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tehfata

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  1. Solved the issue, had a stroke of luck. Contacted the mod author in question. Sorry to bug you guys! Hi guys. Weird one for you here. Everytime I equip my 10mm pistol, on first equip it sees the ammo, then changes it's mind to 000/000. After that, if I re-equip the same gun, it'll give me the proper count (I.e. 12/98) then reduce that extra count by two. (12/98 becomes 12/96) and you can see it count down. I've got no idea why the hell it's doing this. I'm playing a new game, new installation on all mods, running all DLC. I've run LOOT and FO4Edit, seen nothing wrong with that references weapons that I can tell. Couple issues here and there, but mostly just with Far Harbour. I'm not running a lot of weapons mods, I wanted to do this one "Pure"-ish as it were. Anyways, here's my plugin list and a FO4Edit log Plugins FO4Edit I'd really appreciate any advice you folks can give me. This is pissing me right off, I'm honestly not sure what the issue is here. Thanks!
  2. sorry to hear that Whiskey, but thanks for putting in the work. Love the mod, it's awesome that you guys are doing the groundwork to keep it 100%. Thanks!
  3. Christ is there really? Of all the things they could change in survival, I don't think I once saw anyone complain about the xp gain. That seems a bit excessive eh Yeah ... I didn't notice until I switched back and forth between Beta and Live a few times. I was surprised no one posted it before I did. As far as no one complaining about the XP gain, no one was demanding a Restricted Save system before the Survival Mode Announcement either, but we got that too. :down: Yeah, but there were plenty of people on the bethsoft forums talking about how it's apparently the greatest thing ever. I don't see why they couldn't throw toggles in, but what do I know. They seem to have shut those forums down too, I guess that's that. Seemed like they even ignored Chesko, and he pretty much blazed the path for them
  4. Christ is there really? Of all the things they could change in survival, I don't think I once saw anyone complain about the xp gain. That seems a bit excessive eh
  5. hey, I'm not much for modding these days, but I just wanted to say I saw the pics you posted of your weapon models, and I like what I'm seeing. I'll be keeping an eye out for your mod. Keep up the good work!
  6. hey, so long as someone can make the thing work, I'm happy.
  7. hey, ohnomelon did a great CIRAS vest resource back in the day for fallout 3, and I was wondering if anyone could make it work for new vegas? this is the link: CIRAS Vest he says in the description that anyone can use see, so long as he's credited, so there shouldn't be any issues there. I know I'd really appreciate it, it's a great piece to have in games; I wish I could do it myself but I know nothing about doing that. Thanks!
  8. I'm just looking for something that will update the repair lists, i.e. use scrap metal to repair a fire arm, etc. There were a couple good ones for F3, and the ones I found for NV weren't working with the mods I'm using, and that they don't cover the DLC. I prefer to use the ingame repair mechanic, I just dislike the lack of compatible items. I'm looking for something that expands that
  9. does anyone know if there's an up to date repair mod, that's compatible with FOOK:NV? I've been looking, but I can't seem to find anything. Any suggestions?
  10. I gave it a try, and nothing. :/ anyone have any other ideas? I've tried LOST as well, and no luck
  11. Hey guys, I'm normally decent at this, but for some reason I can't seem to nail down my load order this time; anyone have any advice? Here's my load order: FalloutNV.esm DeadMoney.esm HonestHearts.esm FOOK - New Vegas.esm FOOK - New Vegas DLCs.esm MercenaryPack.esm ClassicPack.esm NVR-Strip.esm AWorldOfPain(Preview).esm TAC-SHOP.esm FOOK - New Vegas.esp FOOK - New Vegas DLCs.esp History.esp History - More History.esp Readius_NV.esp Fellout.esp NVR-Version_10.esp NVR-NPCs.esp SimpleStreetLights.esp SimpleStreetLights (Extra Lights).esp WeaponModsExpanded.esp WMX-DeadMoney.esp WMX-HonestHearts.esp Community Bugfix Compilation Patch.esp CBC Dead Money Patch.esp Better Burned Man.esp Dog_City3.esp theHeroNV_1.1.esp LFox Invisible Armored Vests.esp UrgeWasterScarf.esp QS_Blackwolf_NV_Backpackmod.esp CASM.esp skeleton_key.esp insta-hacker.esp TAC-SHOP.esp RustTownV1-1.esp I'd appreciate any help you guys can offer, thanks.
  12. Thanks David, I take a look at that. hopefully it works :)
  13. hey guys, I'm trying to create a worldspace, but everytime I touch the height map editor, the GECK just crashes. does anyone have any experience with this? any idea how to fix it?
  14. hey guys, I'm wondering if anyone else has had this issue; when I'm loading up world spaces, specifically interiors (I haven't messed with exteriors too much) such as vaults 74 and 21, the space doesn't completely load. I get bits and pieces, and in vault 21 I see these big coloured concentric rings, and can't select individual pieces. it's messed; and for what I'm working on, I'd like access to proper cells. Anyone encountered this, and would you happen to have found a fix? Thanks, Fata
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