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Blu02

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  1. Mmh I didn't think so, but I gave it a try and I went back to the old Skyrim to give a look (it was Enderal, but it's the same), and no, the book of silence looks great in there, even without an ENB. Instead in the SE it looks bad, or more correctly, it looks out of place. I think it needs to be adapted, and looks like Cabal will most likely come back to update them, thanks god. The only adaption I see necessary in Cabals case are less contrast on diffuse-maps, because his textures are very dark compared to everything else in the game, which makes them stand out and also tend to absorb some of the details. Shaders in SSE makes that more apparent in some situations compared to original Skyrim. There is however no difference to the formats and therefore no conversion or changes in workflow. This reminds me much of how specular balance became more important back when ENB's became a thing in old Skyrim. With the default primitive shaders you could use extreme values to make details pop out more, but with ENB in the mix that could become way too bright and distracting. And so many texture-modders started to release ENB-patches with more normalized textures.
  2. As far as I know there is no conversion needed. The problem we're having is that some landscape textures that previously didn't make use of speculars now do, and so they appear as shiny until properly added with gradient alpha. That's a much welcome feature though, if you ask me, so I can't complain about it. I've tried a lot of old texture-mods for weapons, armor, creatures, furniture, etc in SSE with ~20 hours of playing in different environments and lighting conditions without any problems what so ever. Book of Silence, Bellyaches Animals, UNP body textures, Beards, Brows, etc, all work fine. I think you're just used to advanced ENB's that can bring out more details from the maps than the current shaders in SSE. It has nothing to do with the textures themselves. I thought at one point there were some issue with a grey shade that can appear in strong light, which I've seen others point out as well, but that's an issue with selfshadowing, not textures.
  3. I've experienced this bug as well when I didn't have any mods installed or ini-changes. It flickered a bit and disappeared shortly when moving around, seems like a lod-issue or something. This was just outside the Halted Stream Camp north of Whiterun.
  4. I was going to jump in here and say "Unreal Cinema - Directors Cut", but then I noticed that the mod and the author (Unreal Warfare) seems to have completely disappeared :( That's awkward, I re-downloaded this excellent ENB just barely a week ago. Oh well, you could always google for another place to download, or check workshop. It's a pretty cold and gritty enb, as in your pictures, which fits the world of Skyrim excellent imo. Good performance and supports the latest ENB. Here's a video;
  5. My game also often crashed when interacting with the menus ingame after 1.8 forced itself into my dear Skyrim. But it disappeared when I updated SKSE to 1.6.5 and iHUD to the matching 2.0.2 version (I originally had previous versions installed of both). Good ol' SkyUI is working as flawlessly as always.
  6. Have you tried going there after reinstalling the game with a brand new character-save with no added mods or modified ini's? Make sure that after un-installing the game, you delete the remaining Skyrim-folder as well as anything left in My Documents\My Games\Skyrim before you install the game again. Saves that have been used with activated mods before can still cause problems after they're deactivated. There might also still be forgotten mod-files in your Skryim-folder that are still loaded when booting the game with deactivated mods. Also, make sure to activate V-Sync with an fps-limit just below 60. If you run the game with higher fps, physics can turn crazy and can cause crashes. I have experienced this especially around the Reach in the past, probably because it's a quite empty high-fps area with a lot of slopes.
  7. I've never had any problems with Bethesda's texture-pack. Even if I have tons of other texture-mods (TPC and some more) overlapping, the official pack still a great base which will cover a bunch of things the custom packs doesn't. Especially clothes! It's DEFINITELY worth it imo. Graphic quality become top notch compared to vanilla. Especially when combined with ENB or RCRN which will sharpen your view, making all those new details around you extra visible. But of course you'll need a proper monitor to see this, as well as a system that can run it.
  8. Dead is a bit harsh word. Stalker 2 was heavily anticipated before it was canceled earlier this year. Since the developers immediately started a new Studio and began working on a spiritual sequel afterwards, I'm guessing the reason was they didn't get along with their previous publisher or whatever, or because the deal with Bethesda was already in the workings. There are obviously still a lot of money in this franchise. Hard to say if Bethesda bought it because they want to remake it or because they think it was a threat to their Fallout games. Time will tell I guess. Meh, they are practically ripping out the soul of the original and replace it with something they know will sell a lot on as many platforms as possible. Of course it will be way more popular than the original, but it will be a completely different game. Some original players will like it and some will despise it, but none will consider it a part of the original series. And to be honest, the only reason I like Bethesda's RPG's is because they're built upon a powerful and very mod-able engine with great first-person gameplay (Great for an RPG). The vanilla games themselves are not that good at all, and becomes even worse with every sequel as they're ridiculously dumbed down for the mainstream. But as long as I'm able to mod it to however I prefer it, I can still dig it. That's the one and only beauty of it in my opinion. Just because a game sells a lot more, it doesn't mean it's better. It's all about marketing and publicity, which is what these huge companies do best.
  9. Yeah, it has great graphics and share the post-apocalyptic theme, but it's a linear heavily scripted shooter, not an open world RPG as Stalker or Fallout. I have at least tried it, but I didn't like it enough to finish it at the time. Might give it another shot this winter before the sequel is released next year. It's just too bad I can't activate PhysX with my current AMD gfx-cards :P F*ck you Nvidia!
  10. Then I think More HotKeys is another mod you should try out ;) It adds the possibility to bind a lot more keys, as well as several spells to a single key. Incredibly useful for mages. Here's a demonstration from the previous Beta.
  11. Heh, yea it's too bad there aren't any more iron or steel for high levels, except possibly the Companions slightly better version, but oh well I dont care much for leveled gear or enchants anyway. It just makes the game too easy in the long run. I rather wear whatever I feel fits my character, not the best, and variate with capes, hoods/masks and shields. If I would want something else there are a bunch of great matching alternatives to steel and iron to download from here ;)
  12. A new card is definitely the best solution in your case. You don't want to go SLI/Crossfire unless you really need the few upsides that comes with it, especially not with an old 460 that would still be very limited in performance. You will have to specify a budget though. You could also try using RCRN instead of ENB. It's a great alternative which wont kill your performance, also very adjustable. The current version doesn't have depth of field though, but you can combine it with Dynavision until they release 3.5 very soon.
  13. I always use heavy armor for my male fighters. I love the iron and steel versions, which I often use even on high levels. Not a fan of daedric, dragonbone and dwemer though, as I think they look ridiculous on anything but boss-enemies. Female fighters always get light armor though, as they look a lot better in tight leather. But mostly my female characters are mages who wear regular clothes/robes.
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