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kameyojodido

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About kameyojodido

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    Spain
  • Currently Playing
    The Elder Scrolls V: Skyrim Special Edition
  • Favourite Game
    Fallout 3

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  1. Hi Pickysaurus, thanks for your quick reply, did not expect an answer that fast xD Glad to hear it has been talked, and might arrive some day :smile: And I agree, some game versions are quite peculiar :D It could be a "custom" field instead of generic drop menu v1.0, 1.1, 2.0, etc (with a note for the moders to try to follow the nomenclature of the game versions) ? But I must insist in the "searchable/filterable attribute" :tongue: if each file has the game version attribute, it would be pretty useful to be able to search by game version. Wish you a happy holiday! The search (currently) looks at mod pages and this would be a file attribute. So if the mod has a current version that works with Game 1.1 but an old version that works with Game 1.0 it would be a bit weird to display it that way. You also have to remember that although most games have a version number, some devs like to use names for PR (Monster Hunter World Iceborne is an example off the top of my head). If a mod was compatible with Iceborne at release (say v1.2.0) it may not work with a future update (1.2.1) so just putting Iceborne as the version would be kind useless. My thinking is we rely on the game version detected by Vortex as the baseline, but as I say it's not something we've put much thought into yet as it's a ways off before we'll be able to add it. There are several other site features and fixes we really want to do for you guys before QoL stuff like this. Oh ok I get your point, I did not considered the actual "search by mod page" will not work with file attributes. Thanks for explaining it a bit deeper. Looking forward for those new features you mentioned ;)
  2. Hi Pickysaurus, thanks for your quick reply, did not expect an answer that fast xD Glad to hear it has been talked, and might arrive some day :) And I agree, some game versions are quite peculiar :D It could be a "custom" field instead of generic drop menu v1.0, 1.1, 2.0, etc (with a note for the moders to try to follow the nomenclature of the game versions) ? But I must insist in the "searchable/filterable attribute" :P if each file has the game version attribute, it would be pretty useful to be able to search by game version. Wish you a happy holiday!
  3. Hello, I think I am not the first one to ask or suggest this. (i.e here) If we could have an option to filter file mods by game version it would be very useful especially for alpha or beta games, or recently released games with lots of bugs and lots of updates and patches (like TES5, Fallout, The Witcher, Cyberpunk, etc). Mod files could have a tag or field to choose the game versions when uploaded, and when searching by game versions it will filter the mods between those versions. Maybe it would be a little bit hard to implement for all current games, but I think it would be very beneficiary for everyone, both moders and users. Moders could use that tag/field to maintain easily different version of mods for different game versions. And users will find easily the correct mod version for their games, by searching mods by game version, meaning less repetitive questions in the Comment sections, less time spent explaining in the Description and/or Download page which mod version is for which game version, etc etc. Is a win-win for everyone. It would maybe make more sense to start implementing this for the most mod-downloaded games. Kind regards, kameyo PS: examples
  4. Leaving a comment for the giveaway. Lets see if I am lucky and win a key. The game seems nice.
  5. So, basically, you want a mod like CASM for Fallout 3 and Fallout New Vegas :tongue: I agree, I want also an auto saver manager mod like CASM. Especially for not Survival difficulties. But I am not sure that a mod like this would be very well welcomed for survival difficulties. It breaks a bit the survival thing if you can automatically save everywhere anytime right? I just wrote about this in another topic:
  6. I would also like to see a CASM alike mod for Fallout4. The thing about CASM is that it is not just an Autosaver, it saves automatically the game when various ingame events happen. For example, before a battle, when you pull up your gun, when you level up, when you find a new location, etc etc and you can set a max amount of saves,, for example 30, and it saves in loop, so when you have 30 saves, the oldest file is erased for the newest one. Like that you wont have like me a 5gb save folder with more that 1.000 saves xD Those are only the automatic saves, if you make a manual save you still can, and that one wont be erased.. A mod like this for Fallout 4 would be great! Even better if it could make auto saves during Workshop construction, or when entering and exiting Workshop mod, etc But this mod is not as easy as just porting the old one with the new CK I think.. The events and the scripts have changed so it would be a littile more complicated than that.
  7. In response to post #50616362. #50621352, #50626542, #50626722, #50635622 are all replies on the same post. Exactly ;) I already own all of them :D They must add these games to GOG Connect :)
  8. In response to post #50616587. It is a must have mate ;) And if you also have FNV then you will be available to play Tales of Two Wastelands (TTW) Best mod ever :D Why not play 2 games at once? Fallout 3 + Fallout New Vegas all in one game! Awesome!
  9. It would be awesome if they add those games to GOG Connect :D kudos for Nexus and GOG mods :wink:
  10. I confirm it, I also have the same problem. It should be an easy fix I think though. NMM was detecting fine The Witcher 3 Wild Hunt (GOG). I decided to install GOTY (GOG) instead, being the last version and all that. But now NMM doesn't detect the game. And when I set the path manually, I get a pop-up saying: "The selected path does not contain the game's EXE file. Are you sure you want to use the selected path? YES or NO". I am going to try and set it manually, and see what happens. The executable path is as @vodu20140 said: ...\The Witcher 3 Wild Hunt GOTY\bin\x64\witcher3.exeThe version of the GOTY edition is the last one, 1.31 if I am not mistaking. (GOTY means "All DLC's" 93.7% of the times :laugh: ) _________________________________________________________________________________________________________________ -- UPDATE 2017/01/05 -- Well it seems to work, I just had to change "The Witcher 3 Mods Directory" to the correct path: ...\The Witcher 3 Wild Hunt GOTY\mods
  11. I'm the bomb and I'm about to blow up! Kill'em all!
  12. you should merge this in one mega mod pack and put it for download... everyone will download it, I will download it! I have problems installing fook pn convergence with wmx and wme and eve so I can not imagine that ! great job! I am amazed, I thought that was imposible. PS: and if somehow this will be compatible with TTW I will be dreaming....
  13. so the project is dead? that was a f*cking awesome mod. where can I find it for downoad, at least the last stable full version?
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