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rad666a

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About rad666a

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    United States
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    Starfield
  • Favourite Game
    Vampire the Masquerade: Bloodlines

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  1. I seem to recall a mod that remeshed the UC Pilot helmets to have their visors up, like similar mods to the Crimson Fleet helmets. Now that I want it, I can't seem to find it. I'm beginning to think I was hallucinating. Does anyone else remember this, and (more specifically) point me in the right direction? Thanks in advance.
  2. I just looked through the "Images" section of "Settlement Objects Expansion" and it is there, along with a whole bunch more. Thanks!
  3. I'm sure you've seen them, the light boxes doctors use in hospitals to look at X-rays and such. You see them in the hospital in the game. Is there a mod that adds these to the settlement workshop (I've looked and couldn't find one)? Are these already in the game and I just missed it, and if so, where are they (also looked and could find them)? Thanks in advance!
  4. As a very minor mod author, but one who qualifies, I thank you for the benefit Dark0ne!
  5. I like Survival Mode, but I have a problem with the diseases, but not the how they work, but the diseases themselves. Example: Insomnia is not curable with Antibiotics (Believe me, I wish it was). Is there a mod that changes the diseases themselves? The only things I have been able to find are ones that turn them on or off, not change them. Thanks in advance.
  6. It did. Game version is now 1.07.19, and F4SE looks for 1.07.15. Just have to wait as patiently as possible for the team to update it. :laugh:
  7. Is there a mod where, when a piece of Power Armor (say, the torso) is reduced to zero HP it is permanently destroyed (ie, it disappears) rather than removed and placed in your inventory? It would make all those suits you trip over in the commonwealth more useful...
  8. In response to post #37743310. "Have supporters always had the benefit of no ads?" Yes.
  9. I don't have any animation mods and it does it for me as well. It is affecting not only my PC, but every female NPC in the game.
  10. I have created and published a mod called Better Crafting Station Perk Requirements. that changes the perk requirements for the various crafting benches in settlements. However, as a user pointed out, I forgot about making the "Blacksmith" perk allow you to make the Weapon Workbench. Using FO4Edit (obviously), is there a way to create a conditional statement where you need either "Gun Nut" or "Blacksmith" (an "or" statement, instead of the default "and") in the same constructable object record? If so, how? I know how to do it in Skyrim, but that was using the CK. Failing that I can create a separate constructable object that can be built with the "Blacksmith" perk. The other way is neater though that creates less of a mess in the build list... Thanks in advance!
  11. ;) Sometimes when I ask a question I go back over the problem with a different perspective and see what I missed the first time. Even though I know this often happens, I still have to ask the question to get the mental gears turning.
  12. First of all, I cannot wrap my head around 3D modeling, I've tried for years (since the days I was modding Oblivion all the way until today), and could get the hang of it, so I cannot do this myself. The one major thing about Heartfires that has bothered be the most (other than the too bright lighting issue) is the fact that all the houses are exactly the same. What I would like to see, at least on the outside, have the houses look different. The Morthal hose should be a big, brooding, solid stone edifice, the Dawnstar house should be a combination of stone and wood, and the Falkreath house can stay the way it is. Optimally they would use different models and look a feel drastically different, even if it's just a texture change it would help. Like I said at the start, I can't do it. Can anyone out there do it? Has it been done and I'm being dense and wasting your time? ;)
  13. Nevermind. I missed the whole "extract your three language string files form the bsa" part. I can load the Hearthfires.esm in the CK now.
  14. I've always found the ambient lighting in the Hearthfires homes to be too bright. I've looked around and have not been able to find a mod that does what I want. I know how to darken the ambient lighting in locations, and thus make it myself, however the CK crashes whenever I try to load Hearthfires (I have tried everything I can find to fix this, and nothing works. Dawnguard, Dragonborn, and multiple other masters all work fine, it's just Hearthfires), so I can't do it. Can anyone out there point me to a mod that makes the Hearthfires interiors dimmer, or build one for me? Thanks in advance!
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