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Rachel Faith

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  1. Suddenly started. Don't know why and I haven't added any new mods for HOURS/DAYS. Went back a few saves. Nothing. Quit and reloaded. No change. ALL NPCs and Robots, Monsters, live or dead ALL GLOW pink or green when I mouse over them to chat or loot or shoot of even when they are in the way. Only one at a time. If a group are standing and a swing the bun site around they blink on and off the glow like rainbow effect. But only one at a time. VERY annoying because I cant SEE them when they do this. Any thoughts?
  2. OK, after an hour of searching I can't seem to find out how to do this. Here is what I am doing, so tell me please, if what I want to do is not the way to go about it. I like the layout and look and everything about the Smith Casey Garage and the Vault below it. I don't like WHERE it is and I want to clone, copy, move it to another location, I have a few in mind, but those are all out in other wilderness cells. I tried to just find the building and copy that object to a different cell, but I am having trouble. I have duplicated the cell of the old Caseys and I have been cleaning up that new copied and renamed building. I just do not know how to link it to the graphics of the new building where I want it. So that it does not effect the original or Vault 112. Does that make sense? While I wait for an answer I am going to go send another few hours fighting it solo. PAX
  3. WOW. That is a lot more work than the old FO3 mods. No wonder I haven't seen nearly as many for NV. Is the whole Geck like this? Every space you open is all unrenderable?
  4. :::sigh:::: WOW. Thanks for that insight. I thought I was "doing it wrong". LOL A bug with the new Geck? Something they will fix? I am just screwed? What? Also is this something I can google to learn more about? Is there a thread to discuss it? Thanks
  5. I opened FONV in Geck. I looked at the vault3 a b and c files. Seems MUCH of the vault is missing. I wanted to do a Mod where I have killed all the fiends and taken it over and made South Vegas MY Headquaters. But unlike my Mods of Ten Penny and such from FO3, I can't FIND where all of Vault 3 is. Those 3 files above SHOULD be the 3 interior spaces, but when I open them up a LOT of the vault is missing and content seems scattered all over the place making a simple mod much more confusing. Anyone able to shed some light on this? Thanks.
  6. Screw it. I killed them all even the children using the kill kids mod. If they wanna shell anyone who comes near with a shoot first mentality, they forfeit their right to live in peace. BTW. Killing every last one also stops the guns. LOL
  7. Seriously. GECK? Anyone tell me? This is the worst GODLIKE overkill in the whole game.
  8. OK. In the wiki it says "Sometimes when trying to enter the elevator the player will be unable to enter it and they will be unable to talk to Victor. The only known way to resolve this is to kill the two securitrons and victor, then attempt to enter the elevator.? Yeah. THAT one. Happened to me. Here is the help I need. I need to obviously kill victor and the two robots inside. But can I resurrect them and reset their friendliness? I haven't even started this part of the quest and don't want to just go and KILL everyone. So I need to just trick the elevator back to working and then reset everything else to NICE. I am sure someone more technical can post the simple how to. I am familiar with the ~ console so just the basics, no need to hold hands... I hope. Thanks.
  9. Just adding another voice to the crowd. After 100,000 downloads of the original, you KNOW we love it and want it for NV.
  10. Just adding another voice to the crowd. After 100,000 downloads of the original, you KNOW we love it and want it for NV.
  11. Just adding another voice to the crowd. After 100,000 downloads of the original, you KNOW we love it and want it for NV.
  12. It is a new ship. Thus it should be clean and have lights where one can see what one is doing. Tired of the dungeon and shadows look of the wastes all day. And some mods have just abysmal lighting. That's all.
  13. Hi, My influences for the "plot" are something alone the lines of the other 6 months later space station mod. But I didn't care for the nazi like fascist over tone. I want to be what WOULD a 30th level savior of the wasteland DO if they actually found a "mother" ship and all that tek? Never walk alone again is my answer. And take it and build something from it, and get the best minds, and make their own version of the Enclave, Brotherhood etc. Personally, I am a girl and I have collected about all the girl companions, even the rather overtly over sexy ones designed by bad boys, and made my own "Sisters of Steel" along with Sarah Lyons. So, thats about as far of a plot as I have now. My point in the design in simplicity. Having all these random tunnels which are dictated by the maze like "you can't overlay like real blueprints" of the game itself. I want to find and make a design that both looks good, works and where you don't get lost. So imagine "Red Rock, Citadel, Fort Bannister, Ten Penny, etc, all in space. A community, science lab, project purity, education, etc. Yeah, I am a goody two shoes, so no evil plot to rule the world stuff. But I could do up a quest where you evil types run into us and TRY. LOL How's that?
  14. Sydney by far. I cheated and never finished the quest on my PS3 before going to PC just for her mod. She and I and our Dog took on the wastes. It was epic.
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