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Halendia

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    Sweden
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    Healthcare worker
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    Dragon Age: Origins

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  1. If you activate a mod, every character in the game will adopt the replacement. If you remove a mod, whatever changes you had made will be reverted to its original state. I hope this answers your question.
  2. In response to post #24742594. #24742759, #24742849, #24742924, #24742934, #24743009, #24743059, #24743149, #24743254, #24743299, #24743359, #24743449, #24743474, #24743514, #24743524, #24743584, #24743604, #24743624, #24743724, #24743739, #24743769, #24743774, #24743884, #24743929, #24743984, #24744049, #24744139, #24744159, #24744279, #24744479, #24744519, #24744574, #24744719, #24744789, #24744794, #24744929, #24744964, #24744989, #24745004, #24745054, #24745174, #24745279, #24745339, #24745449, #24745494, #24745729, #24745734, #24745839, #24745939, #24746154, #24746294, #24746544 are all replies on the same post. I suppose as I am an exception in most cases, but I've spent over $120 in donations total to the Nexus community authors, I go through my mod list frequently to endorse every mod I decide to permanently add to my collection, and/or a mod I feel is worthy but cannot keep. I have created mods, I've ~250 hours clocked in the CK, not a lot compared to others, but eh, it's +/-250 hours. I've spent countless hours battling comments sections, to either help defend and author or help troubleshoot. I've made patches for some mods in order to assist the author receiving more spotlight - asking for nothing in return. I know for certain that I have donated to some of the authors that decided to add paywalls to their mods, Isoku is a good example. I donated more than he would have received had I bought his mods from the Workshop. I AM ONE OF THOSE USERS, so what about me? I have EXPLICITLY gone out of my way to try make modding more fun by assisting/donating/contributing/encouraging authors, and also made a few measly mods by myself. So what about me?
  3. Very excited! Good work :) I'm a longtime follower/fan.
  4. Wow, I just love your 'About Me'! :D
  5. I totally snatched the name for the phenomena but I am yet to figure out how to make them in the CK... Mimicking Bethesda's few solutions only results in bugs for me. <- Author of Iridum Eyes (NOT Heterochromia Iridum, as previously linked)
  6. A mod a day makes the Nexus delay
  7. ENBoost is usually woven into newer ENB presets.
  8. SkyUI. If you notice no major difference make sure DoF setting is "Dynamic" as opposed to "Static" in the MCM menu (MCM menu accessible through clicking 'Esc' and choosing the Mod Configuration Menu).
  9. The entire site is going through a server setup overhaul. The staff has noted there to be issues with such things as premium memberships and downloads overall. I'd like to redirect you to this post regarding the issue. In the meantime, try downloading from a regular server. Edit: Just read your second post. This is quite embarrassing?
  10. In response to post #10410178. #10410408 is also a reply to the same post. I never pass on free food.
  11. Teach? How would that work? You have a reference photo, you have a list of mods, what's left?
  12. Initially, before modding, most folders in the Data directory are empty, this is because the game draws its resources from .bsa archives at last priority (meaning if there's anything else, it will immediately gain priority over the compressed files). Mods are usually prepackaged with the correct paths, all you have to do is match them up. If the mod you've downloaded contains a Data folder, merge it with the existing Data folder in your Skyrim installations directory. If it contains a Texture folder, put it inside the preexisting Data folder, and so on.
  13. Under the Tools section in NMM there's an option to disable all mods. Then remove/update/add whatever you want as usual.
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