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frogprincessQ4

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  1. All the images are great! Thank you for this.
  2. You shouldn't need to copy-paste all your data over, (I didn't). What you do is load the data into CK the same way that you do in Skyrim and Fallout 4 Creation Kits. Look for a "getting-started" tutorial on how to do that :)
  3. I saw an article saying that it should be released next week, but I can't find anything that looks official.
  4. There are a lot of places to look for things in Creation Kit, so don't feel bad :) I have spent a bit of time in this general area, although as I said, I haven't touched Contraptions stuff yet. I would be interested to know how it works out.
  5. If you extract the meshes you will see that there are multiple meshes for each harvestable - although wild mutfruit doesn't change when harvested. I don't understand how the switches are made, I assume it's a script thing (aka wizardry). If you don't need a totally different mesh shape I would suggest making your custom harvestable using creation kit to duplicate an existing harvestable and then making custom texture and material swap. If you want a walkthrough on that let me know, I've had a lot of experience with it. As for custom meshes and scripts, I have no idea at all.
  6. I've not worked with the contraptions stuff yet, but having a look for you and maybe this is a possibility: http://www.nexusmods.com/fallout4/images/43890/? http://www.nexusmods.com/fallout4/Images/43891/?
  7. As kingtobbe says, if you just want to replace the texture on the sign, you can just drop the texture file into your data folder in the same location in the file tree as the original would be. Make sure you dive the texture the same name as the original so that the game will know what to do with it. If you want to make a standalone version of the sign that has your texture or something like that, you will need to go about things differently. I won't go into detail on that if you just want to do a straight texture swap, but do let us know if you are wanting to do something fancy that needs a material swap. I usually use Creation Kit, so can walk you through that if need be.
  8. In response to post #39921280. #39921895, #39940435, #39952635, #39953830 are all replies on the same post. @HadToRegister: I ended up making an entire second copy of both my Fallout folder and NMM folder so that I can safely swap "profiles" between mod creation game and my 200 hours in played game. I'm sure that there was a degree of user error going on, but I was making such a mess and NMM didn't know if it was coming or going. I very much miss the pre-virtual install days. I find the system baffling and erratic in it's performance, although I can see that there is potential in it.
  9. I really love the idea of snap-shots. I've been giving NMM a nervous breakdown with all my texture swaps and drops while I'm editing them. The virtual install and I are clearly working at odds with each other and by the time I've scrambled things up, trying to switch profiles from my clean game to my game that I want to play just makes such a mess that I've given up on actually playing. I'm no use for anything technical, but I can certainly stress-test the thing if that's something you're looking for :)
  10. I want to create a status-type message box, that is triggered by the month and day instead of by an intrinsic effect. I'm guessing that somehow it will need to refer to the global variables Game Day and Game Month, but what I need to refer to them with is beyond me. EDIT: Of course and the obvious is can someone please point me in the right direction? I've been all over this all day and I'm stumped.
  11. Well, in the event that anyone else is looking for the answers I was a few days back. I was able to make grassy LODs by editing the noise file and tree lods by editing the commonwealth.objects file. http://www.nexusmods.com/fallout4/mods/14808/? http://www.nexusmods.com/fallout4/mods/14851/? The noise file works as a multiply over the main commonwealth texture, so it doesn't work for things such as snow, but it works fine for grassy LODs.
  12. I'm supporting the Seasons mod for a while on behalf of GameDuchess and I'm looking into if there is any way to make the LOD textures match the near textures now that Creation Kit is out? Also, what's the thinking on compressing loose files into BA2 files?
  13. A fix is here: http://forums.nexusmods.com/index.php?/topic/798975-hearthfire-creation-kit-problem-already/page__st__20
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