Why not keep the name? I mean Nexus Mod Manager isn't anything special but at least newcommers will know what it is :)
  3. In response to post #47513955. MO organizer wasn't really any special to use, it was practically the same installation as NMM for most mods
  4. Well as a premium I can't really fuss about ads anymore but I was free member for a long time, so how much space will the ad side bars take up and will the site dynamically adjust to take as much screen estate as possible when using bigger screen or when not having the ads, otherwise from what you've shown us it does look very neat :)
  5. Keep on the work as a programmer myself I have to say good work so far NMM has improved quite a lot over the years ;-) will really look into the new NMM features. Might i bodly ask if the nexus will get an overhaul on the mod tracker, features like Mod Installed, ....
  6. In response to post #39477815. #39477935 is also a reply to the same post. I think they did it for mod preservation , as filefront is closing down, if there is a real problem contact them, i'm pretty sure the nexus team is willing to help you
  7. In response to post #39477705. Yes hate against console mods a thing, i think the grudge for some people start because of , 1. Console exclusives 2. Console fanboy-ism shitting on PC and mods (aka mods are cheats) 3. The ungratefulness of console users etc etc but some people take these thing rather serious and that how "hate" can start manifesting itself
  8. In response to post #39470015. Very very inaccurate short version "Beth needs better moderation on their site, as the way they are acting now is like they don't care"
  9. Nice article I dearly hope that Bethy fixes their "mod site" as if this keeps going on i think we'll see quite a lot of modders go "private" and that is something that would be very sad.
  10. In response to post #39468315. #39468760 is also a reply to the same post. I tough it was a good article it's written in the style "I'm in front of you talking". I really think it's a good read, a bit long but for a subject like this I'm rather certain that being short would leave to much for interpretation and that is something you want to avoid. I do think he should have added a TLDR; at the end as a lot of people... dislike reading unlike me :p
  11. That's the one i used >_> but no guide on how to use it properly with MO or i'm doing somethign wrong. Oh well i'll try it later tonight
  12. Quick question(slighly off topic), do you use MO with Mature skin cause i still have a "neck seam"/texture mismatcht issue >_> (i'll create a topic if there isn't an already existing topiv about it) On Topic, i'm using mature skin don't really see any blurred stuff no i dont use, MO. for the mismatch you can use texblend. theres a tutorial how to, and it will get rid off your neck seam for sure if you do it step by step. Hmmm if you can link me to that tutorial on how to do it in MO i would be happy. I know how to use texblend normally but idk if it's any different with MO cause i've tried to text blend several times and i still have the mismatch issue(so idk if i'm doing it right)
  13. https://www.youtube.com/watch?v=88fwSFirxHo Something like that?
  14. My dream mods let's see -An all in one body mod installer (contains CBBE, UNP,...) so no more topics about neck seams issues because this mod "fixes" that -A quest mod "Dragonborn as highking" , kick thalmor ass , give skyrim back to the Nords but still befriend the Imperials as allies(show them that they actually won the war and not the other way around), This mod should include recruiting, buidign your own "town"(heart-fire needed ofc) ,... if you want a more specified explanaition you can always try to PM me -A magic overhaul mod: make magic act like in Eragon first it drains magicka then stamina(rate *2 or more) and after that it drains health(rate *5 or more) this also make that magic get's buffed but magicka regen debuffed. Spell will now get a status(novicce, apprientice, advanced, expert, master)(fe firball -novice status(aka 0 -50 times used) basic cost -master status (aka 500+ times used) only 10% of it's of basic cost damage is sligtly buffed too). Possibilty to imbue amulets, rings,...with magicka so when i need of a massive pool of magicka you can always rely on those items to restore magicka. I do know tha PUMS slightly cover these part but as a standalone for all magic mods.
  15. Seems i kinda have the same problem, trying to use Mature skin(they don't look old btw :wink: ) but i just don't find any guide on how to properly texture blend with Mod Organizer, don't think i had any issue whilst i was using NMM a year ago or so. Body mods i use (Bean Baddass Women change most of female followers to something more baddass ^^) -Bella's better females(if installed deinstalled it not really any noticiable difference expect that my face is slightly smoothe) -Cover Women(eyes and lips) -Unp standard -Mature skin -No more ugly bronze shine ScreenShot ScreenShot ScreenShot ScreenShot ScreenShot Why yu so shiny ScreenShot Somehow you don't have aby beck seam tryign to screw me? My guess is 1) i texture blended not right 2)Lighting issue(shiny body or no neckseam/texture mismatch) So if someone own an archive that uses UNP+Mature skin and has no neck seam please be free to share ^^
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