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OblivionGR

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Nexus Mods Profile

About OblivionGR

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  • Country
    Greece
  • Currently Playing
    Skyrim
  • Favourite Game
    Fallout 2
  1. Drm works but not the way you think it does. Drm is not there to prevent pirating. It's just a way to stall a pirated product from circulating the internet for x amount of time. Thus the anxious pirate gamer will eventually buy the game instead of waiting for a unknown amount of time for a working crack to be released.
  2. Back in the day, when fallout and fallout 2 were released, kids were killable. Patches in the upcoming years turned them invincible. Literally turning em into just floating texts. I can't remember anyone making such a big deal of killing kids back then.and Black isle really didn't seem to care. Main reason I think for the turn of events is the dumping down of realism for the shake of accesibility to the vast crowd of gamers that evolved in the coming years.
  3. Hello forums, Version 2.0 of Rust Town is almost complete and along with Evertaile we polish and fine tune last minute details as well implementing any unfinished quests e.t.c. Version 2.0 will also feature Quests, as many downloaders have requested. As of next update the town's will be expanded and doubled in size with lots of stuff, locations, npcs, factions, dialogue, etc... Here's is some direct links of town's extra environments. http://img852.imageshack.us/img852/749/sluimview1.jpg http://img830.imageshack.us/img830/1462/elementaryschool.jpg http://img130.imageshack.us/img130/6569/slumview2.jpg http://img864.imageshack.us/img864/7947/slumview3.jpg http://img145.imageshack.us/img145/5439/slumview4.jpg http://img688.imageshack.us/img688/5118/druglab.jpg http://img819.imageshack.us/img819/6325/clothshop.jpg http://img215.imageshack.us/img215/204/platinumg.jpg http://img577.imageshack.us/img577/5273/liquorstore.jpg http://img814.imageshack.us/img814/1269/gangbase.jpg http://img576.imageshack.us/img576/831/druglab2.jpg http://img854.imageshack.us/img854/5169/sewers.jpg http://img715.imageshack.us/img715/6869/slumview6.jpg http://img84.imageshack.us/img84/6047/archiveso.jpg http://img851.imageshack.us/img851/2540/hubology.jpg http://img691.imageshack.us/img691/765/hobology2.jpg http://img12.imageshack.us/img12/4720/slumview5.jpg http://img857.imageshack.us/img857/166/slumview7.jpg
  4. I made an interior space in G.E.C.K. Saved the new plug in and exited GECK Today i ran GECK to work on the cell. Can't find it. I know exactly the name of the interior cell but it doesnt show in the "interiors" list. What goes? all my work is scrapped and lost? :wallbash: :wallbash: :wallbash: Thanks in advance
  5. Thanks and bummer, oh well ain't geck full of suprises.... Now why did they have to make it that way? Anyways... i ll think of something.
  6. Hi, i m in the process of adding a new town in the dry lake. Problem i'm having: the town / hangars / houses etc wont spawn into view unless i get there pretty close. It's like the town dont exist unless i get there. How can i make the town viewable from afar? Thanks in advance.
  7. yeah, was confronted by regis. we talked, same ol' oh my paps mission etc. it made no difference. Quest was stuck like a mule. Anyways. i found a way out. I was vilified by the khans way before i stepped into their base. It was confusing as they seemed friendly no matter. Even as i killed em one by one their fellows just stood there watching. QUICKLOADED. And i was lucky. I talked a little with the ceasar's ambassador, and confronted him in front of Pappa Khan. So they killed him in their turn for being such a d**k. The moment he dies, system tells me i gained some fame with the khans and the next thing you know quest updates as if i killed the khans, though i didnt touch em at all. Go figure.
  8. Hi y'all I'm currently on my 3rd playthrough allied with the NCR. I ve been given the quest "For the Republic Part 2" by colonel Moore. So i travelled to the Khans, entered the lodge where paps is, talked to them all, but the quest wont update. It's stuck on: Travel to Great Khans and speak with em. Also the quest pointer seems to be stuck at the lodge's door either i am inside or outside. So i said wtf, i ll kill em all, maybe that will clear up the quest, but no, it's still stuck at : TALK TO THEM, while they are all decapitated. :wallbash: Any way i can move the quest forward via console or something? Thanks in advance.
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