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About Halendia
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Sweden
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Healthcare worker
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Dragon Age: Origins
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Halendia's Achievements
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Steam and Bethesda remove paid modding from Skyrim Workshop
Halendia replied to Dark0ne's topic in Site Updates
In response to post #24742594. #24742759, #24742849, #24742924, #24742934, #24743009, #24743059, #24743149, #24743254, #24743299, #24743359, #24743449, #24743474, #24743514, #24743524, #24743584, #24743604, #24743624, #24743724, #24743739, #24743769, #24743774, #24743884, #24743929, #24743984, #24744049, #24744139, #24744159, #24744279, #24744479, #24744519, #24744574, #24744719, #24744789, #24744794, #24744929, #24744964, #24744989, #24745004, #24745054, #24745174, #24745279, #24745339, #24745449, #24745494, #24745729, #24745734, #24745839, #24745939, #24746154, #24746294, #24746544 are all replies on the same post. I suppose as I am an exception in most cases, but I've spent over $120 in donations total to the Nexus community authors, I go through my mod list frequently to endorse every mod I decide to permanently add to my collection, and/or a mod I feel is worthy but cannot keep. I have created mods, I've ~250 hours clocked in the CK, not a lot compared to others, but eh, it's +/-250 hours. I've spent countless hours battling comments sections, to either help defend and author or help troubleshoot. I've made patches for some mods in order to assist the author receiving more spotlight - asking for nothing in return. I know for certain that I have donated to some of the authors that decided to add paywalls to their mods, Isoku is a good example. I donated more than he would have received had I bought his mods from the Workshop. I AM ONE OF THOSE USERS, so what about me? I have EXPLICITLY gone out of my way to try make modding more fun by assisting/donating/contributing/encouraging authors, and also made a few measly mods by myself. So what about me? -
Very excited! Good work :) I'm a longtime follower/fan.
- 38 replies
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- the lost isles
- landmass
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LE One eye green and the other black for human races
Halendia replied to korutsuru's topic in Skyrim's Mod Ideas
how'd you do it? ,_, -
LE One eye green and the other black for human races
Halendia replied to korutsuru's topic in Skyrim's Mod Ideas
I totally snatched the name for the phenomena but I am yet to figure out how to make them in the CK... Mimicking Bethesda's few solutions only results in bugs for me. <- Author of Iridum Eyes (NOT Heterochromia Iridum, as previously linked) -
ENBoost is usually woven into newer ENB presets.
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SkyUI. If you notice no major difference make sure DoF setting is "Dynamic" as opposed to "Static" in the MCM menu (MCM menu accessible through clicking 'Esc' and choosing the Mod Configuration Menu).
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I am premium but can not download TES5EDIT - what did I miss?
Halendia replied to WulleBulle's topic in Skyrim's Skyrim LE
The entire site is going through a server setup overhaul. The staff has noted there to be issues with such things as premium memberships and downloads overall. I'd like to redirect you to this post regarding the issue. In the meantime, try downloading from a regular server. Edit: Just read your second post. This is quite embarrassing? -
Nexus Mods centralisation complete, we now support mods for all games
Halendia replied to Dark0ne's topic in Site Updates
In response to post #10410178. #10410408 is also a reply to the same post. I never pass on free food. -
Teach? How would that work? You have a reference photo, you have a list of mods, what's left?
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Initially, before modding, most folders in the Data directory are empty, this is because the game draws its resources from .bsa archives at last priority (meaning if there's anything else, it will immediately gain priority over the compressed files). Mods are usually prepackaged with the correct paths, all you have to do is match them up. If the mod you've downloaded contains a Data folder, merge it with the existing Data folder in your Skyrim installations directory. If it contains a Texture folder, put it inside the preexisting Data folder, and so on.
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Under the Tools section in NMM there's an option to disable all mods. Then remove/update/add whatever you want as usual.
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What happens in a new save?