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Posts
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Everything posted by asdfzxc
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Allows the player to equip a second shield in place of a weapon.
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Honestly I really don't see why such a radical change in layout and appearance is needed. The current layout works. The change in appearance feels arbitrary, as if you're just changing things for the sake of changing things.
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1st person arms rising/falling
asdfzxc replied to UtopianOne's topic in Fallout New Vegas's Mod Troubleshooting
It's a pretty common glitch, I don't know what's causing it. Try toggling ironsights, looking up and down, walking in circles etc until it goes back to normal. -
Problems with the GECK
asdfzxc replied to MMan3000's topic in Fallout New Vegas's Mod Troubleshooting
7zip -
Oblivion, Fallout 3 and Dragon Age: Origins to be considered for Smith
asdfzxc replied to Agonofinis's topic in Site Updates
There is no Half-Life, Doom or Quake. I am disappoint. -
I don't think a single person figured this out on their first try.
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I just keep one side uncovered and leave it standing up next to my desk, that usually solves any issues with ventilation (though it does make it somewhat noisier).
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what happend to the best guns in fallout?
asdfzxc replied to Firestorm01's topic in Fallout New Vegas's Discussion
Protip: Those weapons probably didn't make it into New Vegas because they were ridiculously overpowered win-guns. You want something that is effective at any range against any enemy in any situation, that's the definition of overpowered. -
I think Dead Money is a Bioshock rip-off [Spoiler]
asdfzxc replied to DFSL's topic in Fallout New Vegas's Spoilers
Of course, the fact that both games are designed with a 50's theme doesn't help, or the fact that Bioshock has very similar gameplay to New Vegas, or the fact that they have exactly the same theme (lively Vegas-like resort town that's now dark, decaying and full of insane former residents)... :whistling: -
What combat skill is the most useful to you?
asdfzxc replied to theLeeHarvey's topic in Fallout New Vegas's Discussion
I actually kind of like the Explosives skill. 40mm grenades are extremely effective against masses of low-health enemies, and the Grenade Machine Gun is just plain fun. Then again, I use mods to artificially extend the range and damage of most of the grenade launchers, so my opinion may or may not be valid. -
IIRC the souvenirs from the Novac store have a weight of zero, and there's thousands of them. Very little risk, and you can make a fortune very quickly. If you're looking for something even more profitable, grab some explosives and go Cazador hunting ($85 per kill!) or go into the BOS base, kill a guard and use his Gauss rifle to kill everybody (oh the delicious irony).
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What combat skill is the most useful to you?
asdfzxc replied to theLeeHarvey's topic in Fallout New Vegas's Discussion
Energy weapons is only useful at a very high level, melee and unarmed are insanely risky and do poor damage. Explosives is kind of situational, and it's probably the most expensive, but it has its moments (grenade launchers in an open field, disarming certain traps, laying mines to break scripted events, and the Fatman). Guns is useful from the start, and it keeps on being useful into the higher levels. It's the most versatile skill (though Energy Weapons is getting better), the weapons are dirt cheap and found everywhere, and they're just as effective if not better than their energy weapon counterparts. -
yes. the ammo types switches fine, FMJ -> AP -> HP, but when i try to fire either the AP or HP, its pretty much shooting blanks. only the FMJ actually "works". this was tested by aiming at the ground and shooting to see if a crater is made. FMJ - yes AP - no HP - no will post screens when i can ah. ok. im set for white background, since it doesnt lag the computer im using to type this Okay, try this: Open up FOMM. Find your mod. Right-click on it. You should see an option labeled "Open in TESSnip". You'll get a window with a list of everything modified by your mod. See if you accidentally altered anything besides the sniper rifles.
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What's the verdict on the PC version? Is it worth ten dollars?
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Was thinking about a default naming convention
asdfzxc replied to Floatsup's topic in Fallout New Vegas's Discussion
Actually, edits to a container's inventory can conflict just like every other object. In general though, you're pretty much correct. -
By "don't work" what exactly do you mean? Can you change ammo types? Do any ammo types behave as they're supposed to? Default color is dark gray with white text. I don't know what you're looking at.
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After some difficulty, I think I've gotten this to work. I'm getting the sights zeroed right now.
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I've been working on porting over a couple of FO3 weapons for personal use (specifically, the Mini-14 from 20th Century Weapons) but I can't figure out how to add true ironsights. Can anybody give me some help?
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Can you toggle bullet trace on and off?
asdfzxc replied to ehdgk127's topic in Fallout New Vegas's Mod Troubleshooting
Tracer chance is a GECK value, if you just installed any "realism" mods they might have disabled it. -
What type of body replacer should I use?
asdfzxc replied to Robert1441's topic in Fallout New Vegas's Discussion
HGEC is more popular, but Type3 is more realistic IMO and has been around for this game since day one. -
Horny teenagers/neckbeards learning to model
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Some of the most popular mods are in excess of 200MB, so I really wouldn't worry about it. (Also, I suddenly feel old. Back in the day, I could easily fit ten games on my 30GB drive, now my Oblivion install alone is about 40GB)
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"1st Person Model Object" makes the weapon use a different set of textures in first person (usually a higher quality version of the default textures). It's a pain in the ass to set up properly and most sane people just use the same textures for first and third person.
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Best thing to do is back up your Data and Save folders, uninstall, then reinstall.