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AnteMaxx

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Everything posted by AnteMaxx

  1. My 3D editing skills are very limited, so I can't speak to the ease or difficulty of such a task. But there are some very talented people working on BG3 mods at this time, and none of them have at least openly attempted importing assets from other games into BG3. No 100% new texture & 3D model armor mods have been released either, though at least one person created one for personal use. It would be a most welcome development should other modders manage to import assets from other games to BG3. If people are interested in discussing this subject, I recommend checking out Larian's BG3 modding Discord channel: https://discord.com/invite/larianstudios
  2. All current weapon and armor mods use assets already in BG3. By combining different assets and doing some light 3D editing you can create some pretty unique equipment. But that's as far as any mods have currently gone. Perhaps after full release, BG3 might attract modders with sufficient skill to create entirely new pieces of armor. As for Drow armor. The only Drow equipment in BG3 are the equipment already available to players. There are no unused datamineable Drow assets. And the available Drow assets aren't very well suited for 3D editing either, so unfortunately as far as the EA is concerned, all new Drow equipment will likely be limited to alternative colors, at most.
  3. As the only currently available method to recolor weapons would be to import assets from a much earlier patch, it is highly unlikely that any modder would release such mods. So unfortunately we will need to wait for proper mod tools to make weapon recolor mods.
  4. In regards to equipment mods. The reason for mods to favor the Humanlike races, is that BG3 uses unique visual assets for each race and gender combination, and each of these has to have a unique visual resource entry. I go into more detail in my Sample 3D Equipment Mod, but as a simple example. If I made an armor mod that only removes one thing from the armor, sleeves for example. I would need to 3D edit 12 files: HUM_F, HUM_M, HUM_FS, HUM_MS, GTY_F, GTY_M, DWR_F, DWR_M, HFL_F, HFL_M, GNO_F, GNO_M. FS and MS are for the strong body type that Alana's Pinnacle Bodies currently enables. Dragonborn will also be added later, so if Half Orcs use the strong body, that would be 14 different 3D file to edit, to make one sleeves armor available for all races and genders. Humans, Elves, Half-Elves and Drow, and Tieflings in most cases, use the same armor visuals. So making armor for them is much easier, and most players play as those races. For the shorter races to have more mods would require a greater time investment from the modder and/or a personal interest in those races. Of course if no 3D editing is required, it is much easier to make the equipment available for all. The same reasoning mostly applies to body and face mods. EDIT: As for the male and female armor mods, in addition to the above points. Currently there are very few armor/clothing visuals that are unique to males, but there are a lot that are unique to females. Several patches back, there were suit type visuals that were only for male, but they eventually were extended for females as well. Dress type visuals are still only available to females.
  5. Weapons no longer use DDS textures, as Larian moved to mostly virtual textures a few patches back. You also cannot edit the colors in the lsx files either, as the textures are fully colored, unlike armor which has RGB colors applied to a mostly colorless textures. My Basket Full of Equipment has recolored weapons, but those were made before the change to virtual textures, and they currently function as I imported all required assets from an earlier patch. This is a problematic solution, that I cannot recommend.
  6. You can check out Baldur's Gate 3's Cheat Engine table. It might have some cheats that would work: https://fearlessrevolution.com/viewtopic.php?t=13996
  7. There used to be a CheatEngine table that had an approval cheat, but that was broken by Patch 5. Fortunately, this problem was fixed a few days ago and now after over a year of not having an approval cheat, we once again do have it. You can find the CheatEngine table here: https://fearlessrevolution.com/viewtopic.php?f=4&t=13996&sid=3676f4974bdd36f24f92ddebb831d189&start=900
  8. If the armor has <node id="MaterialOverrides"> make sure the ForcePresetValues is set to False. Or just delete <node id="MaterialOverrides">.
  9. Weapon colors are entirely determined by textures, and in Patch 6 Larian moved from DDS textures to VirtualTextures, which we cannot edit. The custom colored weapons in my Basket were made by importing Patch 5 assets and textures, but this is a bad way of doing this and 5 of my weapons broke in Patch 8, and I had to remove those. So unfortunately weapon coloring will have to wait until after full release and the release of proper mod tools.
  10. All recovery spells are available for all classes. It might be possible to make a spell that recovers Sorc Points, Tides of Chaos and Barb's Rage, but I can't confirm. Even if it is possible, making one isn't currently on my list, but I will keep the suggestion in mind.
  11. This would most likely require editing each individual spell. So likely not going to happen, at least not anytime soon. My Basket Full of Equipment mod has a ring that let's you recover spent spell slots free of charge. It only works out of combat so there is still some strategy involved in how you use spells during combat.
  12. If you are interested, you should check out my Sample Equipment Mod. Since you already know enough to change colors, you should have all the necessary skills to advance to making actual BG3 armor mods. BG3 could use some more of those.
  13. VectorParameters were changed to Vector3Parameters. Prior to Patch 8 they were like this: <node id="VectorParameters"><attribute id="Color" type="bool" value="False" /><attribute id="Custom" type="bool" value="False" /><attribute id="Enabled" type="bool" value="True" /><attribute id="Parameter" type="FixedString" value="Leather_Primary" /><attribute id="Value" type="fvec4" value="0.3 0.3 0.3 1" /></node> After Patch 8: <node id="Vector3Parameters"><attribute id="Color" type="bool" value="False" /><attribute id="Custom" type="bool" value="False" /><attribute id="Enabled" type="bool" value="True" /><attribute id="Parameter" type="FixedString" value="Leather_Primary" /><attribute id="Value" type="fvec3" value="0.3 0.3 0.3" /></node> So add 3 between Vector and Parameters, change fvec4 to fvec3 and remove the 1.
  14. In Patch 7 mod files were moved from Documents to AppData, you need to delete the mods located in this new file path. More info here: https://www.nexusmods.com/baldursgate3/images/442
  15. Please use the actual item names when requesting variants. There are a lot of armors that could be could "bikini armor". In version 6.2 a sample of 4 pantie variants were added. Among them 3 armors that could be called "bikini armor".
  16. I will also be adding new belts to the Barrel of Belts, so you can customize your pantie outfits with large selection of different kinds of belts.
  17. As of Patch 7 we finally have some proper underwear for male and female characters. I've decided to add a new Backpack to the Basket titled something like "Pantie Variant Backpack", but there's so many outfits in the Basket to choose from, so I'm asking for your input in choosing which particular outfits receive this new variant. Just post a reply where you list any of the outfits that you would like to be included for consideration. Male and female humanlike and Githyanki only.
  18. The best place to ask for help regarding BG3 modding is Larian's Discord channel. Which you can find here: https://discord.com/invite/larianstudios
  19. You can download the optional file "CustomizeArmorStatsSFW" from Basket Full of Equipment SFW mod page. It contains a ReadMe on how to change the armor type of the armors in my mod, but that ReadMe should also answer your questions.
  20. What is your favorite Basket Full of Equipment outfit? My Basket Full of Equipment NSFW mod currently contains over 100 different outfits. Some outfits have several variations, with major or minor differences. Basket Full of Equipment SFW has less outfits do to the fact that outfits that contain any skimpiness have been omitted. This image, and the other uploaded at the same time, contain most of the outfits in the NSFW version, though not all. All shorts variants for example are absent from these images. You can share your opinions of these outfits at this discussion page. Your opinions may influence what outfits I create in the future. Other armor modders my also benefit by learning what type of outfits are preferred by the BG3 player base. *All skimpy outfits have been censored for these images, as per Nexus guidelines.
  21. There is some lively BG3 modding discussions going on at Larian's Discord channel. I recommend visiting them, this forum is quite a sleepy place regarding BG3 modding. https://discord.com/invite/larianstudios
  22. Unfortunately a Dragonborn race mod is practically impossible. Even if it were possible to import the Lizard race from DOS2 to BG3, they wouldn't have the necessary detail, range of movement nor facial animations to work properly. Not to mention that they wouldn't be able to equip any of the armors or weapons from BG3. All the armors for all the races and genders have an individual 3D model. Weapons are scaled to fit from a single 3D model, but the armors are too complex for the engine to adjust them to fit each race. So, no. There won't be a Dragonborn race mod. A purely stat based Dragonborn race mod, that would use the Human models, would of course be possible. But, I'm guessing that that wouldn't be of much interest to those wishing for the opportunity to play a Dragonborn.
  23. You can also use the following Cheat Engine table to alter your character's stats: https://fearlessrevolution.com/viewtopic.php?t=13996 There likely won't be a mod that let's you roll your ability scores in character creation. Though Larian might add it as an option in one of the future updates.
  24. Might not be exactly what you asked for, but my mod Basket Full of Outfits. NSFW version and its SFW version now contains two Githyanki armor sets in dark color. And with optional files you can alter Lae'zel's starting equipment. Here's what Lae'zel was wearing when I encountered her during my current playthrough:
  25. This topic is about adding a spell to all the armors in my mod Basket Full of Outfits. SFW & NSFW versions. I couldn't decide what spell to choose, so I thought I'd ask for input from the mod's players. All gloves will have a teleportation spell, all boots will have Feather Fall, and all Amulets will have Speak With The Dead. Armors do not have a spell yet, and neither do Rings. I can make multiple spells for Rings, but all armors will have the exact same spell. Place your suggestions here for the spell, preferably an existing or an altered existing spell, to be added to all the armors in my next update for SFW and NSFW version of the mod: *Only those who have downloaded and endorsed either of Basket Full of Outfits mods may comment. EDIT: Since there were no suggestions. I decided to add a spell called Squad Heal. It is a powerful AOE heal, that can only be used outside of combat.
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