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Posts
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Everything posted by deanoman
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Please consider allowing the user more customization of the "Game Home Page". Allow hiding of sections and limiting of resulting rows I would hide the "Popular Collections" and "Media" sections entirely and change "News" to one row Improve vertical scrolling by supporting a wide layout for 1440p and 4K desktop monitors Have a drop down for blocking users directly on this page (next to usernames)
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Dragon Age Inquisition mods not working?
deanoman replied to Draconerus's topic in Dragon Age: Inquisition's Troubleshooting
Thanks for posting these tips. For me the latest "EA App" is not supported by Frosty Mod Manager and shows a "waiting for platform" message. You should stick with Origin client as long as possible. -
I'd like to recommend creating a new friendly reminder news post on nexusmods.com that reminds mod authors that they can donate wallet points to charities at: https://www.nexusmods.com/modrewards#/store/charity/1 To walk the walk I have donated my full balance:
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Fallout 4 is full of annoying unavoidable hits from enemies. You have enough health to take it in most situations. It would be great to have a proper dodge mod for it. The two existing mods I've found have a Dodge stat or use a item (only works in third person). Fallout 4 deserves a mod for this :D Features: works in first and third personuses stamina on each dodgewhen the player doesn't have enough stamina to dodge an exhaustion voice-over playsthe player cannot attack or use VATS during a dodgedodges in the direction of the left analogue stick (or arrow keys for keyboard)only dodges on the X and Y axis's (not on Z)dodging a lunging enemy at the last moment is how to avoid the damageprojectiles can be dodged but is very hard to dododge has a cool-down of 3 seconds (delay)dodges respect all collision and wallsdodging off cliffs and into water is possibledodging while swimming is not possible
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Download speed cap increase for Supporters and non-Adblockers
deanoman replied to Dark0ne's topic in Site Updates
Thank you for this welcome change :D That speed point makes a lot of sense for me since my slow, expensive internet in Australia is download average: 800 KB/s (peak), max: 1.4 MB/s (off peak). The NBN has not rolled out in my suburb. I think that this is about the limit for standard ADSL2+. -
This is lovely, LOVELY news! Here are some features I hope they consider since they are rewriting it from the ground up: * Support for foreign languages * Fully scalable, customizable and theme-able UI * Support for the latest technologies with Windows 7, 10 [maybe C# WPF] * Clean code using CodeRush (https://www.devexpress.com/Products/CodeRush/) or Resharper (https://www.jetbrains.com/resharper/) * Ability to switch between (Simple) and (Advanced) view * Ability to backup installed mods to a backup set * High quality game banners for each detected game and a slick interface transition * A more obvious login function * Better multi-stream networking for mod download handling * Integration with the Nexus website built into the client, maybe hot-files only or top 5 for the current game Best of luck to Tannin and the team! :D
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Nexus Mods now has 10 million registered members
deanoman replied to Dark0ne's topic in Site Updates
http://u.cubeupload.com/deanoman/ad91.jpg Well done, what a milestone! -
I'm looking for public comment from modders on a Fallout 4 modding standards document I've created: https://docs.google.com/document/d/1isobU87_WZ6UsaPlOS5XoKO6LEm1AUiSEajAI4FVRqU/edit?usp=sharing excerpt: "Fallout 4 deserves the best quality, most compatible mods that play well with each other. In the past, mods have been full of potential, worrisome conflicts and you had to be really nerdy to work through them. So, how do you make a great mod that will not conflict with other mods people make? What are the best practices that will make modding more enjoyable? This standards document will help you achieve that through purposeful rules."
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I'm looking for public comment from modders on a Fallout 4 modding standards document I've created: https://docs.google.com/document/d/1isobU87_WZ6UsaPlOS5XoKO6LEm1AUiSEajAI4FVRqU/edit?usp=sharing excerpt: "Fallout 4 deserves the best quality, most compatible mods that play well with each other. In the past, mods have been full of potential, worrisome conflicts and you had to be really nerdy to work through them. So, how do you make a great mod that will not conflict with other mods people make? What are the best practices that will make modding more enjoyable? This standards document will help you achieve that through purposeful rules."
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Over the next few months I'll be making some bug fix mods for Fallout 3. Maybe there's a mislabeled location/item that you know of or similar. Please feel free to submit any bugs or fix requests here that have not been addressed by another mod :D
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Cut notes and holodisks mod request.
deanoman replied to Mariofan15's topic in Fallout 3's Mod Ideas
I've checked the GECK and from what I can tell there are no notes or holodisks that are unused. -
Fallout countdown timer appears on official site
deanoman replied to Dark0ne's topic in Site Updates
So excited about this :D The source code for that page currently appears to be some kind of encrypted signal simulation like the friggin matrix :D -
Ooops... I dropped down the AA and fixed it :D
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Hi, I'm experiencing an issue with fires in Skyrim. They have a weird black bounding box outline (see attached). My GPU is Nvidia, and I'm using the latest stable driver. Any help would be much appreciated :D
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Thanks, found it :D
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I'm trying to mod the images of talents in Dragon Age and have found out that "ABI_base.xls" contains the data for abilities. Ref: http://social.bioware.com/wiki/datoolset/index.php/ABI_2da It lists the icon images as: tlt_ico_nature_2_bear tlt_ico_punisher tlt_ico_bravery tlt_ico_strong tlt_ico_cripple etc. However I cannot find the images in any .erf files using the DA Toolset. Any help would be much appreciated :D
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In my second play through I'm experiencing a bug entering the Nellis Airforce base. The artillery shells are constantly firing, for longer range (hitting near where the NPC who sells you the note on how to navigate it). I disabled all plug ins to test for any mod conflicts and it continues to happen. I'm playing on Very Hard-Hardcore. Any ideas on how to fix this up?
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I'm playing Skyrim on the difficulty of Adept and on the world map the arrow of my current position, the mission objective and also the blue custom waypoint do not appear. Is this normal? They do appear in first person view (in-game) on the compass but not in the world map. Any help would be much appreciated :D
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- player arrow
- world map
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hey all, i'm encountering a bug in game for the quest called A Blade in the Dark. Once I get the objective "locate the dragon burial site" I am then to meet and kill the dragon "Sahloknir" but instead of working correctly the dragon hovers in the correct place but then when I approach he simply flies off into the distance. Any ideas on how to fix this annoyance?
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Hey All! I've done texture editing before and have successfully done it :D I'm trying to edit Interface textures for example: "enter.png.dds" in "Interface\exported" each time I do though it has no change in game. I tried altering the name to "enter.dds" and that does not work. Any ideas what I'm missing? Are in game buttons stored in another file?