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Barraganchik

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  1. https://www.patreon.com/posts/witcher-3-hair-23532295 Full mod is available here.
  2. Yes, I can, for brief examples - some textures were reverted to non-localized in Skyrim SE; quality of the music, SFX sample(s) and voice was degraded gradually.
  3. Could someone explain in particular this part of Site rules: Uploading files and images Absolutely no copyrighted work is to be used without permission of the original creator. This includes content from other gamesWhat can we do if base game is Skyrim SE/LE, and this "other game" is Skyrim LE/SE? Since SSE is a reissue of older game, they both shares all resources. To fit rules, I need to mark Bethesda as author of original content still?
  4. Just a reminder that we need more skilled person who can convert models from TW3 properly (also that means that models in previous post are useless/not scaled properly).
  5. Geralt hair in obj format http://rgho.st/7cP5zLNxN
  6. Yeah, i've used both versions - stable and alpha, both couldn't export resulted obj as nif, sadly.
  7. I was able to extract all Witcher hair meshes, currently exporting them to nif. links will be available soon http://i96.fastpic.ru/big/2017/0719/6c/4b28ac214820ecf0b20fc63ffd60fe6c.png Edit: i'm currently experiencing problems with exporting obj meshes as NIF in Blender. Need investigating this .
  8. To get those nifs we need to extract them from W3 game, right?
  9. Draman from SKYRIM IMMERSIVE CREATURES. There's already a few mods allowing to play as draugr/skeleton, so why not. If possible two versions - meaty (mmmm..) and skeleton http://i96.fastpic.ru/big/2017/0718/47/771075279b0cacbda48cf2056284cf47.jpg http://i96.fastpic.ru/big/2017/0718/dd/f18a6c00397a5136be94beacc4e66edd.jpg There's also simple Vampire Lord body replacer on nexus, that change look.
  10. You probably mean this: http://i91.fastpic.ru/big/2017/0209/d1/292e45742183a38c6f7d4b771b8ca9d1.jpeg
  11. Hi guys, i'm new in this forum and this is my first attempt to make mod by myself. I want to change sky color following this guide https://forums.nexusmods.com/index.php?/topic/665096-skyrim-sky-color-gradient/ First I installed CreationKit and open it. I navigated to Weather -> DefaultWeather line and change it. After making some test changes i save this mod as DSIII.esp and enabled it in Nexus Mod Manager (it is goes the last in load order). The problem is, after starting the game my sky doesn't change a bit. Where is the error i've made? I couldn't solve it myself... Here is what my mod looks like right now: http://i91.fastpic.ru/big/2017/0205/3e/901b8a471311da49f48953669d77d73e.png http://i91.fastpic.ru/big/2017/0205/f8/e371363905582d81021ff1f55ba44df8.png http://i91.fastpic.ru/big/2017/0205/d3/1b01c35934472cce34d2e6a1fa1c08d3.png
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