The Graphic adventure genre's been built on this idea since Zork. As such just about any game I ever enjoyed in that genre could count and I've played a lot of great ones, from classics like Broken Sword, Beneath a Steel Sky, Gabriel Knight, Tex Murphy, Grim Fandango and Monkey Island to newer titles that still carry that greatness like Grey Matter, Primordia, The Book of Unwritten Tales, Deponia, it's an incredible genre that's given me a lot of joy and narrative pleasure over the years. Mass Effect... strangely the plot isn't great, the climax to the story isn't the best. But what else can you say when what is so significantly great about that trilogy is the time you share with its characters, and the time you spend in its setting? I mean by 3 the game mechanics had been polished to an intense shine, but really, "story" means more than just plot, and Bioware built the greatest fictional setting in videogame history by far. speaking of that, I'm sure people will think about Bioshock. Well Infinite was horrible, and the original disappointing to me especially narratively, but I did like 2 and Minerva's Den a lot for their stories. (also more fun to play but that's by the by.) Silent Hill 2 and Silent Hill Shattered Memories, great horror games, even better narratives. Some JRPGs I've played with strong stories include Suikoden II and V, shin Megami Tensei III: Nocturne, Shadow Hearts and Shadow Hearts Covenant, Digital Devil Saga 1&2. Shadowrun Returns so far in both of its campaigns have been great and I do play them for the story. The gameplay is fine but clearly Hairbrained Schemes built a receptacle for delivering Shadowrun content in all it's cyberpunk fantasy glory as opposed to something focusing on great mechanics.