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xchainlinkkx99

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  1. I find it odd that you could examine any target and immediately know exactly what buffs, weaknesses, and traits they have. Not sure if this has been suggested, I feel this should be tied to some sort of skill roll like a knowledge check, or maybe add a spell that gives you the ability to see these details. Maybe in this mod, add a tab in the examine window which would allow you to inspect what equipment they have and what spells they may have prepared.
  2. I feel the power armor is just too good to not use in Fallout 4. I honestly see no reason why anyone wouldn't use it. It makes it feel a lot less special, certainly since you get it early on in the game. Yet it feels underpowered in some aspects as well. I think there should be a mod that fixes the following issues: Problem: Commonality of fusion cores being at 100% Solution: Discover fusion cores at random percentages, the harder the difficulty, the less likely fusion cores will be found at higher percentages. Problem: Carrying Capacity without power armor makes it difficult to get things Solution: I know there are mods out there for things like backpacks, but think it would be nice to add something like that into this mod as a list of optional changes or something. Maybe increase amount of slots added by "Pocketed" modification to armor. Or maybe give multiple mods to armor. (I didn't go too much into armor smithing so I might be missing something.) Problem: Clothing and Armor feels underwhelming to the point of feeling useless compared to power armor. Solution: An extra mod to armor. Do know in vanilla, you can't wear armor pieces with certain outfits, and I know of the mod that changes that too that would help in this a little bit too. Problem: Health on Power Armor pieces is too low Solution: Increase health on power armor and make it more difficult to destroy. Then make it cost more resources to repair to counteract the balance. (Less repairs, more resources to use to repair.) Problem: Deathclaws are cakewalk while wearing powerarmor. I literally eat them for breakfast. Solution: Make Deathclaws a little more threatening. Problem: No rip-and-tear animation while unarmed while wearing power armor. Solution: Get on that. :tongue: There's likely something missing I need to mention. Oh well.
  3. Ever come across a chest that belonged to someone else and thought "Hmm...you know...I'm going to be generous and give these people some health potions or coin." And as a reward for your generosity, perhaps a courier delivers you a message with some gold in return, or maybe you get better trading deals and more potential followers. Maybe be a 'reverse pickpocketer' and give away some coin to someone instead of trying to steal his own. Maybe if you're generous enough you could be admired even by bandits and other normally hostile groups (or perhaps they may be more tempted to kill you!) And killing dragons should definitely contribute to this. OR possibly you could be a scoundrel and deposit stolen goods to frame someone. Maybe you wanted to frame that Battle-born jerkwad in Whiterun after finding out they have been keeping poor old Thorald in custody.
  4. Perhaps the ability could be toggle-able, maybe taught as a spell that puts you in that state for a certain amount of time. Or maybe it could just be permanent, but apply the mouse settings so that you can't spam-click m1 (maybe have the arrow topple over as a misfire if you try to hit mouse 1 too many times.) As I mentioned you can only fire so many, but you still control when to fire them. After your hand is empty you fill it back up with a 'reload' animation that takes the arrows from your overall arrow pool.
  5. I was just thinking of adding it to the higher end of the Archery Skill Tree, but a challenging quest could make it more rewarding. I think that it could be something like if you have x amount of skill in archery, you hear a rumor about ancient lost Bosmer Art of Speed Archery. You would go to the Drunken Huntsman (It feels right to me) and see an NPC who wouldn't interact with you until you had x amount of skill in archery and heard the rumor. They would send you on quest. What that quest is, i don't know. In return, he'd teach you the Greater Power (In the form of a book, like the black books can do). I say Greater Power because 'spam arrows kill more!'. If it's limited, then it can be used tactically and only when really needed. I have no skill in modding so I can't make this. Hopefully someone can. This is just my take on how it could happen. Hope it helps spur more ideas! Also, Bosmer art because well, archery. Thus, the book can be called that; The Bosmer Art of Speed Archery. Well when you first learn it I would imagine you would be able to speed shoot 2 or 3 arrows at a time before you're able to "reload." And as you progress you can hold up to ...say...6 arrows in a hand. Maybe the rumor is found in a book and during the quest you see the NPC at the Drunken Huntsman, but he refuses to speak any further on it until you have the skill level enough. Perhaps make it a little more challenging by making you have to hold the mouse down for a split moment before you need to let go, to prevent you from spam clicking mouse1. And hold it too long and you enter standard firing mode.
  6. I was just thinking of adding it to the higher end of the Archery Skill Tree, but a challenging quest could make it more rewarding.
  7. There are two mods in mind (one which I thought existed and/or still does but I forgot the name of it.) I saw this video and was quite amazed at how out of touch archery is portrayed in modern times. Was wondering if someone or perhaps some people could wish to come up with a mod that uses such techniques. Perhaps added as a new skill that can be upgraded after level 100 Archery, with new animations showing how the unquivered arrows are held in the hand. Would think the mighty Dragonborn ought to be a master of archery, so thought this little addition may suit his roles better. Balance-wise may be of concern, but thought it would be fun to see in a video game. === As for the other mod, I swore there was one that went like this; A mod that adjusts what the NPCs are doing after you wake up from a nap. In vanilla they are just continuing their animations and hell even dialogue/songs from right before you went to sleep. It's stupidly silly how they literally haven't moved an inch from where they were right as you took your nap. If anyone can tell in the thread what it is I would be thankful. Cheers!
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