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About Zebsi
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http://Zebsimods.blogspot.com
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Discord ID
Chaun Angelo#7713
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If you merge Enai's mods, every compatibility patch you might need down the road won't work for you. You're really better off keeping them separate.
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Yep, those are all certainly words
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Not exactly what you're looking for, but it's still great and the best you're going to get.
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LE Make settlements mod (Fallout 4 player)
Zebsi replied to Deleted48339873User's topic in Skyrim's Mod Ideas
Why wouldn't you want to use SKSE? It's not only recommended, but it's practically a requirement to mod. The mod author isn't, and can't, going to make a separate version to accommodate your bad modding practices. -
LE Make settlements mod (Fallout 4 player)
Zebsi replied to Deleted48339873User's topic in Skyrim's Mod Ideas
Have you tried Tundra Defense? If I recall correctly, that mod actually inspired Fallout 4's settlement system. Although I did just wake up, so I could be wrong. -
Firstly, drop NMM and get Mod Organizer 2. You're just asking for trouble, using such an outdated mod manager. Secondly, what's your load order? You can't expect us to just magically know what the problem is by a vague explanation.
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This forum is for the Creation Kit and mod creation; you literally had to click a link saying such when you came here to post your question, a question which has absolutely nothing to do with the Creation Kit or mod creation. Please pay attention next time, and you might get a more timely response. That being said, there's really nothing you can do to downsize textures on Xbox; your best bet is to hope that the authors of the mods you download include optional lower-resolution textures.
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Neither of the mods have open permissions, and both authors have been inactive for years. So, no, neither one of those mods can be ported for you.
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Not a bad idea, if the perks are worthwhile. I look forward to seeing you make the mod.
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I cant' find anything for ballistas or trebuchets, but catapults already exist in the game.
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[LE] Cannot get secret passage door to open correctly.
Zebsi replied to javapimp's topic in Skyrim's Creation Kit and Modders
How is it set up in the CK? A video that just showcases your problem in-game isn't all that helpful lol -
From the mod's permissions: So, no. You're out of luck.
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Not exactly what you're asking for, but I've been messing around in the Creation Kit making a trait mod, although it's more akin to Fallout: New Vegas' implementation than Daggerfall's. There's not going to be any kind of restrictions like you want, as that's tacky, pointless (dude you're literally already in control of what you do in the game), and potentially impossible, but you can choose up to two traits, and each one comes with a bonus and a malus. For example, you have the Trait, Masochist, which gives you constant passive Health regeneration, but also increases the damage you take from every source. Or Pacifist, which makes non-combat skills more effective, but combat skills less effective. It'll be a minute, as I'm still not wholly satisfied with it, but yeah
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[LE] Swapping Reflect Blows for Deft Movement
Zebsi replied to Tilo77's topic in Skyrim's Creation Kit and Modders
Open both perks in the creation kit Add a new Perk Entry Point to Reflect Blows, and copy Deft Movement's Perk Entry Point to it. It should be Mod Incoming Damage, with a multiplier of 0, and a condition that gets a random integer <=10. Delete Reflect Blows' original Perk Entry Point, and that's all you should need to do. -
LE Want a simple female follower, please.
Zebsi replied to BigApeBaldo's topic in Skyrim's Mod Ideas
You got a weird hobby dude