I've been trying for days to make Warglaive of Azzinoth -The Twin Blades of Azzinoth- blue. The main texture was easy, and I recolored all the fx textures too, but I can't figure out what actually makes the glow and particle effects green. No matter what I do, when I preview one of the edited NIFs in CK, the weapon itself has my changes but the effects are still fully green like I did nothing at all. I've loaded all three of the NIFs for the mainhand item into NifSkope and changed every Emissive, Specular, BSEffectShaderProperty, and BSPSysSimpleColorModifier. (The vertex colors are all white to begin with, so I didn't change them.) The files I'm loading in CK are the same files I've edited and saved: I triple-checked that, so it's not that I forgot to copy the edited meshes into Data. I found some RGB values under EnchFireFXShaderGOA and FireFXShaderGOA, changed those, and saved over the ESP. It's maybe the second time I've ever used NifSkope and the second time I've ever used the Skyrim CK. Honestly, I don't want to resort to learning everything about Skyrim modding from the ground up, I'm already busy learning other things. Surely there's something simple I'm missing here?