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Dalquist

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Everything posted by Dalquist

  1. Started getting this earlier today also. @DameOliveCardpalm that worked, thanks.
  2. Anyone have any luck running this mod? I just get CTD when I attempt to load my game (running through SKSE, NMM). Unsure if it relies on other mods due to dodgy page translation. If someone knows of an english language version, that'd be great. Likewise, can't figure out what's causing the CTD on a superficial level as it screws with the CK as well. Maybe it'd be possible to rip the meshes and textures and repackage them? The site itself doesn't appear to suggest any requirements but the translation I'm getting is really dodgy. Regardless that's probably about as carbon copy as it's gonna get for Elizabeth in Skyrim, although I'd love to see a model that incorporated her Lady Comstock dress :smile:. I got it to work and posted it here http://www.loverslab.com/topic/15855-bioshock-2-bioshock-infinite-in-skyrim/.
  3. There's an optional file included with High Level Enemies that scales Illusion spells and other spells and abilities like werewolf howl so they don't lose effectiveness at high levels.
  4. I'd also like to see this. I like two-handed weapons but rarely play them since it takes long to switch between spells and weapons so I end up dual wielding a spell and a one-hander in most playthroughs. I miss being able to cast spells while holding a two-hander like in Oblivion.
  5. Try logging off the Nexus and closing all windows open on the Nexus page. After doing this and logging back in I was able to upload the file. Dal
  6. I just got the same message while trying to update a mod.
  7. I've been working on a CM companion mod and have created a few new spells. The problem is I can't get the companion to cast some of them. To give a little more detail I created a script based spell that summons a different bound weapon depending on the situation. I've tested it again and again and she won't cast the spell. The only way I can get her to cast it is if I pair it up with another spell effect. For instance I made a spell that paralizes a target but added my spell as a secondary effect. In this case when she uses her paralize spell the bound item is summoned and works perfectly. There has to be some code somewhere that determines how an NPC behaves in combat and determines which spells he/she casts. Anyone know where I can find this?
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