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stoune's Achievements
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Is it possible to remove the restriction of resistance to poison in a special edition?
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I want to attach a spell to a bow attack. But when using the condition IsAttacking, the spell is activated when equipping a bow and also turning the character with a bow in his hands. The condition GetAttackState=11 does not work as expected.. Is it possible, without using scripts, to bind a spell to an attack from a bow after or at the moment of departure of the arrow?
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I had a similar problem. The hang caused the Amazing Follower Tweaks mod, when used by the follower the Nordic arrows. After stopping the transfer of arrows to the follower, the problem disappeared.
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If you have RaceMenu? try : folder: data\SKSE\Plugins The file skee64.ini (not the .dll one) Make sure bEnableFaceOverlays=0
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Try adding a Skyrim folder to antivirus exclusion.
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Do you use RaceMenu?
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Yes I have this Lite flicker issue. A shadow flare off the top of my avatars head, As I play the game I get shadow flickering and yes I have the Race menu mods installed. Is there something I can do to fix this? thank you very much you save me life it worked
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SKSE.ini, as i know is not relevant at the moment. This is a skee64.ini file, and your problem is related to the RaceMenu.
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Try this folder: data\SKSE\Plugins The file itself is called skee64.ini (not the .dll one) Make sure bEnableFaceOverlays=0
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Thank you very much, for me it is really important, since I spent a lot of time balancing, and as a result it did nothing. I am not a fan of sousl games, but I cannot play a game when a boss can be killed in a few seconds without dying. Unfortunately, I can’t do anything; any changes to xedit do not affect the characters in the game. All equals thanks for your time.
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Thank you, I understand you. I did exactly the opposite. And is there a possibility without disabling auto-leveling, just assign an additional hp (so that it is added to the calculated one)without the use of Creation Kit?
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Sorry, I am not very strong in English. By unique I mean character bosses with their own names (not attached to level lists) like Mirak, Malkoran, etc. For example, I upgraded Movart's hp, (saving to the sseedit happens correctly, because the next time it opens, it will drop my values) going into the game, Movarta's hp remains vanilla. HadToRegister I want to change only hp vanilla bosses, I know that there are a lot of mods for this, but the revenge of the enemies is enough for me, I just do not have enough protracted fights with some bosses.
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I redirect the unique NPCs, I have the revenge of the enemies, I either edit this mod or (if I don’t have the NPCs I need) add them to the bashed patch. Do I need to create a individual ESP anyway?
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Hello. I am trying to raise the hp of some characters (bosses) manually through ssedit, but the changes do not affect the characters in the game. Someone can tell what I'm doing wrong?