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omnimuffin

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Everything posted by omnimuffin

  1. The Studded Dragonscale armor added in the Creation Club is a perfectly lovely armor, save for its doofy-looking asymmetrical shoulder. Would anybody be willing to mirror over the non-spiked side of the torso so that neither shoulder has those random spikes? I'd do it myself but I don't have the outfit studio/MAX know-how.
  2. Hey- so, as part of a mod exclusively for personal use, I'm attempting to combine two armor meshes- specifically, portions of the NCR Drifter mod by Luthuam, and the Colonial Duster mesh. http://i.imgur.com/rm22OjD.png However, while the models 'combine' fine in Nifskope, when I open up Fallout, the Colonial Duster mesh is invisible. How do I fix this?
  3. I'd love this, but I don't know if it's against TOS or not.
  4. From what I understand, you don't have to convert it permanently- just for while you make your patches.
  5. Ahhh. So excited. Edit: As for mods that might be incompatible: Interesting NPCs, which is probably a little obvious, and Inconsequential NPCs, which probably also conflicts.
  6. Seriously, it looks like everything I've ever really wanted out of a city mod for Skyrim, and I am so impressed by how much time and effort you've put into putting it together alone. If you want to test to see how it'll run on a build with a lot of mods already installed, I'd love to beta test. (Admittedly, I'm mostly asking because it looks so cool and I'm eager to try it out.)
  7. I am so insanely excited for this mod, man. Good luck!
  8. So, I completed the game through the minutemen faction and ended up taking down the Brotherhood Airship, granting me access to salvaged Vertibirds. The signal flare grenade worked once, but now when I throw it, no Vertibird ever comes, even after waiting extended periods of time irl. Here's my load order - 0 0 Fallout4.esm 1 1 ArmorKeywords.esm 2 2 Homemaker.esm 3 3 Binary Speech Checks.esp 4 4 Homemaker.esp 5 5 ExpandedSettlementBuildings.esp 6 6 Simple Intersection.esp 7 7 Settle-SRR.esp 8 8 BrighterSettlementLights.esp 9 9 SettlerRenaming.esp10 a Simple Intersections - Homemaker Patch.esp11 b Better Explosive - lite.esp12 c Fr4nssonsLightTweaks.esp13 d WastelandScarf.esp14 e WET Clearer.esp15 f Playable Children.esp16 10 NickEyes.esp17 11 Craftable Armor Size.esp18 12 LegendaryModification.esp19 13 LegendaryModificationMisc.esp20 14 ArtillerySuper.esp21 15 KelloggArm.esp22 16 AirportWorkBench.esp23 17 ASScarf.esp24 18 Snap and Build - Greenhouse.esp25 19 TrueStormsFO4.esp26 1a MMP4APA.esp27 1b YoungerMaxsonOriginalHair.esp28 1c RSB - Repaired Sanctuary Bridge.esp29 1d All Radiant Quests Marked Alternate Version.esp30 1e Pos_GuardPositions.esp31 1f Pos_ShopPositons.esp32 20 Armorsmith Extended.esp33 21 S&B-Homemaker patch.esp34 22 Snap and Build - Bunker.esp35 23 Eli_ArmourCollection.esp36 24 Armorsmith Elianora Extended.esp37 25 ASKatana.esp38 26 ASKatanaLL.esp39 27 SpringCleaning.esp40 28 75PercentTougherDeathclaws.esp41 29 AlternateSettlements.esp42 2a AlternateSettlements - Build Toggle.esp43 2b AlternateSettlements - Set A Blocker.esp44 2c AlternateSettlements - Set B Blocker.esp45 2d AlternateSettlements - Set C Blocker.esp46 2e GeneraloftheArmy.esp47 2f OCDecorator.esp48 30 Homemaker - OCDecorator Compatibility Patch.esp49 31 ALTSET-OCD-CompatabilityPatch.esp
  9. So, I was wondering, would anyone want to make a mod that adds a vault to the midden below Winterhold? It desperately needs one; an archmage collects a number of powerful artifacts that probably shouldn't fall into the wrong hands, and just sticking them in chests or on displays in the Archmage's quarters doesn't really do that. Optimally, all this would really require is the addition of a door/wall in front of the the Atronoch Forge and the addition of chests, displays, and probably a dragon priest mask display. That would be cool, is what I'm saying. If someone could make it. I'd do it, but I kind of suck at the construction set.
  10. Okay, so, I started a new save to go through the main quest with interesting npc's and such, and I've encountered something weird. After I beat Alduin and return to Tamriel, all imperial-aligned guards attack me on sight. Even ones that are only technically aligned with the Empire, like Whiterun. I tried going through the quest again, and that didn't change anything. Hell, I tried going through the quest and COCing back to the main worldspace and into areas with Empire-aligned guards at various parts of the final quest, and it only happens AFTER the quest is finished. Can anybody help me with this? If it helps, I have a metric f***ton of mods. I'll look into posting a list in a bit- I'm just a tad busy at the moment.
  11. Honestly, if I were you, for now, I'd just shift certain existing NPC's into the teenage nord race, like Jon Battle Born and Oflina Grey-Mane, if only to further the 'Romeo and Juliet' thing, or Hroki, or Erik the Slayer.
  12. Hot damn, those guard armors look amazing! I eagerly await them being finished.
  13. I'd probably PAY for the tulius and ulfric replacers alone. They're awesome.
  14. Not sure if this is the correct topic, but is anyone working on a mod to turn dragonborn dragon riding into proper dragon riding yet?
  15. Sorry to bump an old topic, but is this still being worked on?
  16. So, uh, the follower you get during the dark brotherhood story line?
  17. Awhile ago, I had actually done a whole lot of planning for this sort of thing on the Fallout New Vegas engine. I wanted to make it a spiritual sequel to KOTOR and KOTOR 2. The biggest problem I ran into was that I wanted to move the camera around during conversations, like cutscenes in ME, Dragon Age, et-cetera, but I couldn't figure out how. It was awhile ago, but I still have some of the concept art hidden away. I had a vague story outline too. It took places a few hundred years after the original KOTOR, and it dealt with a sith cult trying to rebuild a superweapon that could consume all life on a planet's surface, and then use that force energy to empower a force-user to absurd levels, Darth Nihilus-style. I'm no good at models and textures, or using the creation kit, but I'm a fairly decent artist, most of the time, and I'd be happy to help write and such.
  18. Your rendition of winterhold looks stellar, man.
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