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D3humaniz3d

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  1. Quite frankly, I think the moment I started using this site (back in 2016 I think?) I turned off uBlock out of common courtesy (I'm using your site, so I guess I should support you somehow, even If I currently don't have the money to donate for supporting the site). Never expected to get 2mb download speeds for nothing. I guess it really is a big deal with ad blockers nowadays. Cheers.
  2. So, This mesh is basically a mashup of the dragon priest body and female draugr head. Nothing else is changed. I did the standard procedure, export into .obj in Nifskope, edited the mesh in Blender, removed the old head, placed new head, joined objects, adjusted UV map alignment for both object textures to fit (mostly) with the old dragon priest UV map, made an appropriate diffuse texture for it in GIMP and imported it into the old dragon priest .nif file via Nifskope. The mesh looks absolutely fine both in Blender and Nifskope, but for some reason, it is f***** up in Skyrim. I'm linking the files below. https://drive.google.com/open?id=1F4C-YixYmLsiN0kKndTiiT9E-OMdCylF Please, if someone could take a look and tell me what is wrong with it (and how to fix it). My suspicion is the bones(?) or skeleton(???) are not attached(?????) to the mesh (should they even be attached???????), but I have no idea how to fix it. My knowledge in this type of work is limited, but I'm learning as I go. Cheers, D3
  3. Thank you very much for the replies! Gonna play around with the 3d software then.
  4. I'm rather new to this whole stuff I'm kinda working on the orcish weapons (because there isn't any good hd retex for them on nexus :( ) but i want to generate my own normal maps. http://imgur.com/a/z46hF I used Filter > Alien Mask and played with the settings until it kina resembled aMidianBorn's normal maps Can someone tell me how to make them properly? Cheers, D3
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