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Turelek

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    Morrowind

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  1. I've had strange issues between the CS and imperial armour as well. I am by no means knowledgeable, but have you tried adding your mesh and textures in as a new armour instead of replacing the Duke's Guard cuirass to see if it loads properly? Hopefully this will all get sorted, this is a tricky issue in my experience.
  2. Hi guys! I've recently installed Oblivion on a new laptop. All went well in the starter dungeon, just until I got outside. Outside, things took an interesting turn ... The only mods I have is this hair mod (Throttlekitty Hair pack) and a beard mod (TT's Equippable Beards) in the next picture which really hi-lights some funny shaders if the pink water and the odd-coloured skin outdoors did not do enough. The graphics card I have is labelled as AMD A12 Radeon R7 9700-P, using Windows 10. I've done some searching for this problem prior but could not find much to help with, except that I should turn off distant land to remove the LOD land textures (which I did)! I'm asking if there is a possible remedy if anyone has had similar problems. I've work with meshes a lot, but shaders live in an entirely different world for me. Any help would be appreciated. :smile:
  3. Hmm. There does seem to be a conflict then, I watched the video again and noticed walking with the crossbow has its own animation which might be where part of this comes from. Looking at the thread Dragon32 posted, it does seem someone combined the weapon idles mod with Greatness7's combined animations mod in Animkit. You could request the file from that individual over on the Bethsoft forums, I believe he is Artaios who did that, or try your hand at combining the animations from Greatness7's mod and the weapon idles mod yourself.
  4. Perhaps I'm too late but have you looked into this mod: http://www.nexusmods.com/morrowind/mods/44523/? it comes with some idle animations for weapons on the videos tab.
  5. There is always "Playable Dremora" ... http://www.nexusmods.com/morrowind/mods/21149/? http://www.nexusmods.com/morrowind/mods/35948/? (with underwear).
  6. "artifact_Devourer_01" I think is what you are looking for.
  7. It is not nearly as known as the first listed, but here is another recent incident as well: https://en.wikipedia.org/wiki/Norwegian_rocket_incident
  8. I am not sure if this is the right place to put this topic (it seems like it to me) but I am having an issue with my Construction Set editor. It seems I can load Morrowind and Tribunal, but it is a different story when I load Morrowind and Bloodmoon (or Morrowind/Tribunal/Bloodmoon). Has anyone else experienced this, or possibly know any remedies? Thank you in advance.
  9. Hey man, thank you for responding! Anyways, I renamed the string to Jacket and no avail. However, I'll try it again later..from a clean mesh. Thank you for the pointer though!
  10. Hey guys! I'm sort of new to the Fallout New Vegas mesh editing, it seems similiar to Morrowind and Oblivion though. However, trying to make my own piece of equipment I've ran into an issue. http://i39.servimg.com/u/f39/18/51/14/91/helppi10.jpg I need the brown vest that seems to be hanging out on the right side, to be centered, like this: http://i39.servimg.com/u/f39/18/51/14/91/helppi11.jpg Can you guys help me with keeping the vest onto the center of the mesh and not the right, please? :smile: If you can, thank you a lot!
  11. In response to post #8001639. With Modded weapons and Modded armor. :P
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