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omnimuffin

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Posts posted by omnimuffin

  1. SR-menu-Alternative_Armors_-_Dragonscale

     

    The Studded Dragonscale armor added in the Creation Club is a perfectly lovely armor, save for its doofy-looking asymmetrical shoulder. Would anybody be willing to mirror over the non-spiked side of the torso so that neither shoulder has those random spikes?

     

    I'd do it myself but I don't have the outfit studio/MAX know-how.

  2. Hey- so, as part of a mod exclusively for personal use, I'm attempting to combine two armor meshes- specifically, portions of the NCR Drifter mod by Luthuam, and the Colonial Duster mesh.

     

    http://i.imgur.com/rm22OjD.png

     

     

    However, while the models 'combine' fine in Nifskope, when I open up Fallout, the Colonial Duster mesh is invisible. How do I fix this?

  3. Ahhh. So excited.

     

    Edit: As for mods that might be incompatible: Interesting NPCs, which is probably a little obvious, and Inconsequential NPCs, which probably also conflicts.

  4. Seriously, it looks like everything I've ever really wanted out of a city mod for Skyrim, and I am so impressed by how much time and effort you've put into putting it together alone.


    If you want to test to see how it'll run on a build with a lot of mods already installed, I'd love to beta test.


    (Admittedly, I'm mostly asking because it looks so cool and I'm eager to try it out.)

  5. So, I completed the game through the minutemen faction and ended up taking down the Brotherhood Airship, granting me access to salvaged Vertibirds.

     

    The signal flare grenade worked once, but now when I throw it, no Vertibird ever comes, even after waiting extended periods of time irl.

     

    Here's my load order -

     

    0 0 Fallout4.esm
    1 1 ArmorKeywords.esm
    2 2 Homemaker.esm
    3 3 Binary Speech Checks.esp
    4 4 Homemaker.esp
    5 5 ExpandedSettlementBuildings.esp
    6 6 Simple Intersection.esp
    7 7 Settle-SRR.esp
    8 8 BrighterSettlementLights.esp
    9 9 SettlerRenaming.esp
    10 a Simple Intersections - Homemaker Patch.esp
    11 b Better Explosive - lite.esp
    12 c Fr4nssonsLightTweaks.esp
    13 d WastelandScarf.esp
    14 e WET Clearer.esp
    15 f Playable Children.esp
    16 10 NickEyes.esp
    17 11 Craftable Armor Size.esp
    18 12 LegendaryModification.esp
    19 13 LegendaryModificationMisc.esp
    20 14 ArtillerySuper.esp
    21 15 KelloggArm.esp
    22 16 AirportWorkBench.esp
    23 17 ASScarf.esp
    24 18 Snap and Build - Greenhouse.esp
    25 19 TrueStormsFO4.esp
    26 1a MMP4APA.esp
    27 1b YoungerMaxsonOriginalHair.esp
    28 1c RSB - Repaired Sanctuary Bridge.esp
    29 1d All Radiant Quests Marked Alternate Version.esp
    30 1e Pos_GuardPositions.esp
    31 1f Pos_ShopPositons.esp
    32 20 Armorsmith Extended.esp
    33 21 S&B-Homemaker patch.esp
    34 22 Snap and Build - Bunker.esp
    35 23 Eli_ArmourCollection.esp
    36 24 Armorsmith Elianora Extended.esp
    37 25 ASKatana.esp
    38 26 ASKatanaLL.esp
    39 27 SpringCleaning.esp
    40 28 75PercentTougherDeathclaws.esp
    41 29 AlternateSettlements.esp
    42 2a AlternateSettlements - Build Toggle.esp
    43 2b AlternateSettlements - Set A Blocker.esp
    44 2c AlternateSettlements - Set B Blocker.esp
    45 2d AlternateSettlements - Set C Blocker.esp
    46 2e GeneraloftheArmy.esp
    47 2f OCDecorator.esp
    48 30 Homemaker - OCDecorator Compatibility Patch.esp
    49 31 ALTSET-OCD-CompatabilityPatch.esp
  6. So, I was wondering, would anyone want to make a mod that adds a vault to the midden below Winterhold? It desperately needs one; an archmage collects a number of powerful artifacts that probably shouldn't fall into the wrong hands, and just sticking them in chests or on displays in the Archmage's quarters doesn't really do that.

     

    Optimally, all this would really require is the addition of a door/wall in front of the the Atronoch Forge and the addition of chests, displays, and probably a dragon priest mask display.

     

    That would be cool, is what I'm saying. If someone could make it. I'd do it, but I kind of suck at the construction set.

  7.  

     

    Skyrim.esm Active Checksum: C665FD56

    Update.esm Active Checksum: 75967E61

    Bash Tag suggestion(s): {{BASH: Delev, Relev}}

    Dawnguard.esm Active Checksum: 3AF859F5

    Bash Tag suggestion(s): {{BASH: Delev, Relev}}

    HearthFires.esm Active Checksum: 175CA5DD

    Dragonborn.esm Active Checksum: 5CB90338

    Falskaar.esm Active Checksum: A12BF0C2

    ApachiiHair.esm Active Checksum: 783F7167

    RaceCompatibility.esm Active Checksum: 9E7DF5F4

    ClimatesOfTamriel.esm Active Checksum: 8A5417B1

    ETaC - RESOURCES.esm Active Checksum: 6D4F9941

    JSwords.esm Active Checksum: E9413ABA

    Omegared99-Compilation.esm Active Checksum: D0FB1A5D

    SPIKE.esm Active Checksum: 418D8B2F

    XFLMain.esm Active Checksum: 6661A34A

    Note: For safe mod uninstall see special uninstallation instructions on mod page.

    Wyrmstooth.esp Active Checksum: 6629BE21

    Unofficial Skyrim Patch.esp Active Checksum: B6E7F8BE

    Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}

    Note: If you using version 2.0 of the unofficial patches but you see this message you need to download this file: userlist.txt. After the download you need to copy this file to your 'BOSS\Skyrim\' folder or add the contents of this file to an already existing userlist.txt. Just ignore this message after updating any preexisting userlist.txt or copying the file to your 'BOSS\Skyrim\' folder.

    Unofficial Dawnguard Patch.esp Active Checksum: 3D4C88E2

    Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}

    Unofficial Hearthfire Patch.esp Active Checksum: ED07B97B

    Unofficial Dragonborn Patch.esp Active Checksum: C9AEECEC

    Bash Tag suggestion(s): {{BASH: Delev, Stats}}

    FixCombatMusic.esp Active Checksum: A5A9B031

    StaticMeshImprovementMod.esp Active Checksum: 7985AB43

    Economics of Skyrim.esp Active Checksum: 8E36246A

    Bash Tag suggestion(s): {{BASH: Delev, Relev}}

    ENG_All_In_One_v1.2.esp Active Checksum: B7F308F4

    BooksBooksBooks.esp Active Checksum: 66BCFD0D

    CrossbowsRevamped.esp Active Checksum: 217BB085

    Bash Tag suggestion(s): {{BASH: Delev, Relev}}

    DragonFastTravelRedone.esp Active Checksum: B41F5DD7

    drop dg elderscrolls.esp Active Checksum: 5D3EF6EC

    hdplants+herbs.esp Active Checksum: BB8EA508

    Lanterns on the Roads (50% less lanterns).esp Active Checksum: B6DBFCCF

    lush trees.esp Active Checksum: D4230D37

    SkyrimCoinReplacer.esp Active Checksum: E847DBE3

    TouringCarriages.esp Active Checksum: 86CDF9DA

    vibrantauroras.esp Active Checksum: 82547B8D

    WetandCold.esp Active Checksum: D5E161C3

    Character Creation Overhaul.esp Active Checksum: A15636A6

    RaceMenu.esp Active Checksum: 3ED01BFC

    RaceMenuPlugin.esp Active Checksum: 8A8A009F

    Note: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author.

    UIExtensions.esp Active Checksum: A74E4182

    SkyUI.esp Active Checksum: DF9E201D

    Requires: SKSE 1.6.16+.

    01ERA.esp Active Checksum: EE79E975

    1nivPantsArmor.esp Active Checksum: 106F2FFB

    Cloaks - Player Only.esp Active Checksum: F5224E32

    1nivWICCloaks.esp Active Checksum: CB7BFF25

    Bash Tag suggestion(s): {{BASH: Relev}}

    dcr_blade_set.esp Active Checksum: CE4F1627

    DethmoldRobes.esp Active Checksum: BB04EFA5

    DK_Armor_By_Hothtrooper44.esp Active Checksum: 34E5872E

    DragonbornArmorFix.esp Active Checksum: F3C2BA98

    Field Mage Outfit.esp Active Checksum: 402BC824

    Flowing Cape.esp Active Checksum: E0A23571

    fs_lotrpack.esp Active Checksum: AE2E6833

    Immersive Weapons.esp Active Checksum: E41D31D

    Bash Tag suggestion(s): {{BASH: Delev, Relev}}

    Insanity's Chrysamere.esp Active Checksum: 4965F666

    Plate Armours - Credo.esp Active Checksum: E52B4677

    PrinceandPauper.esp Active Checksum: 4588A6EF

    real nordic hero retexture.esp Active Checksum: 2465A9D0

    Saskia.esp Active Checksum: 17000622

    STL-ElderScrollonBack.esp Active Checksum: CD4212E1

    ThalmorStandalone.esp Active Checksum: 2EF8F9F7

    XAC.esp Active Checksum: A0C4AD41

    DeadlyDragons.esp Active Checksum: 295EE682

    Bash Tag suggestion(s): {{BASH: Delev, Relev}}

    SkyRe_Main.esp Active Checksum: D8AE7D8F

    Bash Tag suggestion(s): {{BASH: Relev, Delev}}

    Requires: Skyrim -Community- Uncapper for full perk functionality.

    Note: If lockpicking is not work then try to delete 'interface\lockpickingmenu.swf'.

    Note: If you have a problem with aiming try to install this mod.

    Note: To make aiming easier add the following lines to Skyrim.ini:

    Note: [Actor]

    Note: fVisibleNavmeshMoveDist=12288.0000

    Note: [Combat]

    Note: f1PArrowTiltUpAngle=0.64

    Note: f3PArrowTiltUpAngle=0.64

    Note: fMagnetismStrafeHeadingMult=0.0

    Note: fMagnetismLookingMult=0.0

    SkyRe_EnemyAI.esp Active Checksum: 3F9BD9D

    SkyRe_StandingStones.esp Active Checksum: 6D86A84F

    Morrowloot.esp Active Checksum: 2C796F62

    Bash Tag suggestion(s): {{BASH: Delev, Relev}}

    Note: It is recommended to load morrowloot after any plugins that have a Relev tag which change the same leveled lists as morrowloot because they will re-add vanilla records removed by morrowloot.

    Note: You need the SkyRe compatibility patch for this to work as intended with SkyRe.

    Unique Uniques.esp Active Checksum: ADB93EAF

    Inconsequential NPCs.esp Active Checksum: 5907FBB6

    iomaungandr rising.esp Active Checksum: B0888CD9

    RiverWood Redux.esp Active Checksum: E659BAB9

    skyrimovens.esp Active Checksum: BFEED592

    The Paarthurnax Dilemma.esp Active Checksum: 39E22048

    xamnant.esp Checksum: F9D9B6B6

    alternate sunglare.esp Active Checksum: 82547B8D

    Book Covers Skyrim.esp Active Checksum: 6CDFDD64

    Book Covers Dawnguard.esp Active Checksum: 960BC169

    Book Covers Hearthfire.esp Active Checksum: D306DE27

    Book Covers Dragonborn.esp Active Checksum: CB316B35

    Guard Dialogue Overhaul.esp Active Checksum: A9064DAF

    Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.

    Headtracking.esp Active Checksum: EF7B1A91

    killable_children_1_01.esp Active Checksum: 179CB7EC

    lush grass and trees.esp Active Checksum: 61633825

    Convenient Horses.esp Active Checksum: 12C3C1F3

    Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.

    TheChoiceIsYours.esp Active Checksum: 58BC5ABB

    ImpeREAL Empire - Unique Cities - Falkreath.esp Active Checksum: EAD83724

    Tamriel Reloaded.esp Active Checksum: 428F9A1C

    DragonFire.esp Active Checksum: D9174498

    DragonFire-Dragonborn.esp Active Checksum: 3C448220

    CCO - Dynamic Skill Progression.esp Active Checksum: 11A2B7FD

    LovelyHairstyles.esp Active Checksum: 1FE73278

    LycHairstyler.esp Active Checksum: 393E2177

    TheEyesOfBeauty.esp Active Checksum: 44F02555

    Improved Eyes Skyrim.esp Active Checksum: 5066D2C2

    TairenSoulLayered.esp Active Checksum: E1D44098

    3DNPC.esp Active Checksum: 8382A406

    XFLConfig.esp Active Checksum: 38D6C2EE

    XFLDialogue.esp Active Checksum: 156E0D2A

    XFLPanel.esp Active Checksum: C570E3DE

    XFLPlugins.esp Active Checksum: ABC35BB5

    3DNPCEFF.esp Active Checksum: A5860B7A

    Gri_BeastFeet.esp Checksum: EEFFE0FD

    First Person Messages.esp Checksum: 81AB3B67

    Dynamic TimeScale.esp Active Checksum: A11EB93B

    GreenWaterFix_Compatible.esp Active Checksum: 745C13E

    Unique Region Names.esp Active Checksum: 75ADB3B0

    Bashed Patch, Skyrim.esp Active Checksum: 4C31C11B

    ReProccer.esp Active Checksum: E24C0C70

  8. Okay, so, I started a new save to go through the main quest with interesting npc's and such, and I've encountered something weird. After I beat Alduin and return to Tamriel, all imperial-aligned guards attack me on sight. Even ones that are only technically aligned with the Empire, like Whiterun. I tried going through the quest again, and that didn't change anything. Hell, I tried going through the quest and COCing back to the main worldspace and into areas with Empire-aligned guards at various parts of the final quest, and it only happens AFTER the quest is finished. Can anybody help me with this? If it helps, I have a metric f***ton of mods. I'll look into posting a list in a bit- I'm just a tad busy at the moment.

  9. Honestly, if I were you, for now, I'd just shift certain existing NPC's into the teenage nord race, like Jon Battle Born and Oflina Grey-Mane, if only to further the 'Romeo and Juliet' thing, or Hroki, or Erik the Slayer.

  10. Awhile ago, I had actually done a whole lot of planning for this sort of thing on the Fallout New Vegas engine. I wanted to make it a spiritual sequel to KOTOR and KOTOR 2. The biggest problem I ran into was that I wanted to move the camera around during conversations, like cutscenes in ME, Dragon Age, et-cetera, but I couldn't figure out how. It was awhile ago, but I still have some of the concept art hidden away. I had a vague story outline too. It took places a few hundred years after the original KOTOR, and it dealt with a sith cult trying to rebuild a superweapon that could consume all life on a planet's surface, and then use that force energy to empower a force-user to absurd levels, Darth Nihilus-style.

     

    I'm no good at models and textures, or using the creation kit, but I'm a fairly decent artist, most of the time, and I'd be happy to help write and such.

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