Jump to content

MikeCobalt

Members
  • Posts

    89
  • Joined

  • Last visited

Nexus Mods Profile

About MikeCobalt

Recent Profile Visitors

269 profile views

MikeCobalt's Achievements

Enthusiast

Enthusiast (6/14)

0

Reputation

  1. Loading the game using the Main folders f4se_loader does load well enough, the menu comes up about the mods will be excluded and Yes or No, just what I expected it to do. What is there to look for loading that way. I have looked in the MO2/Archive window and all of the loaded scripts are listed and checked plus the left side shows no Overwrite icons and Information tab shows no conflicts. This is like MO2 simply does read the scripts it has loaded and checked. Odd though, scripts in the other mods do work., that would tell me it's the Mod, but at this point, I don't know.
  2. Ok, well the Fallout4 I just downloaded and installed 5 or 6 days ago from Steam, and the Script Extender is the current version as of that same number of days ago, so it would seem both are the very latest version (I did not get the VR version of the Script Extender).
  3. I've already uninstalled those mods; this has been an issue for a few days already and I was getting some feedback from a couple of others, unfortunately, they didn't know either so the issue just faded out. Oddly, MO2 did list all of the scripts loaded, showed them as Checked in the Archives section and left panel/information none of those tabs showed any conflicts at all. I really don't know, I try to do these things in the basic, step by step manner (following instructions) but this time, it didn't work. I'll pick up FO4 again later, in the meantime, I'm going back to Skyrim. Thanks for the offer though :).
  4. Yes, I do have MO2 launch using f4se_loader. Also I'm sure the Script Extender is running, using the "GetF4SEVersion" it responds with "F4SE version: 0.6.23, release idx25, runtime 010A0A30" and some of the mods do work, the Simple sleeping bags, Body Slide did work. I've removed nearly all of the mods now and there no [$NO_F4SE] on startup anymore, but then again, I'm down from 14 to just 3 mods until this is fixed.
  5. Yea, I did watch a video from Gopher it had ... MG/FO4Fallout4Custom [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= MG/Fallout4Prefs [Launcher] bEnableFileSelection=1 I did add those where they go, maybe it wasn't that alone, but the game ran "verrryyy slow and choppy afterwards, besides it didn't even solve the MCM "$" problem. I did get the link from a sticky on the MCM mod creators posts.
  6. Hello :), I've recently started FO4 and do have the Script Extender installed, MO2 loads through "f4se_loader" however the MCM shows $/Dollar signs and certain mods seem fine while other mods do not. When starting the screen shows "$NO_F4SE". Some mods are working while others their MCM fields are empty. I verified the Script extender is working using the "Get FO4SEVersion" and it returned "F4SE version: 0.6.23, release idx25, runtime 010A0A30"" so that seems fine, after a few days, this is getting frustrating.
  7. I fixed it. Well not really; I exchanged the current Main/My Games with the previous I saved then overwrote the new Meshs & Textures folders with those of the that nolonger work. This problem was totally unexpected, I'd never seen this before and only found messages about this on Reddit. They discussed multiple profiles, transferring saves and letting MO-1 manage those, I've never tried any of that. But once again, all my Hard Saves come to the rescue; in those the MO is intact and each one unique to the Main folder/saves that goes with that stage. Thanks for the assistance, it's much appreciated.
  8. This is Skyrim LE and Mod Organizer-1. Totally stumped on this new problem to a system that has ran for years.
  9. Hey Everybody This may sound totally bizarre but somehow MO1 has seemingly lost all of my saves. MO shows nothing in its window however the saves in My Games are all there just like they have been for years. I'm totally *Lost here. I did try to find any information about this but it seems this is a very obtuse situation. I did find something about Profiles but I've never played with more then just the default, so I don't see how it could be that. I haven't found a way to Refresh the MO saves based on what's in the My Games folder either. If anybody knows how to help with this odd issue I'd appreciate it (starting a new world space mod, quite a few Mods already).
  10. Both the Main and My Games folders are preupdate, I noticed many others were using mods that set their game back to 1.6.6.4 and playing or using files from the Steam Depot (earlier game versions) and playing them aswell. Everything in those folders are complete, the SKSE most of all. I literally copy the MG folder and Main folder and store them on another drive, they are totally complete.
  11. Hey everybody , I have a number of hard saves of my preUpdate playthrough, I'm wondering if I load the last hard save (MG and Main folders) into the relevant Steam folders can I continue as the update never happened? In LE I always keep Hard Saves so I can go back at any point (like a problem never happened) however I know SE is different.
  12. Something that may be similar, MO2 is telling which mods still need to be updated which is fine, just a few days but the very first entry has no name, just "fiss.dll" that's all. I've searched the Skyrim SE folder both Main and My Games folders, even the entire Steam folder, those always show "No items match your search". No idea on that at all.
  13. Really uncomfortable, with this latest patch and people wondering how to even start the game much less play and put their *Mods/Game back together, separating the people instead of making the information easier to Share seems counter intuitive.
  14. This really, really ****s, Both LE and SE are down and both with a so far grim future. I coulda swore that was My Money that I spent but it seems Steam is making all of the decisions.
×
×
  • Create New...