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Posts posted by omnimuffin
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Is it okay if I bump this?
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Hey- so, as part of a mod exclusively for personal use, I'm attempting to combine two armor meshes- specifically, portions of the NCR Drifter mod by Luthuam, and the Colonial Duster mesh.
http://i.imgur.com/rm22OjD.png
However, while the models 'combine' fine in Nifskope, when I open up Fallout, the Colonial Duster mesh is invisible. How do I fix this?
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I'd love this, but I don't know if it's against TOS or not.
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Seriously, it looks like everything I've ever really wanted out of a city mod for Skyrim, and I am so impressed by how much time and effort you've put into putting it together alone.
If you want to test to see how it'll run on a build with a lot of mods already installed, I'd love to beta test.
(Admittedly, I'm mostly asking because it looks so cool and I'm eager to try it out.)
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I'm having the same issue.
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So, I completed the game through the minutemen faction and ended up taking down the Brotherhood Airship, granting me access to salvaged Vertibirds.
The signal flare grenade worked once, but now when I throw it, no Vertibird ever comes, even after waiting extended periods of time irl.
Here's my load order -
0 0 Fallout4.esm1 1 ArmorKeywords.esm2 2 Homemaker.esm3 3 Binary Speech Checks.esp4 4 Homemaker.esp5 5 ExpandedSettlementBuildings.esp6 6 Simple Intersection.esp7 7 Settle-SRR.esp8 8 BrighterSettlementLights.esp9 9 SettlerRenaming.esp10 a Simple Intersections - Homemaker Patch.esp11 b Better Explosive - lite.esp12 c Fr4nssonsLightTweaks.esp13 d WastelandScarf.esp14 e WET Clearer.esp15 f Playable Children.esp16 10 NickEyes.esp17 11 Craftable Armor Size.esp18 12 LegendaryModification.esp19 13 LegendaryModificationMisc.esp20 14 ArtillerySuper.esp21 15 KelloggArm.esp22 16 AirportWorkBench.esp23 17 ASScarf.esp24 18 Snap and Build - Greenhouse.esp25 19 TrueStormsFO4.esp26 1a MMP4APA.esp27 1b YoungerMaxsonOriginalHair.esp28 1c RSB - Repaired Sanctuary Bridge.esp29 1d All Radiant Quests Marked Alternate Version.esp30 1e Pos_GuardPositions.esp31 1f Pos_ShopPositons.esp32 20 Armorsmith Extended.esp33 21 S&B-Homemaker patch.esp34 22 Snap and Build - Bunker.esp35 23 Eli_ArmourCollection.esp36 24 Armorsmith Elianora Extended.esp37 25 ASKatana.esp38 26 ASKatanaLL.esp39 27 SpringCleaning.esp40 28 75PercentTougherDeathclaws.esp41 29 AlternateSettlements.esp42 2a AlternateSettlements - Build Toggle.esp43 2b AlternateSettlements - Set A Blocker.esp44 2c AlternateSettlements - Set B Blocker.esp45 2d AlternateSettlements - Set C Blocker.esp46 2e GeneraloftheArmy.esp47 2f OCDecorator.esp48 30 Homemaker - OCDecorator Compatibility Patch.esp49 31 ALTSET-OCD-CompatabilityPatch.esp -
So, I was wondering, would anyone want to make a mod that adds a vault to the midden below Winterhold? It desperately needs one; an archmage collects a number of powerful artifacts that probably shouldn't fall into the wrong hands, and just sticking them in chests or on displays in the Archmage's quarters doesn't really do that.
Optimally, all this would really require is the addition of a door/wall in front of the the Atronoch Forge and the addition of chests, displays, and probably a dragon priest mask display.
That would be cool, is what I'm saying. If someone could make it. I'd do it, but I kind of suck at the construction set.
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How's this going?
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Update.esm Active Checksum: 75967E61
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Dawnguard.esm Active Checksum: 3AF859F5
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
HearthFires.esm Active Checksum: 175CA5DD
Dragonborn.esm Active Checksum: 5CB90338
Falskaar.esm Active Checksum: A12BF0C2
ApachiiHair.esm Active Checksum: 783F7167
RaceCompatibility.esm Active Checksum: 9E7DF5F4
ClimatesOfTamriel.esm Active Checksum: 8A5417B1
ETaC - RESOURCES.esm Active Checksum: 6D4F9941
JSwords.esm Active Checksum: E9413ABA
Omegared99-Compilation.esm Active Checksum: D0FB1A5D
SPIKE.esm Active Checksum: 418D8B2F
XFLMain.esm Active Checksum: 6661A34A
Note: For safe mod uninstall see special uninstallation instructions on mod page.
Wyrmstooth.esp Active Checksum: 6629BE21
Unofficial Skyrim Patch.esp Active Checksum: B6E7F8BE
Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}
Note: If you using version 2.0 of the unofficial patches but you see this message you need to download this file: userlist.txt. After the download you need to copy this file to your 'BOSS\Skyrim\' folder or add the contents of this file to an already existing userlist.txt. Just ignore this message after updating any preexisting userlist.txt or copying the file to your 'BOSS\Skyrim\' folder.
Unofficial Dawnguard Patch.esp Active Checksum: 3D4C88E2
Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}
Unofficial Hearthfire Patch.esp Active Checksum: ED07B97B
Unofficial Dragonborn Patch.esp Active Checksum: C9AEECEC
Bash Tag suggestion(s): {{BASH: Delev, Stats}}
FixCombatMusic.esp Active Checksum: A5A9B031
StaticMeshImprovementMod.esp Active Checksum: 7985AB43
Economics of Skyrim.esp Active Checksum: 8E36246A
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
ENG_All_In_One_v1.2.esp Active Checksum: B7F308F4
BooksBooksBooks.esp Active Checksum: 66BCFD0D
CrossbowsRevamped.esp Active Checksum: 217BB085
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
DragonFastTravelRedone.esp Active Checksum: B41F5DD7
drop dg elderscrolls.esp Active Checksum: 5D3EF6EC
hdplants+herbs.esp Active Checksum: BB8EA508
Lanterns on the Roads (50% less lanterns).esp Active Checksum: B6DBFCCF
lush trees.esp Active Checksum: D4230D37
SkyrimCoinReplacer.esp Active Checksum: E847DBE3
TouringCarriages.esp Active Checksum: 86CDF9DA
vibrantauroras.esp Active Checksum: 82547B8D
WetandCold.esp Active Checksum: D5E161C3
Character Creation Overhaul.esp Active Checksum: A15636A6
RaceMenu.esp Active Checksum: 3ED01BFC
RaceMenuPlugin.esp Active Checksum: 8A8A009F
Note: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author.
UIExtensions.esp Active Checksum: A74E4182
SkyUI.esp Active Checksum: DF9E201D
Requires: SKSE 1.6.16+.
01ERA.esp Active Checksum: EE79E975
1nivPantsArmor.esp Active Checksum: 106F2FFB
Cloaks - Player Only.esp Active Checksum: F5224E32
1nivWICCloaks.esp Active Checksum: CB7BFF25
Bash Tag suggestion(s): {{BASH: Relev}}
dcr_blade_set.esp Active Checksum: CE4F1627
DethmoldRobes.esp Active Checksum: BB04EFA5
DK_Armor_By_Hothtrooper44.esp Active Checksum: 34E5872E
DragonbornArmorFix.esp Active Checksum: F3C2BA98
Field Mage Outfit.esp Active Checksum: 402BC824
Flowing Cape.esp Active Checksum: E0A23571
fs_lotrpack.esp Active Checksum: AE2E6833
Immersive Weapons.esp Active Checksum: E41D31D
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Insanity's Chrysamere.esp Active Checksum: 4965F666
Plate Armours - Credo.esp Active Checksum: E52B4677
PrinceandPauper.esp Active Checksum: 4588A6EF
real nordic hero retexture.esp Active Checksum: 2465A9D0
Saskia.esp Active Checksum: 17000622
STL-ElderScrollonBack.esp Active Checksum: CD4212E1
ThalmorStandalone.esp Active Checksum: 2EF8F9F7
XAC.esp Active Checksum: A0C4AD41
DeadlyDragons.esp Active Checksum: 295EE682
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
SkyRe_Main.esp Active Checksum: D8AE7D8F
Bash Tag suggestion(s): {{BASH: Relev, Delev}}
Requires: Skyrim -Community- Uncapper for full perk functionality.
Note: If lockpicking is not work then try to delete 'interface\lockpickingmenu.swf'.
Note: If you have a problem with aiming try to install this mod.
Note: To make aiming easier add the following lines to Skyrim.ini:
Note: [Actor]
Note: fVisibleNavmeshMoveDist=12288.0000
Note: [Combat]
Note: f1PArrowTiltUpAngle=0.64
Note: f3PArrowTiltUpAngle=0.64
Note: fMagnetismStrafeHeadingMult=0.0
Note: fMagnetismLookingMult=0.0
SkyRe_EnemyAI.esp Active Checksum: 3F9BD9D
SkyRe_StandingStones.esp Active Checksum: 6D86A84F
Morrowloot.esp Active Checksum: 2C796F62
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Note: It is recommended to load morrowloot after any plugins that have a Relev tag which change the same leveled lists as morrowloot because they will re-add vanilla records removed by morrowloot.
Note: You need the SkyRe compatibility patch for this to work as intended with SkyRe.
Unique Uniques.esp Active Checksum: ADB93EAF
Inconsequential NPCs.esp Active Checksum: 5907FBB6
iomaungandr rising.esp Active Checksum: B0888CD9
RiverWood Redux.esp Active Checksum: E659BAB9
skyrimovens.esp Active Checksum: BFEED592
The Paarthurnax Dilemma.esp Active Checksum: 39E22048
xamnant.esp Checksum: F9D9B6B6
alternate sunglare.esp Active Checksum: 82547B8D
Book Covers Skyrim.esp Active Checksum: 6CDFDD64
Book Covers Dawnguard.esp Active Checksum: 960BC169
Book Covers Hearthfire.esp Active Checksum: D306DE27
Book Covers Dragonborn.esp Active Checksum: CB316B35
Guard Dialogue Overhaul.esp Active Checksum: A9064DAF
Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.
Headtracking.esp Active Checksum: EF7B1A91
killable_children_1_01.esp Active Checksum: 179CB7EC
lush grass and trees.esp Active Checksum: 61633825
Convenient Horses.esp Active Checksum: 12C3C1F3
Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.
TheChoiceIsYours.esp Active Checksum: 58BC5ABB
ImpeREAL Empire - Unique Cities - Falkreath.esp Active Checksum: EAD83724
Tamriel Reloaded.esp Active Checksum: 428F9A1C
DragonFire.esp Active Checksum: D9174498
DragonFire-Dragonborn.esp Active Checksum: 3C448220
CCO - Dynamic Skill Progression.esp Active Checksum: 11A2B7FD
LovelyHairstyles.esp Active Checksum: 1FE73278
LycHairstyler.esp Active Checksum: 393E2177
TheEyesOfBeauty.esp Active Checksum: 44F02555
Improved Eyes Skyrim.esp Active Checksum: 5066D2C2
TairenSoulLayered.esp Active Checksum: E1D44098
3DNPC.esp Active Checksum: 8382A406
XFLConfig.esp Active Checksum: 38D6C2EE
XFLDialogue.esp Active Checksum: 156E0D2A
XFLPanel.esp Active Checksum: C570E3DE
XFLPlugins.esp Active Checksum: ABC35BB5
3DNPCEFF.esp Active Checksum: A5860B7A
Gri_BeastFeet.esp Checksum: EEFFE0FD
First Person Messages.esp Checksum: 81AB3B67
Dynamic TimeScale.esp Active Checksum: A11EB93B
GreenWaterFix_Compatible.esp Active Checksum: 745C13E
Unique Region Names.esp Active Checksum: 75ADB3B0
Bashed Patch, Skyrim.esp Active Checksum: 4C31C11B
ReProccer.esp Active Checksum: E24C0C70
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Okay, so, I started a new save to go through the main quest with interesting npc's and such, and I've encountered something weird. After I beat Alduin and return to Tamriel, all imperial-aligned guards attack me on sight. Even ones that are only technically aligned with the Empire, like Whiterun. I tried going through the quest again, and that didn't change anything. Hell, I tried going through the quest and COCing back to the main worldspace and into areas with Empire-aligned guards at various parts of the final quest, and it only happens AFTER the quest is finished. Can anybody help me with this? If it helps, I have a metric f***ton of mods. I'll look into posting a list in a bit- I'm just a tad busy at the moment.
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Honestly, if I were you, for now, I'd just shift certain existing NPC's into the teenage nord race, like Jon Battle Born and Oflina Grey-Mane, if only to further the 'Romeo and Juliet' thing, or Hroki, or Erik the Slayer.
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Hot damn, those guard armors look amazing! I eagerly await them being finished.
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I'd probably PAY for the tulius and ulfric replacers alone. They're awesome.
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Not sure if this is the correct topic, but is anyone working on a mod to turn dragonborn dragon riding into proper dragon riding yet?
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Sorry to bump an old topic, but is this still being worked on?
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So, uh, the follower you get during the dark brotherhood story line?
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Awhile ago, I had actually done a whole lot of planning for this sort of thing on the Fallout New Vegas engine. I wanted to make it a spiritual sequel to KOTOR and KOTOR 2. The biggest problem I ran into was that I wanted to move the camera around during conversations, like cutscenes in ME, Dragon Age, et-cetera, but I couldn't figure out how. It was awhile ago, but I still have some of the concept art hidden away. I had a vague story outline too. It took places a few hundred years after the original KOTOR, and it dealt with a sith cult trying to rebuild a superweapon that could consume all life on a planet's surface, and then use that force energy to empower a force-user to absurd levels, Darth Nihilus-style.
I'm no good at models and textures, or using the creation kit, but I'm a fairly decent artist, most of the time, and I'd be happy to help write and such.
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Your rendition of winterhold looks stellar, man.
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Nice work, man.
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I'd go with V2.
Symmetrical Studded Dragonscale
in Mod Ideas
Posted · Edited by omnimuffin
The Studded Dragonscale armor added in the Creation Club is a perfectly lovely armor, save for its doofy-looking asymmetrical shoulder. Would anybody be willing to mirror over the non-spiked side of the torso so that neither shoulder has those random spikes?
I'd do it myself but I don't have the outfit studio/MAX know-how.