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PimpBot420

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    Final Fantasy XII
  • Favourite Game
    Fallout 2

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  1. I'm interested in adding your GNR Radio Fixed mod into http://fallout3.nexusmods.com/mods/19122 UPDATED Unofficial Fallout 3 Patch if that's ok? I'll credit you of course and it's nice work I hope to include :)
  2. Hello, I am having the same issue where Three Dog does nothing but repeat himself. I have had this mod set up for a couple of days now and the first day it worked perfectly, I loved it, but now it is suddenly not playing any of the music, it only makes Three Dog give the news over and over again, it is really annoying. I have not messed with anything since it worked. I have gone back to just exiti
  3. Cine_eater: Are you using non-vanilla mp3 files? There are a couple things you can try. You were talking about FFDShow. You can try to install a codec pack which will install it, but the problem is when it's set incorrectly, not if it hasn't been installed. If you do want to try installing FFDShow to see if it'll help, try the K-Lite Codec Pack. The Basic version installs the bare minimum files and is very easy to remove completely if you don't like it. All versions install FFDShow correctly for Fallout. I use the Standard version, but that's because I prefer MediaPlayerClassic to Windows Media Player. If that doesn't work, try to make mono versions of your songs and use those instead of the stereo files (named as the stereo files were). My current working theory is that the game uses mono files to "track" song progress. That's why GNR's stereo mp3 tracks all have _mono mp3s as well. I recently switched out my stereo mp3 for mono mp3s (128kbps, mono, CBR), and deleted the _mono.mp3 files. I'm still testing it out, but so far it seems that the stuttering is almost completely gone. I'm working to get this kind of dependability out of stereo files, but so far the mono songs seem significantly more dependable than stereo. My computer, which runs stereo files without much problem, is completely bulletproof when using mono instead. If I can think of anything else, I'll be sure to let you know.
  4. I don't know about the head disappearing, but I've run into the sideways hat problem a few times before. To solve it, load up your mod in GECK and under the Characters tab select the option "Update FaceGEN Model Availability" and save. The option should be near the end of the list. But for some reason this seems to mark the ChildBlastOffHelmet entry as changed. But comparing it to the original entry, there seems to be no change. The helmet isn't used by anyone, so I don't worry about it, and if I remove the entry from the mod, all the affected hats revert to their sideways position. EDIT: Make sure the hat in question is in someone's inventory in the GECK or the Update FaceGEN option might not work.
  5. You don't need a mod to accomplish that, assuming you can use the console, that is. Open the console by tying ~ Enter text: player.forceav stat # where "stat" is the stat you want to modify, such as: strength smallguns intelligence etc and "#" is the new value you want that stat to have. For example, if you want to set your strength to 6, type: player.forceav strength 6 If you want your big guns skill set to 55, type: player.forceav bigguns 55 If you want to go one further and actually lower your level, type: player.setlevel # So, to make yourself level 15, type: player.setlevel 15 I haven't tried changing my level, so I'm not sure what happens to your experience points. I don't know if they get reduced or not when you lower your level. Either way, make sure you make a save before you start adjusting values... it's easy to wreck or unbalance a character. I hope this helps.
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