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AKcelsior

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About AKcelsior

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    https://www.instagram.com/akcelsior/
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    AKcelsior#7837
  • Country
    United States
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    Rocket League
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    Rocket League, Fallout series, STALKER series, Metro Exodus, FarCry 5, Mass Effect LE

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  1. Broadcasting from Detroit...
  2. In response to post #45634790. #45635625, #45643415, #45644335, #45645145, #45649400, #45657755, #45689435, #45710740 are all replies on the same post. "This boils down to opinions, but really I don't think ownership of a site would also give you right to force ads people do not want to see." But it gives him the right to permit you to download terabytes of gaming content for free, effectively extending the lifetime of games that should have been dead years ago? Let me demonstrate your lack of understanding with some examples: "What gives TV shows the right to show ads for women's goods when I'm a man. How could they subject me to this? It's so unfair!" "What's this, an ad for Gerber baby formula? I don't have a child, that's so wrong of them to show me these things..." "Oh god, another commercial for a GM truck. Don't they know I only drive cars? What's wrong with these people?" "A friend asked me if I wanted a beer. I said yes. He then hands me a Bud Light. The nerve of him, he should know I hate light beer!" Do you see what I'm getting at?
  3. In response to post #45710905. I remember the early internet. We had ISPs like AOL and Prodigy. If you were online before web browsers were a thing, then the best you could get was a printout of local weather reports. Chat rooms were a new thing and AOL keywords was our first taste of "the web", fake as it may have been. Pseudo-web, hey that's a good name for it! But let us not forget, even in the mid-late 90s we still had ads, albeit in a slightly less complex way. Remember all those angelfire, tripod, and geocities pages that people would put up? I had a couple tripod pages back when I was writing IRC scripts, there was ads everywhere. They were simple ads, but even a simple ad that's only a few kb, would take a minute to load because we were on 14.4kbps connections, if you were lucky, you upgraded to 56k when it became available. -_-! At least you and I don't experience any ads on Nexusmods! Premium/support crew 4 life.
  4. In response to post #44140765. #44143535, #44156710, #44174730 are all replies on the same post. But they are also very understanding. If you have no strikes against you, Dark0ne will actually go out of his way to fulfill reasonable requests personally. I've never seen them ban someone that didn't break the TOS contract they originally signed, and many banned members have been given a second chance. They are far more merciful than most online communities.
  5. Just felt like I should defend the notion of time's existence beyond human perception. Every atom resonates at mostly stable frequencies. This is how atomic clocks work. Knowing this, one could say time exists outside of human interpretation. Even without an observer, until the last atom blinks out of existence, time absolutely exists on a very fundamental level.
  6. Bethnet is a cancer. The fact that I need to spend days porting my mods into stripped down versions to upload to that dreadful site in order to combat theft is outrageous.
  7. 30 minutes after uploading a 32mb file the green download with manager button is shown but it gives the server unreachable message. The title of the file isn't clickable but the download manually (small text near download with manager button) is active and working. I understand it takes time to propagate but I don't know if this is intentional behavior. If one of the goals is to mitigate complaints then I'm sorry to report I'm getting more complaints now than before the switch. EDIT: 90 minutes later and the file is still corrupt. EDIT: About 2 hours later and everything finally works. Maybe you should remove the "download with manager" button while the file is in limbo to prevent complaints.
  8. You have no idea how many people kept accusing me of uploading an invalid file. I kept insisting if they just waited it would work itself out. Thankfully I can now point them to this news article.
  9. Great, maybe this means my files will have a > 5% endorsement ratio. Edit: Up 2% average. Too bad my files are under 2mb so I should disregard everything.
  10. Anyone else getting atrocious load times with the newest 1.4x beta patch? I almost want to roll back until the official is released.
  11. In response to post #24732589. #24732864 is also a reply to the same post. Haha, certainly. One day at a time :)
  12. In response to post #24732124. #24732174, #24732224, #24732264, #24732339, #24732529, #24732594, #24732724 are all replies on the same post. They are part of our community. Remember, every one of them contributed to this scene over the years. If they come back we should welcome them with open arms. Every one of us is one less of them.
  13. This isn't just a win for the modding community, it's a win for gaming in general. Everyone who flew a banner, everyone who shared links to the petition, everyone who stood together to shout down the paywall... We have a voice and we were heard. We won this battle, but I fear the armies are regrouping and this war is far from over.
  14. That's the issue that most regular users don't yet realize. I thought the Chesko issue would shed light on it, but it seems most casual modders don't understand that the best mods were created with multiple inputs. Popular mods like Realistic Lighting Overhaul and Immersive Armors weren't created by one person sitting at his computer typing away. So the issue now becomes, will we ever see mods like this anymore? It's understandable that a mod as big as RLO might want some money for the huge amount of work that is put into it, but just how do you go about dividing the revenue between the handful of people currently on the RLO team? Even worse, what about all the contributors over the years that have retired from the team but submitted countless hours of labor to the project? How will they get any of the kickback? Obviously a ton of work has gone into these projects, but unless you can divide the earnings somehow between the 20 or so modders will we see an end to big projects like this? Is it worth the trouble of releasing amazing team efforts for free when Valve is holding a fishing line in front of our faces with a $ hanging from the hook? I fear modders will be more concerned with making money than creating mods for the love of the community and projects like Immersive Armors/Weapons will be a relic of a time when things were good.
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