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tommahawke

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  1. thnx frogprincess :P i'm a total newb with this s#*! so, well .... as you can see, you get s#*! like this
  2. so i think i solved the first part of the riddle. in order for the creation kit to work you'll have to cpy/paste your entire Skyrim SE Data folder (all esm and bsa) to the data folder of the creation kit. now all that is left is the multiple master files part update: last part is open your CreationKit.ini and add the line bAllowMultipleMasterLoads=1, under [GENERAL]
  3. allright so the creation kit has been released from beta first of all why do we have to use the bethesda launcher? because it starts with the data map empty, once all esm files are copied it first thing happening at my creation kit when loading the standard files ... creation kit 2.0 stopped working .... immediately when it is about to load the files .... so then the next thing coming up after that, multiple master files are an issue as well, how the .... please need some help immediately!!!
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