Jump to content

LeonidasNerevar

Premium Member
  • Posts

    63
  • Joined

  • Last visited

Nexus Mods Profile

About LeonidasNerevar

Profile Fields

  • Discord ID
    Leonidas-Nerevar#7980
  • Country
    United States
  • Currently Playing
    TESIV: Oblivion
  • Favourite Game
    There aren't any games yet.

Recent Profile Visitors

319 profile views

LeonidasNerevar's Achievements

Contributor

Contributor (5/14)

0

Reputation

  1. I'm glad that we had some skilled screenshoters and that Nexus hosted this. Thank you all for your participation.
  2. Well, thanks for letting us know. Doing your best, as always.
  3. There goes Nexus Mods again, rewarding their users and continuing to be the most user-oriented site I've ever seen.
  4. Good job ElSopa. Your talent and commitment to quality are appreciated by the community. Keep it up please, and continue to have fun doing it.
  5. Good mods and team to spotlight. I am looking very much forward to using these mods in the distant future when I finally get to modding Skyrim. My gratitude is enormous to these fine gentlemen.
  6. I'm glad we could have a community event. Maybe something a bit cooler next time. But good to have a meme competition at least once, to say you've done it and to get it out of the way.
  7. These are actually some very cool shots. They're not only a pleasure to browse through, but Excellentium and napoleonofthestump's critique and visual breakdown of the images are just as enjoyable. They truly are artists. Thanks again to everyone who created this event and to all of its participants.
  8. Thank you for running this event and to everyone who participated. Let's see more in the future! Anything to bring the community in and encourage participation is a welcome thing and appreciated.
  9. Dark0ne said in his end of the year report that the Nexus would tackle modpacks in 2019.
  10. To moderators, please tell me if I should move this post to a different topic and I shall promptly do so. I am somewhat new to these forums.
  11. For a long time, I've seen a certain lacking feature in modding. From mods that add the four seasons, to follower mods, to quest mods, to texture mods, to just about everything else, they're all affected. Say you want a weather mod; you want the four seasons in Skyrim in their due time. To accomplish this, you have a weather mod with a version specifically for winter. Then you have a texture mod that covers the ground in snow. Then you have Wet & Cold for the NPC's breath effects and the snow on their clothes. Next, you have Frostfall or some other survival mod and Realistic Needs and Diseases and maybe Footprints. The list may go on. But the problem arises when the 3 in-game months of winter end and it's Spring and then Summer and then Fall. You want a completely different set of mods to enhance those seasons and you may even want to get rid of the old mods (provided they can be safely uninstalled). You would have to do a lot of downloading, uninstalling, installing, re-creating patches, merging, and overall making sure the game works, again. Or say you start a new Playthrough and have a whole bunch of Follower mods or Quests mods you want to try (A few come to mind), but unless the author of each has put in their own delayer, they all start at once at the beginning of the game. Or maybe you want a new town or set of towns or player homes, but don't want them all given to you right away. Everything in its proper time, right? The problem is we don't have a universal "Delayer" to delay all these mods and to install them at the proper time. It's up to us, mid-playthrough, to install a bunch of mods. Now I know that's not the end of the world, right? I know. We're modders! We can do anything. We've been doing that since modding began and it ain't gonna stop us now. OoRah! Yeah, but wouldn't it be nice if we didn't have to anymore? Just, to end those days of manually installing a whole bunch of mods mid playthrough with all their patches and programs that have to be run, and then doing it all over again after the next 3 in-game months? I propose a solution. An Automatic Timed Mod Installation Feature. At first, I thought it would use the Script Extender for whichever game it was being used for, to detect in-game events and times and then install the proper user designated mod. and then I realized that it would most likely be the main job of a mod manager, in conjunction with the Script Extender, and then I thought of Vortex with its ability to reorder mods using rules without having to re-install something (such as texture mods) if you wanted to change its load order. I am hereby formally requesting that SOMEONE look into this to see if it is even feasible, let alone possible. But if I know this community, and the extraordinary People who are it's very blood, I think we can find a way. It may take years, with many failed attempts and abandoned Betas, but in the end, if we can do it, it would be one of the greatest assets to modders in history. Well, maybe I'm overhyping it. But it would be incredibly useful and save most of us, if not all of us, a whole lot of time. Maybe using a combination of timed installs and timed activation of already installed plugins. Something simple enough to be universally applicable. Of course, it would require user input and control, just like regular modding. They would designate which mods were to be installed mid playthrough and which were to be installed now and activated mid-playthrough and which patches would go along with what and so on. But it would be so cool, to exit a 4 hour game of Skyrim, and see my Mod Manager saying "In-game conditions met, Installing designated mods. Please wait to close Vortex until Installation is complete" and you go to bed, and come to Skyrim the next day to see it covered in Winter's Snow, or a new quest mod you forgot you downloaded (when you started your playthrough 200 hours ago) startup, or find a new Companion in an inn (or a jail cell) or new weapons in the leveled lists, or a new house for sale, or new Cities, or new NPCs! The list is nearly endless. I would love that feature so much, and we would be forever grateful to whoever brought it to us. If anyone's curious as to where I got this idea, it was from getting requests to mod my real-life friend's games. I thought "Now wouldn't it be nice if I just did one setup and then left them to enjoy their game, without having to come back a month later and install the Winter mods, or the new quest mods after they're done all the vanilla content, or whatever." And then it expanded to a general usefulness to the community, if it could be accomplished. I leave it here. Let it be done if possible. Please leave your comments as to why this would or would not work. Progress is started with discussion. I thank you all for your time.
  12. Thanks for your work Dan, and for showing us how it can be done. Good spotlight on a deserving author, well done again, Nexus.
  13. You know, this looks like so much fun, I might just take a break for Oblivion and install Skyrim just to participate in this. Sinitar has made it easy to overhaul the graphics for a quick setup so this might be doable. We'll see.
  14. Very cool idea Nexus staff, and I just got into screen archery. :) Too bad the contest doesn't extend to Oblivion, the game I'm currently playing. But oh well, I look forward to seeing the screenshots of our community! I do so very much love our community. Good luck everyone, and have fun. P.S. There goes Nexus again giving out money to their users. It's like a habit now.
  15. In response to post #68317101. #68381391 is also a reply to the same post. First of all, thank you for being a mod author and contributing to this site monetarily and to its community. So about your complaints with the new design: I arrived on Nexus Mods shortly before the switch to the new design, using the old one for only about a week, so I can't certainly say which was better. but the issues you raised seem minor to me. Sure, it would be nice if they fixed them, but moving media away from mods, or requiring one or two fewer clicks to see new mods, I think they did that for the sake of the servers. They can't automatically show a whole bunch of mods to every user, who may just visit the site to see what was new in the last few hours. Also, I'm not sure, but I think some of your annoyances might be fixed with a Premium Membership. I can show 80 mods per page and don't have to do a lot of clicking to get there. I think they wanted a balance between functionality, aesthetic, and server strain.
×
×
  • Create New...