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Posts
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That doesn't tell us enough. Even if most of the community agrees with your conclusion, the OP obviously has his reasons for "Star Trek BRIGHT, CLEAR, and no shadows". You provided no reasons against "Star Trek BRIGHT, CLEAR, and no shadows". It should be apparent that this topic is not just a poll for submitting a yes or no answer with no explanation. Use a forum for its purpose please. If you want to exchange one liners, do that on some instant messenger or online chat-room. If I am mistaken, it is the fault of your vagueness. @Original Poster, I much like your drawings of the space ship! What exactly is the plot that links the space-ship to Fallout3 or Mothership Zeta's storyline?
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Um, idk. But I am starting to get back to the project. @Phillydog I am reading up on important stuff related to multiplayer in general. I have learned a handful of things that should be helpful in making my next demo much fasteeeer + smooth.
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Sounds cool! Where do I begin?
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DXF->NIF Model No Textures Showing Up
ProsperXoXo replied to RedSquirrel's topic in Fallout 3's Mod Troubleshooting
1. Is the UV Map correct ? 2. Shading (F5), Textures (F6), did you set the textures there? 3. Map Input should be set to UV 4. If you have your .nif and .dds in their correct folders, open up the .nif and try to find an options menu which has a button for detecting game paths automatically. -
This first video is the result of editing a float value of a VertexShader related function. http://www.youtube.com/watch?v=STXBVZXhyjw And this is one of my experiments with a pixel shader function... http://www.youtube.com/watch?v=uLc4UCM8vmM
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Just thought I would drop by and mention I have fallout 3 installed now. I also have been modding fallout 2 (yes two), for recreational fun. What might be good news is, programming is looking very attractive again the more I re-read some of the posts in this topic. Really the best way to put it, is like so many others have, "it is done, when it is done". But there is an exception to that, because there is also no guarantee completeness will ever come. I will aim for creating the core or framework that does only the basics first. It should be interesting to see exactly how different New Vegas will be. Tomorrow I will try to post here again.
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What I had to accomplish, wasn't difficult. I had an idea that had a high chance for success, and because I felt it was in reach I did what any person who has as much time as me would do. However I am failing to meet a good deal of promises I have made. But as long as this game doesn't die, there is hope I will get something solid up for you all to witness again. Anyone know how to install fallout 3 onto wine? ;) Yeah I am using a different OS. Give me some time and I will try to resume this project. IF you want, checkout the forum: FO-MP.com
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Not sure if this is more brotherhood or enclave, but he feels to be strong. probably my best man model. http://img13.imageshack.us/img13/7653/brotherhoodsoldier.png http://img13.imageshack.us/img13/7653/brotherhoodsoldier.png
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I just can't stop trying! http://i41.tinypic.com/2kmoag.jpg http://i41.tinypic.com/2kmoag.jpg
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Hey dude! I would install steam, but i will have to put it on my vm. i have something to show ya if you are online.
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@Nadin I just naturally put these creatures together. No planning. I will probably read a tutorial or two soon though.
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So it has been a few months. This time i am picking up on art some and using some very powerful 3d editors. Here is something that you guys might want: http://img26.imageshack.us/img26/5716/screenshot18.png http://img26.imageshack.us/img26/5716/screenshot18.png
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Doh! I came here and now I feel so guilty. But who can blame me? The good news is financial support for life issues is within my grasp now. Bad news is i am still searching for a job, and I am unable to decide how much time to allocate to this project anymore. I will try to resume once I finish learning some more advanced topics of programming.