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asdfzxc

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  1. Allows the player to equip a second shield in place of a weapon.
  2. Honestly I really don't see why such a radical change in layout and appearance is needed. The current layout works. The change in appearance feels arbitrary, as if you're just changing things for the sake of changing things.
  3. It's a pretty common glitch, I don't know what's causing it. Try toggling ironsights, looking up and down, walking in circles etc until it goes back to normal.
  4. I don't think a single person figured this out on their first try.
  5. I just keep one side uncovered and leave it standing up next to my desk, that usually solves any issues with ventilation (though it does make it somewhat noisier).
  6. Protip: Those weapons probably didn't make it into New Vegas because they were ridiculously overpowered win-guns. You want something that is effective at any range against any enemy in any situation, that's the definition of overpowered.
  7. Of course, the fact that both games are designed with a 50's theme doesn't help, or the fact that Bioshock has very similar gameplay to New Vegas, or the fact that they have exactly the same theme (lively Vegas-like resort town that's now dark, decaying and full of insane former residents)... :whistling:
  8. I actually kind of like the Explosives skill. 40mm grenades are extremely effective against masses of low-health enemies, and the Grenade Machine Gun is just plain fun. Then again, I use mods to artificially extend the range and damage of most of the grenade launchers, so my opinion may or may not be valid.
  9. IIRC the souvenirs from the Novac store have a weight of zero, and there's thousands of them. Very little risk, and you can make a fortune very quickly. If you're looking for something even more profitable, grab some explosives and go Cazador hunting ($85 per kill!) or go into the BOS base, kill a guard and use his Gauss rifle to kill everybody (oh the delicious irony).
  10. Energy weapons is only useful at a very high level, melee and unarmed are insanely risky and do poor damage. Explosives is kind of situational, and it's probably the most expensive, but it has its moments (grenade launchers in an open field, disarming certain traps, laying mines to break scripted events, and the Fatman). Guns is useful from the start, and it keeps on being useful into the higher levels. It's the most versatile skill (though Energy Weapons is getting better), the weapons are dirt cheap and found everywhere, and they're just as effective if not better than their energy weapon counterparts.
  11. yes. the ammo types switches fine, FMJ -> AP -> HP, but when i try to fire either the AP or HP, its pretty much shooting blanks. only the FMJ actually "works". this was tested by aiming at the ground and shooting to see if a crater is made. FMJ - yes AP - no HP - no will post screens when i can ah. ok. im set for white background, since it doesnt lag the computer im using to type this Okay, try this: Open up FOMM. Find your mod. Right-click on it. You should see an option labeled "Open in TESSnip". You'll get a window with a list of everything modified by your mod. See if you accidentally altered anything besides the sniper rifles.
  12. What's the verdict on the PC version? Is it worth ten dollars?
  13. What they should do is slap together some cheap MMO, quietly release it for a few months, then shut it down after a bit and move on to making real games.
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