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agamer

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  1. The rugs are not in Homemaker. Can someone please share these files?
  2. I thought it was it's own file. But I downloaded Homemaker and will see if the rugs are there. I know you can find those specific rug files on a a few different websites, but as I said, Norton won't let me keep the files because of a supposed trojan horse.
  3. http://www.monkeymods.com/wp-content/uploads/2016/01/just-rugs-for-fo4-4.jpgI'm having a problem. First, I had to completely uninstall my Fallout 4 game because the transition from NMM to Vortex got really complicated. I am new to Vortex and had no idea what I was doing. I backed up my mods before deleting everything else Fallout 4. I couldn't recall the name of Friffys rug mod and didn't see it in the backup mods at first. So I went on a search and found a couple websites that had the exact rugs I was looking for, Friffys Fixed Rugs. The problem is Norton threw a serious hissy fit during the 4 times I tried to download the rugs, claiming they contained trojan horses, so, Norton kept deleting the files. Finally after searching my computer for the backup files and coming up empty handed, I am now here to ask for help. There is a friffys fixed rugs on Nexus, but those aren't the rugs I'm looking for. The ones I'm looking for are a file of six rugs with 2 oriental rugs included. Those are the rugs I decorated the entire Fallout 4 territory with. These are the rugs. Does anyone know where I can download these specific rugs, please?
  4. It's working! Thank you very much! :happy:
  5. When I try to start the game using Vortex, this pop-up message appears; You are trying to use a Steam version of Oblivion. Steam users should launch the game through Steam, not by running obse_loader.exe. If OBSE fails to load, go to Steam>Settings> In Game and check the box marked "Enable Steam community in game. Please see the instructions in obse_readme.txt for more information. :(
  6. Ok, great. I followed your instructions and everything went well, so far. I haven't started the game yet, but must you start the game in Vortex, or can you start it from a desktop shortcut?
  7. I can't find any pex files. And the zip file doesn't contain any pex files, either.
  8. My Steam games are on my E drive. There is also a stand alone folder on my E drive that is E:\Vortex Mods\oblivion. That's where Vortex is deploying the oblivion mods to. Since OBSE is a manual download, I installed it manually, then I dropped the OBSE executable into the drop file of the Vortex mods section. I tried starting Oblivion with the OBSE executable, then I tried starting the game in Steam, then I tried the two executables in the Steam\Oblivion main game folder, then I tried starting the game through Vortex and the mods just aren't loading. For instance, I downloaded some facial mods which required the mod Blockhead. The mod blockhead is designed so that if the mod didn't load, the npc's face has blockhead written all over it, in game. Blockhead is also an OBSE plugin. So basically, OBSE and other mods aren't loading with Vortex. I've watched some video tutorials, done some troubleshooting and nothing has worked so far. I'm fairly new to Vortex. Please help. Oh, one other thing I forgot to add: Blockhead is supposed to create an ini file once you start the game, if it was installed correctly. Well, there is no ini file anywhere that's been created for this mod.
  9. How can you know if a mod deletes a vanilla reference?
  10. I admit, I'm really torn between Nexus Mod Manager and Mod Organizer. I don't know which one would be best. I've used NMM for years and it messes up my files after awhile. I did try MO today. I installed it, but also had NMM installed. Not sure if there were conflicts between the two programs but whatever happened, ruined my game. I mean to the point, I had to let Steam create a new Skyrim game folder. I want to install the mods again but not sure which program to use. So in order to avoid another mess like earlier, I'm really curious about the mod managers. Is Mod Organizer fairly easy to learn? MO sounds like a great program. NMM is too but I want to try another to see if it would be better suited to my gamestyle. But then someone mentioned that NMM is coming out with new features soon. Sigh, what to do.
  11. I use a lot of mods. Soon, I might be reading tutorials on how to consolidate files into one mod.
  12. I learned something new about ini files today, and that's your comment on how semicolons work. :thumbsup: If I create a copy of the ini file you posted, nothing will have changed in my game except crafting experience? If that's so, it's great because my hesitation in the first place about using this mod is thinking it would change everything at once. But actually, tweaking it at leisure seems much less daunting. Going to try the ini in a new game. Thanks.
  13. I would ask skyrim god what is the best mod organizer for skyrim in January 2015?
  14. I had to reinstall my OS recently and of course lost important Skyrim data. And having been away from the game for quite some time, it seems there's been many changes to Skyrim modding. So in a quest to try and rebuild Skyrim modding data, the best place to start seems to be in finding a good mod organizer. I know there's a lot of information out there about mod organizers but it's been tough trying to find current information on the latest and greatest mod organizer. What works and what doesn't. What's updated and what isn't. If anyone wants to share their knowledge about this subject, it would be much appreciated.
  15. Ok, I'm looking at the .ini file that comes with Community Uncapper and yeah, it looks kind of complicated. I'm interested in using it but wonder if there is a tutorial explaining what things mean. For instance there is this line in the ini file which says this, ;Enable(1) or Disable(0) the ingame Enchanter Uncapper skills caps ;Default value = 0 bUseSkillFormulaCaps=1 I know what the values mean but not sure what supposed to change here in relation to disabling enchanting. Also, if I could figure out what exactly to change in the ini file for disabling crafting experience, could I delete everything else from the ini except what needs to be there and keep the changes related to disabling crafting experience only. To be honest, I'm somewhat comfortable in making changes to ini files for games, and I can see where this mod is going but the changes are too many to focus on right now, especially since I have a full plate of tasks to take care of at this time. Is it possible to make an ini file just for disabling craft experience?
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