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KiazGuy5

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  1. lots of mods needed updating too a with recent update and not all errors get flagged. make sure your mods are up to date too.
  2. could be made for any an all perk setups, vanilla, ordinator, etc. but the idea is to have skills uncapped maybe as far as lvl 500 , but have basically a few but well earned perks after lvl 100. any interest in a mod like this?
  3. im 75 levels in and this just became an issue. idk what mods would even affect this. save for an uncapper which i do use but have made sure the ini file is correnct. Also when i try to convert souls to points, it will still not reward the skill point. ive also validated my local files through steam for SKSE any thoughts? idea? troubleshooting? im stumped... Thanks
  4. anyone think it be fun to have Morgoth, dark lord of middle earth. (till the end of the first age that is) im thinkin once the game reaches enough completion, perhaps after finishing a mod lore quest. Allowing him to break his bind and return from outside time to bring Armageddon lots of ways we can go with it but im thinking a challenge mod might be cool. I.E. make him near immortal. A boss so hard only the most skilled and highest level players will need great strategy, luck and planning. and that could stand unbeaten for weeks, hopefully, after the mods released. maybe add Ungoliant too? he could have his whole posse. Gothmog, the Lord of Balrogs and High-Captain of Angband; Glaurung, the Father of Dragons; Ancalagon "the Black", greatest of the Winged Dragons; Carcharoth, the mightiest wolf that ever lived; Draugluin, Sire of Werewolves; and Thuringwethil, Sauron's vampire messenger. maybe we can get Feanor in there too? there lots of ways he could be designed still rough idea stage too many ideas hes an idea of the magnitude smaug is the smudge on the left and ancalagon only partially fits on sceen comment with any ideas or interest thanks https://lotr.fandom.com/wiki/Melkor maybe we get get Feanor in there too?
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