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omegoa

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About omegoa

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    Oblivion
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    Oblivion

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  1. The front page is wrong on the amount of voiced dialogue -- 47,000 was the number for Oblivion. Skyrim boasts 60,000 voiced lines spread out over seventy actors :D
  2. Somebody just told me crossbows were confirmed in that PS3 article awhile back. Any validity to this?
  3. That giant picture is pretty epic. Not gonna lie. Camonna, can you confirm that third picture? Looks nice, but I haven't seen it anywhere myself.
  4. Andoran looks like it might be worth taking a look at after it's released . . .
  5. I really enjoyed finding the artifacts in Morrowind -- Eleidon's Ward and the Dragonbone Cuirass in particular, and the Daedric Faces were fun too
  6. Moar! Which is why I'm thankful that I'm smart enough to play PC :rolleyes:
  7. Were-anything! I can't possibly see how Skyrim could be anything other than a great game. They've taken most of what was wrong with Oblivion and fixed it while adding so much more with everything that we loved from both Morrowind and Oblivion being incorporated, not to mention all the innovations they've made with the Creation Engine. Add that to the flood of mods that'll come out . . . :biggrin:
  8. It may just be that's where the jail you bust out of is. In Morrowind you had no choice but to start in Seyda Neen (unless you modded, of course), and in Oblivion you were right by the Imperial City making it a very likely first stop and most certainly the first city you saw.
  9. Norwegian? I don't think we're talking about the same page, 'cause I was comparing it to this, though it's not impossible that there were Norwegian and French versions of the article. By Throat I think they meant Throat of the World, atop which High Hrothgar is located. Reading back over my old post I realize I worded it poorly -- only meant to introduce those two pieces of information ahaha. Can't wait for E3 either -- the gameplay demos, the information. This dry period of information will be replaced with a flood! :biggrin:
  10. I think there may be some new information here, most notably that something named "Wilbur" will be your pet that helps you in fights. Less significantly, the starting town is called Riverwood. This is that French page we were trying to translate, translated.
  11. Yeah, I think the word for it was mousse and I had no idea what it meant lol. Foam was all Google translate would pull up, but it didn't make an ounce of sense! Yeah, I remember reading about the return of Dwemer ruins and Nordic ruins as well. If consoles can use the analog stick to direct attacks, I'm thinking that means that we PC users can use our mouse to direct our attacks -- so much easier!
  12. I read over it, and it seems more or less on the mark. Granted, my French isn't superb, but the translation seems to check out. Perhaps by "foam" they mean sea caves?
  13. I don't think mounted combat would require a huge change in controls - at least not the way I've envisioned it being implemented. Forward would still move you forward, back backwards, right and left mouse buttons still doing their thing, etc. with a shield (if you're holding one) being more effective on whichever side it's held. It'd be nice too if it were possible to pull a rider down from a horse producing a "knockdown" effect, forcing mounted fighters to stay mobile.
  14. I don't care what kind of mounts they are as long as I don't have to dismount to bash something's skull in.
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