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RogueDemonKing

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About RogueDemonKing

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    Malta

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  1. Yes please, someone do this. Was looking for a mod to remove the effect as soon as I did the upgrades. No clue why they would ruin the armour looks for what is essentially a mandatory upgrade...
  2. Yes please, someone do this. Was looking for a mod to remove the effect as soon as I did the upgrades. No clue why they would ruin the armour looks for what is essentially a mandatory upgrade...
  3. Yes, but seems issue is even worse, REDmod mods won't work even if I run through Vortex, which means either patch 1.61 borked itself, or Vortex and the commandlet broke my REDmods completely.
  4. Not sure why the REDmod install commandlet was added, but it prevents REDmod mods from working unless I run the game trough Vortex. Please provide an option to disable this commandlet completely, I will not run a game using vortex, only the official launchers. EDIT: Seems CDPR went stupid and shafted GOG users. manually running REDprelauncher.exe enables REDmods, while GOG forgets to do so... EDIT 2: Update on this. Disabling mods and REDmod DLC in config should "Update" CP and uninstall REDmod. Then re-enable REDmod to reinstall it and after enable mods again, and GOG should wake up that REDmod exists again and load them.
  5. Nevermind. Had to Uncook the game again but it worked now :mellow:
  6. After trying to do it myself but having the tool break and refusing to export the fbx file from the w2mesh file with a 2 page crash, both using .bat and ModKitchen GUI, I must ask here for someone to take 5 minutes of their time to either just send me the files exported from the hook mesh, or create a mod and re-scale the hook to nonexistence. The mesh should be: characters\models\geralt\armor\armor__viper\hook_01_mg__viper.w2mesh Thanks.
  7. Already tired that approach using a tutorial here on the nexus, but the tool refuses to correctly import the mesh. Says it's imported but keeps showing the default mesh...I suspect the tool is bugged...
  8. Seems like that reference is only the ability horn, not the attachment. The attachment is present directly on each armor variant as a separate object. Now to figure out how to remove it... :unsure:
  9. Would anyone be kind enough to hide/remove/delete/disintegrate the warrior war horn armor attachment please? :pinch: I found a reference at "da3//actors//inquisitorjim//appearances//warhorn//models//warhorn_mesh", but I suspect this is just the War Horn ability mesh, not the attachment mesh. Still haven't found the rogue lockpick or mage book either. Tried editing some lines in the EBX with no success. Tried exporting and importing the mesh doubling the import scale to half the size, but when merging it gives a warning that the "da3//actors//inquisitorjim//appearances//warhorn//models//warhorn_mesh not found". Any ideas on how to remove it would be great, preferably without requiring mesh or texture edits, unless strictly necessary or you can do me a favor and do it yourself :tongue:
  10. Nevermind, found a mod that does that. http://www.nexusmods.com/dragonageinquisition/mods/558/?
  11. Would anyone be able to add the "Tevinter Longsword Schematic" to a store? Or tell me how to do so. Right now it seems the only way to get it is using cheat engine, and I already own all schematics xD Or someone upload a save with that schematic owned. Item Details: Masterwork Tevinter Longsword DA3/Equipment/Crafting/Recipes/Weapons/Warrior/Longswords/recipe_lsword_t3_2_rare
  12. In response to post #27830930. The installer installs a broken shortcut...so..ye. Also, the tool itself does nothing, all commands must be done with batch files. It also seem like it's impossible to extract DLCs right now...
  13. I would be exited if the tools were actually usable and the guide made sense. I bought TW3 hoping it would be moddable like Skyrim. Too bad it won't happen since to create a mod it takes too long to bother, and the "community driven" system won't work.
  14. In response to post #24681829. #24686464, #24687639, #24689534, #24690734, #24694409, #24695224, #24696659, #24697089, #24697214, #24702624, #24708044 are all replies on the same post. @ PerfectByNature And you completely ignored any argument brought up and insulted both modders and users at the same time... gj...
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